Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Respawn timer reduction
I have never made a server for chiv so I do not know if this can be done, but can you or does anyone host a server with at most 1 second respawn? I dont have time to wait for respawns and loadscreens all day and I am not no life good at this game so id like to get back into the fight rightaway and not wait up to 15 seconds to respawn.
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Showing 1-11 of 11 comments
Dootslayer Jun 29, 2015 @ 9:33pm 
Instant respawns would totally ruin the flow of the gameplay. Actually it would be a ♥♥♥♥♥♥♥♥♥♥♥.
Nasty Nes Jun 29, 2015 @ 9:51pm 
Respawn get's increased the more team damage you do. I think the most is it without team damage is like 6 seconds.
Stop killing your buddies
Iris Jun 29, 2015 @ 10:54pm 
You must hit teamates then.
Pro Tip:Don't LMB
King Shibby Jun 29, 2015 @ 11:41pm 
It is not changeable.
Lame, you cna have it no spawn timer in deadlist warrior. Also im fine with team damage respawn increase, I just dont like respawn timers for normal dying.
Xylvion Jun 30, 2015 @ 11:22am 
Blame UDK's kistmet system.
|ĶiĻă| ReTsTrump Jun 30, 2015 @ 11:32am 
I blame Obama



Thanks Obama........
Dootslayer Jun 30, 2015 @ 11:58am 
Originally posted by Epic The Incandescent:
Lame, you cna have it no spawn timer in deadlist warrior. Also im fine with team damage respawn increase, I just dont like respawn timers for normal dying.

Well this is not the deadliest warrior dlc. Actually it's way better than the dlc.
Julius Jun 30, 2015 @ 2:41pm 
I wish the team damage timer was doubled or tripled. In it's current state it's not really cautionary or punishing, it's just a tiny annoyance.
Xylvion Jun 30, 2015 @ 4:31pm 
Originally posted by Sephyrius:
I wish the team damage timer was doubled or tripled. In it's current state it's not really cautionary or punishing, it's just a tiny annoyance.
That's quite a good idea actually.
Dootslayer Jul 1, 2015 @ 3:31am 
Originally posted by Xylvion:
Originally posted by Sephyrius:
I wish the team damage timer was doubled or tripled. In it's current state it's not really cautionary or punishing, it's just a tiny annoyance.
That's quite a good idea actually.

It wouldn't really work on a server with 64 players. Sometimes when a huge battle occurs, no matter how careful you are , you still deliver one or two hits for teammates.
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Showing 1-11 of 11 comments
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Date Posted: Jun 28, 2015 @ 12:09pm
Posts: 11