Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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WalrusJones 23 DIC 2012 a las 5:04 p. m.
[ Warning, Long review. ] Another Sale day chivalry review, from a man who bought the game a month prior.
To start things off:
Chivalry is a great, wickedly fun, fast paced, medieval slasher not to be taken seriously or competitively.

If you come for fun, this game is utterly perfect for you. Nothing more needs to be said. Adrenalin will be running, and heads will be chopping.
If you pride yourself as a good player, or gamer, this game will only bring frustration. The rest of this review will go to dissuading anyone who hopes their ability to develop skill will oversway the power of luck and lag, while establishing the options that would need to be made available for the game to have an ecosystem for such a crowd.

Now. It isn't a bad game. Its just not.... Very good for a competitive show.

While the framework and mechanics for a competitive league goldmine exists in the game, the current game is balanced far to similarly to the Call of Duty franchise to be workable in a competitive arena:
Player health is low, while weapon damage is high on fast hitting weapons.
Defenses are slow, and quite easy to avoid and circumvent entirely.
The options needed for one to run a server that could appeal to a wannabe hardcore crowd do not exist /YET./

Now, When I say player health is low, I mean it is LOW. Almost every weapon, with the exception The spears, the Claymore, and at least one oddball from most weapons will two shot kill on almost every swinging attack (Axes and hammers naturally stab very poorly. Knights will take three.) Stamina is quite high, and many people can get away with mindlessly swinging and expect to do reasonably OK with most weapons, as they will almost never have an opponent last long enough to warrant them needing a rest.

The bright side: Parried attacks can be countered quickly, although this usually results in the attacker parrying the counter attack that was shot at him, this lays out the groundwork for some exiting duals if you get lucky.

What could help: A hardcore mode that is the opposite of call of duties. Lower stamina (Low enough that a combo would be a very risky maneuver,) increased health for everyone (80% roughly,) and longer attack windups feint timers (.1 longer a piece.) Would create an almost perfect enviroment for a hardcore croud. In said enviroment, a skilled player would reasonably beat out an unskilled player almost guaranteed. While not fun for casual servers, this is the kind of environment that a hardcore, competitive crowd would thrive in.

The defenses are currently in tatters in terms of usefulness.
Shields allow you to defend against archers, most reasonably, making the shield bearing classes vital for team survivability.
Parrying allows one to quickly counter attack, allowing you to get parried and riposted back, making the usefulness of a parry basically unproductive for unclever individuals, but refreshingly devious for one who IS clever.
Feints only work if you keep a list of the enemy teams good players on a note by your side, or feint immediately after parrying to bypass the cycle of parrying as few people bother trying to block attacks.
Weaving out of the way of a blow works when the enemy is totally stationary, or performing a risky smash or stab, but is near worthless against the all to common horizontal spam. If you have a shield, this is more likely to get you killed then offer a free attack as you will likely accidentally offer them your side.
The MaA dodge is excellent for bleeding out knights stamina, but at the cost of screwing up meaning instant death, it performs poorly against vanguards, who have stellar reach, and using it against an archer when you have a shield is laughable. Against a fellow Man at arms, it is silly, but could imaginably lead to funny dashfights.
Ducking used to turn one into an indestructible supersoldier on the medieval battlefield, but with the discovery of the third person camera, everyone looks at hip level anyhow, so offering someone your head is laughable at best. However, if you have a shield, I would try it on every blow anyhow, cause at best your opponent is fighting in first person, at worst, you block an attack.
Jumping is surprisingly useful, but due to the likelyhood of someone hitting you in mid flight anyhow, it is questionably useful, as they will still most likely kill on the second shot.

The Bright side: Look at that list. Its long, and expansive, and gorgeous. If that hardcore mode was available, immediately all of the above and MORE would be beyond useful in this lovely medieval bloodbath.

