Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
A knight with a tower sheild may have more benefit in 3rd person where he can actually see.
A Vanguard with a claymore may have more benefit in 3rd person where he can see where his arc swings go and what's around.
An archer plays better in first person with precision aiming.
Fisticuffs play better in first person.
Blocking all around is also easier in first person.
What it really comes down to is preference really.
I simple get nothing from such games if I cant see the model itself. Here its a pretty nice one regardless of the wired emotionless faces.