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Feint, wait for the charge, kick.
Sidestep as they dash.
Learn to predict the dodges, and thus when is a good moment to attack.
As a knight or a vanguard, you only need to hit them twice, or once with some weapons, whereas they need to land three or four hits to kill you. You also have a range advantage.
Also, a man-at-arms cannot back up faster than other classes can advance.
What you're struggling with is player skill, not the class itself. There are plenty of bad MAAs out there- if the class was truly OP, everyone who picked them would dominate.
I don't struggle beating MAAs (apart from the really good ones) as an archer, and an archer has all the disadvantages of MAA with less damage, less speed and no dodge.
I'm going to run away.
When you're facehugging, swings and overheads can cause the hitbox of your weapon to go round the shield's hitbox.
It's a deliberate design feature, meant to counterbalance the shield's partial immunity to feints and speedier recovery compared to parrying.
If this keeps happening to you, either back up, aim your block better (difficult), or be more aggressive.
The MAA's best friend is an overly defensive opponent.
By the way, in honour of the new patch, my heavy crossbow has been renamed 'Lulabelle'.
1. Combos slash+stab or overhead+stab. Ur first swing mises, Maa goes forward, catches ur stab..... PROFIT
2. Kick or shield bash. This one is more risky, but if u time ur kick well and he gets pushed bk close in and overhead the bastard.
3. Ir u have long weapon, lure him to swing at u then step bk and hit. Only works if Maa is not trying to facehug u. If he does use 2 or 1.
Also, the MAA definitely takes skill. Bad MAAs are probably the easiest thing to kill except for maybe bad archers. The problem is, with at least some skill, an MAA can dominate duels with a magnitude disproportionate to his skill.
An MAA most definitely backs up faster than any class moves forwad (exluding sprinting). His dash back gives him incredible speed.
Perhaps one of the best things that could be done is give the MAA's shield an agility nerf such as making a dash cost significantly more stamina if peformed with a shield out.
I will not argue that the MAA is easy, he most certainly isn't. It's just that a good MAA will generally dominate a good player of any other class.
They're able to control so much space and choose when to engage. I would like to see them having slower footwork (since they already get dodge, they don't deserve dodge AND fast footwork), unable to attack or parry during dodge animation (starting a wind up then dodging would cancel the attack), adding a cool down to their ability to attack, parry, or dodge after dodging (so they're vulnerable after dodging), and adding a period where they can't dodge after an attack or missed parry. This would force dodge to be much more defensive with their dodges and require more skill without being so forgiving. You wouldn't be able to dodge forward with a swing any more. You wouldn't be able to get feinted, miss your parry, and get out of jail free with a dodge. And most importantly, this would force the MaA to be aggressive with footwork and not just stare at you for 10 minutes waiting for you to get bored and swing first.
The only class better than MaAs is archer.