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Archers...They're a whole different story.....
2. Man at Arms: Falchion, heater shield, oil pots, dane axe, hatchet, broad sword, even Norse sword still, forward dodges.
3. Knights: Warhammer, sword of war, kite shields, flanged mace, falchion.
4. Vanguards: Archer fodder, team supporters, no shields.
1. Vanguards (that is until halberd gets nerfed. Grossly overpowered weapon keeping an entire class up).
2. Knights (shields need a bit of a nerf).
3. Archers (Pretty much perfectly balanced).
4. Man-at-Arms (in my opinion a very badly designed class. Dodge is not really used to avoid attacks, it's used to dodge forward and facehug. Often seems quite dependent on luck).
domination death kill ratio simply because of range,stab,charging constantly in to players backs? esp groups. anyone with over 100 hours would relise just how uniquely overpowered this
class is as you say Bloodhead. The Entire Class is full of players taking these advantages esp
clan players on pubbs , seemingly demigod like.out of 40 ffa games those op vans won 36
players from 16 slot to 32 slot on platoon server. OP van wins constanly hence so many play them in all modes.
I'd put MAA into the archer fodder category too, as most don't carry shields and the heavy crossbow oneshots them.
Tbh, the only time a shield makes a difference at all to my trying to hit a knight or MAA is if I'm aiming at them from their left- if they crawl straight towards me, it just makes it incredibly easy to shoot them in the feet or legs.
An archer who spends a lot of time on duel servers will beat a knight, van or MAA who never visits them in a one-on-one every time, barring bad luck.
A van who frequents the same servers will not be the spam machine many of us are used to and wouldn't deserve to be placed fourth.
There are plenty of terrible knights out there who just swing like maniacs and get a death (or teamkill) for every kill, and wouldn't deserve to be placed first on the OP's list.
Until one saves your arse.
My list place for Vanguard is amended to 5th place Below the sewer hehe.
come and collect your punctuation , you will be welcomed and punctuated correctly ;)
There is no 'best'- the archer may not be able to contribute to a teamfight like vans, but a van can't take out 3 or 4 widely spaced enemy archers in a matter of seconds.
Each class has its role.
EDIT: In fact, come looking for me on the Anquer Quare duel server at some point, and we'll put your hypothesis to the test against my archer or MAA. ;)
Which is it? And what edge does an archer have in a duel over an MAA?
Agreed. The amount of archers who stand still to shoot, and the melee players who just charge straight at archers, are infuriating. It's also easier to hit a knight or MAA who's turtling towards you behind a shield than one who attempts to dodge.
On the other hand, really good aim can counter good footwork.
As an aside, I do agree that vanguards are horrifically vulnerable at range, but so are MAAs. The only advantage an unaware MAA may have over an unaware van is if you happen to be shooting at him from his left. This obviously doesn't apply to the majority of MAAs, who simply run around shieldless thanks to parrying being far more effective than shield blocking.
And out of curiosity, why do you prefer the warbow over the heavy crossbow? I realise they're totally different, but I'm a heavy crossbow guy and I like to know how other archers think.