Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Chivary Come to Console?
Does anyone know if Chivalry will come to consoles. because it looks as if it would be an awesome seller.
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1-15 / 19 のコメントを表示
TactiCat 2012年10月22日 11時16分 
It doesn't have an auto-aim feature (and I'm not sure how it could implement one) and this game highly relies on precision mouse function. Playing this game with joysticks would be lunacy.
True but the current xbox controler support is looking Ok... but the could work on it good point.
TactiCat 2012年10月22日 11時22分 
The main problem with it is that this is a game where you actually have to aim your blows and blocks. It happens too fast for joysticks to compensate, for most people, I think. Most people aren't going to be joystick ninjas.
SHOUBI 2012年10月22日 11時25分 
the dev-team should release a mac/linux support before ^^
ya thats true it was for computer first. Computer > Console
The devs seem pretty proud of it only being for PC so far. However, I do think they'd make a ton of money if they ported to console eventually.
Eventually...
How about Macs??? Please!
I'm surprised that this game didn't also do a console release yet.
This is one of the few FPS games that I really haven't felt that I needed a keyboard/mouse combo to play it right. Other than with the archer class, there is really not a whole lot of need for precision like with most shooters.
I'm going to connect my Xbox controller and turn up the sensitivity to see how well this works and feels, but my gut tells me that I'll be disappointed at the fact that it's melee won't be as deep as Dead Island's w/ the analog controls enabled.
最近の変更はЯhythmicが行いました; 2012年11月7日 15時27分
-BMF- 2012年11月7日 15時57分 
I would rather it stay PC only, once devs start to focus on consoles everything from gameplay to graphics suffers. More devs should start releasing PC exclusive titles then maybe the gaming industry can start to progress again rather then allways having to cater to the lowest common denominator.
most people already only use LMB

console gameplay would be third person and swing combos all day long
-BMF- の投稿を引用:
I would rather it stay PC only, once devs start to focus on consoles everything from gameplay to graphics suffers. More devs should start releasing PC exclusive titles then maybe the gaming industry can start to progress again rather then allways having to cater to the lowest common denominator.
I think for the most part the argument that consoles are the lowest common denominator has become obsolete. If you look at the stats on gamer specs, console performance specs tend to be the mean now and there is no reason for developers to ignore the mean.
As for this game, I think it would make a great port to console. It's already using the Unreal engine which works well on the Xbox platform and the game already has most of the control mapping done for the controller. There is almost no reason for the devs not to port it over after they have the kinks worked out for the PC.

Jon Snow の投稿を引用:
most people already only use LMB

console gameplay would be third person and swing combos all day long
I don't see why anyone would want to use third person view in combat, other than maybe with archers and javelins. It must be almost impossible to block attacks not being able to follow the tip of the weapons as they come down.
I just tried out the Xbox controller and it, however, does make it easier to switch between the three different attacks which is a godsend in the way the devs have them mapped to different binds instead of trying to using one attack bind and trying to derive the attack type from the player's movement (which would be more immersive).

I would recommend people give it a try if they mainly stick with melee units. With the right sensitivity, it offers more agility in creating your mix of attack combos.
最近の変更はЯhythmicが行いました; 2012年11月8日 9時17分
SHOUBISHOCK の投稿を引用:
the dev-team should release a mac/linux support before ^^
AGREED
No. You conosle kids don't appreciate quality. The integrity and quality of the game would drop so far.
Elessar2880 の投稿を引用:
No. You conosle kids don't appreciate quality. The integrity and quality of the game would drop so far.

I use to believe that, then the level of improvements and innovation from one product cycle to the next kept getting less and less impressive and equally so in demand. Take this game for example, you don't need the latest and greatest system equiped with a $350 graphic card to play it properly. The $25 cards on the market will do most people fine as long as they have a multi-core machine, which also means that it'll work on a console just fine as well. The controls aren't overly complicated and do not require a key/mouse combo to get the most out of it (I've actually don't better in certain combat situations with a controller).

I think the quality and integrity of games have dropped due to the quantity of cookie cutter titles that have been pouring into the market, where the only way to differentiate is to spend millions of dollars and focus on the "pretty" and polished look of the game or to become slave to the development of an indie title with almost no budget and focusing on mashing up retro titles or occasionally coming out with something innovative.

You should at least expand on your reasoning og how you feel the quality of the game would drop if adapted for console gamers and this is coming from a old skewl pc gamer raised on playing games using a keyboard... and a mouse after Quake 2's release. The only reason I own an Xbox is so I can tell Kinect what Netflix movie I want to watch.

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投稿日: 2012年10月22日 11時14分
投稿数: 19