What could be done: For the sake of ducking and jumping, third person mode would likely need to be abolished in hardcore servers. However, this is more for server owners then us. Small server sizes ranging from 12-18 people would also help greatly in improving the usefulness of a defensive fighting style.
Ducks could have a small period of *Extra ducking* at the beginning of the crouch to make it harder for the opponent to quickly choke down their camera, and hit a person who started crouching in the middle of their swing.
Legs could be made to take even less damage then they are currently to make jumps more useful. However, leg damage could be made to convert to stamina damage to balance this out.

Other problems and brightsides do exist:
One should always chaise an opponent, as one gets a speed bonus while chasing at now downside, allowing for an easy, cheap kill on small servers where backup is not always an option. This could be fixed by adding a stamina cost to chasing, raising the question of "To chaise, or not to chaise."
Disruptive elements such as one shot melee attacks, and archers do exist, but will be able to be turned off server-side soon enough. So if you dont like it, you can just not deal with it.
Large, 64 man servers tend to slow to a grind, but this has a talented team hammering on it.
Weapon balance is not perfect, but a team is, once again, hard at work on the issue.
The maps are large and varied, objective games tend to be excessively fun with balanced teams. Playing as the king at the end of the Mason campaign is thrilling and rewarding for those who have had the godly overlap of skill and luck.
The character voice acting is a riot. Unfortunately, the standard button is next to a lot of really popular keybinds, leading to one dieing of mid brawl taunts until you remember to fix the keybinds. AGAAAAAAAAAAAAAAAAAATHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!

Ultimately, I would give this game an 8/10, as I like the game, and it is glorious fun, but all too often I try, and succeed at playing well only to get shot down trivially.
The harshness of this review is only to dissuade anyone who takes themselves seriously in gaming, and I do hope that the developers continue to have a long and successful post release development cycle.
Última edición por WalrusJones; 23 DIC 2012 a las 5:50 p. m.
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Mostrando 1-15 de 18 comentarios
Mina Miko 23 DIC 2012 a las 11:40 p. m. 
and what do you say to someone who consider himself a very very average players, but is looking for some well-thought combat. is this game the mindless sword spamming dung that some pretend it is ?
WalrusJones 24 DIC 2012 a las 12:30 a. m. 
Publicado originalmente por Phyrex:
and what do you say to someone who consider himself a very very average players, but is looking for some well-thought combat. is this game the mindless sword spamming dung that some pretend it is ?

You can find good combat on small servers if you bring a shield (As archers are a pestallance on ones below 12 people.)
Some things to look for: If an opponent is performing a large number of particularly low horizontal swings, jumping may award you a free hit.
If they swing for your head, playing limbo is quite easy.
If they down smash, sideways movements result in free hits.
If they stab. Try all of the above.

The mindless swordspamming is only an epidemic on servers greater then 24 people.
In fact, I would say that 9V9 servers are good enough that my obsessive victory mongering can occasionally turn out to be quite manageable, or rewarding even. As these servers have opponents who are FAR more likely to operate defensively.... or react to feints.

One thing you should always be ready to announce in chat, if tensions get high: "Boys, lets go fists!"

Edit:
It can be more then mindless, but matter can trump mind quite frequently. You can have a deep game if you want it. However, if you are the kind to take it seriously, it seriously isn't for you. It will only stay fun as long as it isn't serious.
Última edición por WalrusJones; 24 DIC 2012 a las 12:44 a. m.
Ponu 24 DIC 2012 a las 1:36 a. m. 
The chase mechanic is fine, imagine the frustration, if an archer just kept running when he's the only one left. Running a marathon around the map.
LethAMIR 24 DIC 2012 a las 3:54 a. m. 
I have been a victim of fake chasing several times. I chased the guy (usually low health vanguard or knight, not an archer) then he quickly turned back and swing the ♥♥♥♥ out of a running meat: me.
It will be a lot worse if I get a speed bonus.
And btw running down hills works both ways and there isn't always a reward for keeping the chase.
indio68 24 DIC 2012 a las 5:12 a. m. 
i hope this will be 75% off, if no i'ìll wait and play Age of Chyvalry
carrion 24 DIC 2012 a las 5:12 a. m. 
Publicado originalmente por Walrus Jones:
Now. It isn't a bad game. Its just not.... Very good for a competitive show.

