Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Shields: What is your opinion on them?
So, what is your opinion on them?

I personally dislike them. To me, they're quite unbalanced.
Yes, they drain stamina while you're holding them (which regenerates fast enough that it seldom is an issue), and obstruct most of your field of view (non-existent problem in 3rd person), but the advantages it brings to the table make it a far too good of an option.

They do not break (apparently);
Absurdly difficult to hit player (must hit from the side or back while it's up);
Protects from projectiles (arrows, bolts, javelins, axes and knives) without costing stamina;
No timing for blocking.
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Showing 1-15 of 29 comments
Peaceful Panda Jan 10, 2013 @ 1:39pm 
I agree with most of your points but have some alternative feelings also. Mainly that shields make you predicable and limit your footwork. Choosing a shield is the choice to play defensively. This is rarely the best option for any class save the knight.

I also believe they slow down your swing and block speed/recovery, as well as your run/walk speed. Have not tested this much myself because I rarely use shields.

I strongly agree that they should break though. I love that about M&B.
Last edited by Peaceful Panda; Jan 10, 2013 @ 1:44pm
carrion Jan 10, 2013 @ 2:07pm 
Originally posted by BROSENS THE HELMBREAKER:
So, what is your opinion on them?

I personally dislike them. To me, they're quite unbalanced.
Yes, they drain stamina while you're holding them (which regenerates fast enough that it seldom is an issue), and obstruct most of your field of view (non-existent problem in 3rd person), but the advantages it brings to the table make it a far too good of an option.

They do not break (apparently);
Absurdly difficult to hit player (must hit from the side or back while it's up);
Protects from projectiles (arrows, bolts, javelins, axes and knives) without costing stamina;
No timing for blocking.

shields aren't op since their blocking effectiveness is very much based on angle, as with the regular block. it's rather easy to get around a permablocking shield user and swing into his left. terrain and jumping is great for overheads. stabs are hard to see for shield users, so spamming them with feints until the opponent opens for attack is also very viable. and of course the good old shield kick for some dazing & confusing. archers and guys with throwing weapons can go for the legs. all in all there's plenty you can do against shields, it's just kinda different than fighting a shieldless opponent. kinda agree on the 3rd person issue though, but that's exactly why many servers dont allow it.
Kimiko Jan 10, 2013 @ 2:10pm 
Tower shields OP ;)
They don't bother me as much as it does other people as I can get around them for the most part. But yes, they are a nuicance at times! But they are good when you do team objectives and help protect archers 'n stuff like that.
PrismariLaura Jan 10, 2013 @ 2:10pm 
My main gripe with it is the defensive power it brings to the table at little to no true offensive cost.
Slower swings/recovery aren't that much of a problem when timing's out of the equation. The greatly increased defense they offer allow you to play MUCH more agressively, often times leaving the shielded victor in 2 on 1 battles (seen it happen a lot).
The ONLY real disadvantage shields have is a combination of lack of FoV and reduced "footwork", allowing for someone with good movement to swing at your side.
That, however, requires you to outmove an enemy and also requires a considerable amount of timing that is not present on their side.
The attacker needs a good amount of knowledge, movement and timing, but the defender does not.
Overhead and stab attacks are almost useless. The only thing that may (MAY) work, is a jumping overhead strike against a "dumb" shield user that does not look up.

Not to mention shield knight vs shield knight. Those fights are the most BORING in the game, both to see and to participate in.

A breakable shield would greatly limit their offensive strength (as they're a defensive item to begin with) while leaving their defensive almost intact (you're near ressuply stations while on defense - and those should "refill" shields). It would be best if it progressively broke (as in, hit too much on the right side, and only the right side of the shield breaks - other parts continue to offer protection). Due to the abundance of right-based melee swings, that particular part would need to offer additional protection, so you'd have to have some sort of strategy to defeat a shield-user.
Additionally, heavy bludgeon weapons (the hammer comes to mind) should deal some damage despite being blocked. Nothing absurd (I'm thinking 10 to 20% base damage). Piercing stab weapons should deal some damage, too.
Since I'm sure shield users would complain about "overnerfing", I'd suggest making shields a little more mobile, allowing for more strategic play from both parties.
Snorri Nosebiter Jan 10, 2013 @ 2:31pm 
Raise your hands if you knew that you could stab people in the feet while their shield is up?

The same thing applies to projectiles- I lose count of the number of knights and MAAs who crawl toward me with a shield raised only to be shot in the feet and soundly whipped around the head with a cudgel. If anything, a raised shield makes a target *easier* to hit.

As for it being 'absurdly difficult' to hit a player with a shield up, you can kick or shield bash to break any block. Smaller weapons can also circumvent blocks quite easily when you sidestep.

There's no supposed problem with shields that can't be overcome by a competent player, and overcome quickly at that.
Last edited by Snorri Nosebiter; Jan 10, 2013 @ 2:32pm
Snorri Nosebiter Jan 10, 2013 @ 2:46pm 
Hey Kimiko, any news on when the patch is due? :)
Last edited by Snorri Nosebiter; Jan 10, 2013 @ 2:46pm
PrismariLaura Jan 10, 2013 @ 2:47pm 
When I say "absurdly hard" I mean proportionately. You need positioning and timing, when all he needs is tracking.
In this game shields are incredibly effective against slow weapons, when in real life (I assume) it was quite the opposite. Due to their weight they'd simply smash a shield in - and probably do the same to the arm holding it, too. And small weapons wouldn't have the "ordnance" to defeat a shield.

Kicking shielders won't prove to be very effective if you're holding a slow weapon, forcing you to switch to a (weaker) secondary weapon so you can swing it fast enough.
carrion Jan 10, 2013 @ 2:48pm 
Originally posted by Mr Eyl:
Hey Kimiko, any news on when the patch is due? :)

if the answer was yes it would have been shouted from all the rooftops already. :)
Kimiko Jan 10, 2013 @ 2:53pm 
Lol well, the beta patch will be released sometime this week. No ETA on an exact date, but they're working on it! So be prepared to test out the beta again. I never got to check out the new duel mode, so I'm really looking forward to that! xD
carrion Jan 10, 2013 @ 2:54pm 
Originally posted by Vq.| Kimiko:
Lol well, the beta patch will be released sometime this week. No ETA on an exact date, but they're working on it! So be prepared to test out the beta again. I never got to check out the new duel mode, so I'm really looking forward to that! xD

ok, now i'm interested. ^^
any chance on seeing my future soulmate, the polehammer?
Kimiko Jan 10, 2013 @ 3:02pm 
Originally posted by carrion:

ok, now i'm interested. ^^
any chance on seeing my future soulmate, the polehammer?

Maybe ;)
carrion Jan 10, 2013 @ 3:03pm 
Originally posted by Vq.| Kimiko:
Originally posted by carrion:

ok, now i'm interested. ^^
any chance on seeing my future soulmate, the polehammer?

Maybe ;)

*spontaneously ignites*
Kimiko Jan 10, 2013 @ 3:03pm 
*throws throw axe*
carrion Jan 10, 2013 @ 3:06pm 
that's. so. mean. :(
burning people are to be treated with respect! or at least annoyed indifference! but not with axes!
Kimiko Jan 10, 2013 @ 3:14pm 
But.. I didn't say it connected right?? It could have just zoomed past your head, closely shaving off that one hair on your cheek.
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Date Posted: Jan 10, 2013 @ 1:21pm
Posts: 29