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i asked cause i'm working on map for chivalry and i need to know what game mode is most popular so that i could do that one first!
because we get to respawn if we screw up
if you look behind the hood you will find a different map for each of the game modes
so there is like aocto-mapname.udk, aoctf-mapname.udk, ect... and you get to pick the mapname and the gamemode and that opens the right one
but each of those maps had to be done one at a time... basically what i have is a common base map called candyland.udk which depending on the game udk i will reference or import let say from aoctd-candyland.udk and aoctd will be the team death match one. i will publish it and people can subscribe to my candyland ctd map then if i want i can do a aoctf-candyland.udk which is the capture the flag game mode one. i have to do the same for each game mode i want to support. so if u add support to 3 game modes i end up with 3 maps i have to do... each take a lot of time, effort and testing...
so that is how it is... all udk based games are basically like this... they just change the name of the game mode so some will use cd-name and ctf-name and not the aocd-name and aoctd-name like this one does.
for example ro2/rs uses te-name for enemy territory game mode... so they get to pick which abbreviation goes with each game mode. some confile file has the mapping of abbreviation to some tag that represent the game mode and some localization file has the tag to some text in your language so you can see something you can read and understand...