I challenge you to spend more than two hours on any duel server out there and come here repeating that. After being ninja-crouchduckfeintstabbed repeatedly. :D
WalrusJones 24 DIC 2012 a las 10:06 a. m. 
Publicado originalmente por Ponu:
The chase mechanic is fine, imagine the frustration, if an archer just kept running when he's the only one left. Running a marathon around the map.
Now... Have you tried using your throwing axes on a fleeing target? It works almost every time. While not being nearly as guaranteed or cheap as the chasing that goes on now.

(Let me tell you, you feel like an idiot when someone does this. Which is infinitely preferable to the feeling of I CAN'T ESCAPE.)

A stamina cost to chasing wouldn't even eliminate it. It would only raise the question "Is it a good idea to chaise the target?"

Publicado originalmente por carrion:
Publicado originalmente por Walrus Jones:
Now. It isn't a bad game. Its just not.... Very good for a competitive show.

I challenge you to spend more than two hours on any duel server out there and come here repeating that. After being ninja-crouchduckfeintstabbed repeatedly. :D

A competitive show cannot live off of dueling tournaments alone. There is a reason such play stays on dueling servers.
In an actual battle, going balls in will work just as well as fooling your target repeatedly, usually without the risk of being interrupted. Being capable of all the above can help, but depending on it is hit and miss.

The fact that such a thin is possible on a controlled enviroment is exactly why I am so excited though! With so little work, a mode where this could work on the battle field could be introduced.
You just need to make the game more prone to longer fights, regardless of how the fight starts.
Última edición por WalrusJones; 24 DIC 2012 a las 10:13 a. m.
BigCheese 24 DIC 2012 a las 10:41 a. m. 
Walrus this is one of the best competitive games of the year. It's very well balanced and is entirely skill based.
Última edición por BigCheese; 24 DIC 2012 a las 10:42 a. m.
Funk 24 DIC 2012 a las 10:41 a. m. 
@ Walrus
I found your review you should have posted a link to it in the other thread lol ^^
Your review is confusing it seems like you mostly have negative things to say about but then you give it an 8/10 and why would you give a score anyway?

Hardcore gamer crowd? you do know that in chivalry you click LMB to attack and RMB to block. Yes I see why a hardcore gamer crowd would definitely want to join such a complex game :). Im a casual gamer with a broken leg so im on here alot. The next update which i will be returning for has an improved duelmode i think.

I love the start of your review 'if you come for fun, this game is utterly perfect for you. Nothing more needs to be said.' After that you went on for quite sometime... so please answer my question. Who doesnt play games for fun?

Your hardcore mode idea wouldnt work because you want to increase health. In my opinion that defeats the whole idea of a hardcore mode.

'Jumping is surprisingly USEFUL, but due to the likelyhood of someone hitting you in midflight anyhow, it is questionably USEFUL' methinks you write too much...

Your review is largely subjective and untidy. I dont understand why you went on and on and on when the spirit of your review is 'I die too easily and shields, parrying, ducking and jumping doesnt really help me'. ^^
WalrusJones 24 DIC 2012 a las 10:54 a. m. 
Publicado originalmente por MrThebigcheese:
Walrus this is one of the best competitive games of the year. It's very well balanced and is entirely skill based.

It has the base for a heavy skill base, but it has an equally strong, or stronger luck base due to how quickly one can be killed equalizes the performance gap between skilled an unskilled players in any mode that isn't server admin enforced duels.

For balance: I would say, yes it is very well balanced. You can tell because EVERYONE claims what they do is the hardest, and hates one or all of the other four groups passionately for countering them in one way or another.

