Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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what is your favorite game mode?
what is your favorite game mode?

capture the flag
duel
free for all
king of the hill
gladiator
last team standing
team deathmath
Last edited by The doctor is in; May 16, 2014 @ 3:32pm
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Showing 1-8 of 8 comments
Adinbei May 16, 2014 @ 3:29pm 
Some of these aren't modes, but objectives in the modes. Team objective is my favorite, following classic duels, then last team standing.
The doctor is in May 16, 2014 @ 3:32pm 
oh thanks

i asked cause i'm working on map for chivalry and i need to know what game mode is most popular so that i could do that one first!
Adinbei May 16, 2014 @ 3:34pm 
Best thing to do is make a map that is able to play all the modes, makes it versatile and easy to rotate in servers.
The doctor is in May 16, 2014 @ 3:47pm 
im not sure that is possible. each game mode has a template map that you use that sets up that game mode. you basically import and place all the things you see and like some spawn points and such and walla you have a map that you cook and publish to steam workshop that members such as yourself can subscribe to and enjoy with friends or vs bots
Last edited by The doctor is in; May 16, 2014 @ 3:47pm
jeffy May 16, 2014 @ 4:09pm 
team deathmatch is nice

because we get to respawn if we screw up
Adinbei May 16, 2014 @ 4:11pm 
How can official maps have different modes, yet custom maps ( which are usually better than officials) cannot have different modes?
Obrob May 16, 2014 @ 4:50pm 
Team objective is my uber favorite.
The doctor is in May 16, 2014 @ 4:58pm 
Originally posted by |ĶiĻă| Baine:
How can official maps have different modes, yet custom maps ( which are usually better than officials) cannot have different modes?

if you look behind the hood you will find a different map for each of the game modes

so there is like aocto-mapname.udk, aoctf-mapname.udk, ect... and you get to pick the mapname and the gamemode and that opens the right one

but each of those maps had to be done one at a time... basically what i have is a common base map called candyland.udk which depending on the game udk i will reference or import let say from aoctd-candyland.udk and aoctd will be the team death match one. i will publish it and people can subscribe to my candyland ctd map then if i want i can do a aoctf-candyland.udk which is the capture the flag game mode one. i have to do the same for each game mode i want to support. so if u add support to 3 game modes i end up with 3 maps i have to do... each take a lot of time, effort and testing...

so that is how it is... all udk based games are basically like this... they just change the name of the game mode so some will use cd-name and ctf-name and not the aocd-name and aoctd-name like this one does.

for example ro2/rs uses te-name for enemy territory game mode... so they get to pick which abbreviation goes with each game mode. some confile file has the mapping of abbreviation to some tag that represent the game mode and some localization file has the tag to some text in your language so you can see something you can read and understand...
Last edited by The doctor is in; May 16, 2014 @ 5:01pm
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Date Posted: May 16, 2014 @ 2:48pm
Posts: 8