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Timings are all exactly the same. Only difference is it starts the instant the parry connects. Rather than waiting for the parry to finish then initiating the attack after.
Still has the same windup and everything. Minimum windup in the game is still 0.4 seconds. Not 0.2.
Baiting in that way is just pub stomp tactics. Its easy to bait those sorts of baiters. By simply not moving or moving with him just out of range and watch him swing at nothing then move in and attack while he's in recovery because none of them know what CFtP is.
that's exactly what i just said tho: if your opponent is maintaining optimal distance, they're ready for an impale attack. you can still bait defensively, though. if you lean back, they can miss, giving you a slight endurance lead and an opening.
i disagree with it being a "pub stomp tactic". still works even against skilled opponents. it's just riskier.
maybe "baiting" is the wrong word to use. if you can think of a better name for it, i'll consider changing it.
the same argument can be applied to ripostes and evading. it's like saying "dum... shields r so easy to counter... cuz u can just feint kick them... ... ...". it doesn't take a skilled player to know one strategy does not work for everything.
every strategy can be used interchangeably. switching it up fast and fluidly, you can turn baiting into a powerful tactic against anyone. if you are as good as you think you are, you'd know exactly what i'm talking about.
how do i know this? because this game has stolen so much of my life away, i hardly ever initiate attacking people anymore. -_- defensive fighting is all i know now.
i don't even exploit stunned or winded opponents anymore. it's more fun to spar.
(except for maa. man-at-arms counters all of these with insta-dodge. -_- )
It's also disappointing when I also fall for the same trick.
i'm not claiming to be good. i just do a lot of defensive fighting. learning not to die sounds like a better way to play the game than hunting for kills. or at least that's more enjoyable for me.