Publicado originalmente por B*tchPlease:
Your review is confusing it seems like you mostly have negative things to say about but then you give it an 8/10 and why would you give a score anyway?
Because in the end, its a very fun game, AS long as you don't take it seriously. Its simply that the crowd this addresses, people who like to play games to be better then other people is THAT HARD to dissuade. Even then, this thread has proven that the people that this thread addresses have made controlled environments in which they can practice their stuff.

(Albeit, that they haven't considered that they can only do their thing on servers with special rules is disconcerting.)

Hardcore gamer crowd? you do know that in chivalry you click LMB to attack and RMB to block. Yes I see why a hardcore gamer crowd would definitely want to join such a complex game :). Im a casual gamer with a broken leg so im on here alot. The next update which i will be returning for has an improved duelmode i think.

HAVE YOU EVEN HEARD OF DARKSOULS.
These two games reak of that simple to learn, difficult to master aspect that made gamers of the sort flock to these two games.

Mechanically speaking, the two games are so insanely similar that it makes me shoot birds outta my ears.

But, I digress.
Última edición por WalrusJones; 24 DIC 2012 a las 11:02 a. m.
Funk 25 DIC 2012 a las 7:44 a. m. 
@Walrus
You make a poor argument... not an insult at your character just based on how you responded to my comments.
Where did i mention Chivalry was nothing like darksouls. I dont mind if you ignore but dont insult me like this. Its worst than namecalling...
Dont just pick and choose what you respond to I didnt write that much :)

I just noticed in your response to my stalker you mentioned combat has alot more to do with luck than skill. This just reinforces the points i made. which you ignored, about your OP.
Última edición por Funk; 25 DIC 2012 a las 7:49 a. m.
Loco 25 DIC 2012 a las 7:48 a. m. 
The Community kinda sucks from time to time, but i guess that's alomost every fps' and fps's with swords problem. That being said, l2p ♥♥♥♥♥ nubs why am i schnetzeling through your whole team without sweating? Because you suck you whiners!
Funk 25 DIC 2012 a las 7:50 a. m. 
Publicado originalmente por Loco:
The Community kinda sucks from time to time, but i guess that's alomost every fps' and fps's with swords problem. That being said, l2p ♥♥♥♥♥ nubs why am i schnetzeling through your whole team without sweating? Because you suck you whiners!
Do you read what you say, before you press send? You do know you added nothing to this argument...
Loco 25 DIC 2012 a las 7:53 a. m. 
Publicado originalmente por WhenIGetThatFeeling:
Publicado originalmente por Loco:
The Community kinda sucks from time to time, but i guess that's alomost every fps' and fps's with swords problem. That being said, l2p ♥♥♥♥♥ nubs why am i schnetzeling through your whole team without sweating? Because you suck you whiners!
Do you read what you say, before you press send? You do know you added nothing to this argument...

See this is what i meant, when speaking about the com.
It's either that, or trash talking kids with god complex who votekick people every 2 mins because they got killed by them repeatedly.
Funk 25 DIC 2012 a las 7:55 a. m. 
Publicado originalmente por Loco:
Publicado originalmente por WhenIGetThatFeeling:
Publicado originalmente por Loco:
The Community kinda sucks from time to time, but i guess that's alomost every fps' and fps's with swords problem. That being said, l2p ♥♥♥♥♥ nubs why am i schnetzeling through your whole team without sweating? Because you suck you whiners!
Do you read what you say, before you press send? You do know you added nothing to this argument...

See this is what i meant, when speaking about the com.
It's either that, or trash talking kids with god complex who votekick people every 2 mins because they got killed by them repeatedly.
Please, why dont you try explaining what you mean... I have no idea what you are trying to say and i wish to understand.
No more name calling please...
Última edición por Funk; 25 DIC 2012 a las 7:55 a. m.
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Publicado el: 23 DIC 2012 a las 5:04 p. m.
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