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All classes
Game needs a lot of work on it's stamina and shield carrying system, shields are drastically overpowered and need some type of drop chance after having been hit multiple times once stamina has run out. The stamina systems seems a little odd, considering that pirates and ninjas, being the two lightest armored classes are as likely to run out of stamina quickly as the more heavily armed classes. Movement seems out of whack considering that a fully armored knight/viking with shield can run just as fast as a pirate, ninja, or spartan.
Ninjas
Fine, balanced, heavily skill based, perfect example of the unique traits any class should have in a game like this.
Knights & Samurai
Both are equally as fine ninjas, could use some new items and customization maybe, that'd be fun, knights do suffer from the same shield carriers problems as the other two classes.
Spartans
balance the thrown spears damage please, it's really out of whack with the rest of the game, when a single shot to the head with arrows or guns can't kill but a thrown spear can it doesn't add up. I have no qualms with thrown spears being a one hit kill on certain classes just as long as other weapons are made as consistent with reality. Just so no one thinks I'm a hypocrit, let me clarify, I don't mind weapons doing unrealistically low amounts of dmg for gameplays sake, but I do care about certain weapons doing realistic one hit kill damage consistent with reality while others don't that's just unfair.
Vikings
Extremely overpowered, a little less health than a knight with strike speed as quick as a ninja, able to maintain more stamina than a pirate because they don't have to kick everything constantly, and the ability to throw everything for meaningful damage, that's just ridiculous. The shield throws specifically is absolutely ridiculous for the range and damage it does considering it's a damn SHIELD. The ability to hit more quickly than samurai and hold up to 4 throwable weapons while still being able to move that quickly is just out of place in this game. I've got a ton of time under multiple classes at this point, and have been able to spot the weakness in every class, this class really doesn't have any realitive to everyone else
I apologize for any typos this may have, it's 3am here
2pac
DW as above and beyond! : time to put some love in it DEvs.
^---This! If the devs want to abandon it, fine, but let the community go nuts with it then.
^--- This echoes to a certain extent one of my posts - to be honest I don't even care that the game is unbalanced, because people play it for fun, because the premise is based around that.
So to build on it why not have ninajs assassinate, samurai defend maps?
Pirates vs Ninjas on boats?
Using the peasant killing and razing mechanics of Chivalry to have Viking pillagers vs Knight defenders? (not the same timeline but who cares, it's for fun!)
For completeness' sake (and to assuage my autistic side), my original post is below:
Samurai has better weapons than knight where as knight can take some more damage and has a shield even just used on back can save you from ranging if you turn around quickly. Trade-offs are what create balanced games and knight vs samurai is a very good example of this. With that said nodachi stab can be a little much if used correctly and mace knight thrust is too fast and alt lmb can just go past seemingly good blocks.
Spartan dory throw is a good reason to not play any class without a shield.
Viking... My main problem is with 1H shield viking
1) they can throw then instantly attack which means they can miss on purpose so you block then they instantly punish you.
2) they can kick with superspeed if they have a shield out so they can kick spam then hit you afterwards and you dont know when to block because the kickspam is not like a normal consecutive kick timing it's weird you need to experience it to see why it isnt fair
3) you need to move your mouse a lot to block some of the attacks vikings will do combine that with the kick spam if they have a shield you literally do not have enough time to move your mouse to compensate for the hatchet overheads or alt lmbs depending if they drag it right.
Ninja has issues they are better than maa which is the best class in MW but they are squishy and every class has a range weapon so having no shield can really hurt them which balances out the fact they can roll away from melee while healing quite easily.
Pirate alt lmbs on the swords can be pretty nasty but again pirates are squishy like ninja so it isn't that big a deal.
What DW needs is map makers. If they did a map making contest like they did for MW? Really anything would be great the only map that work are my favorite custom maps because they are the only player made maps in DW. There is a town map which is the best classic feeling map and bananaisle is a fun goofy map and htb-banana has a nice castle. There's also an issue of smaller playerbase = no servers hosting custom maps but more customs is more incentive for the dedicated player base to host a server so they aren't stuck with the same maps over and over.
And just like that, you've given me tactics to use as the viking xD
There is problems both games share: kicks phasing through players, jumping at a player and getting stuck inside them (annoying during fights sometimes), weird latency things can sometimes occur, a weird exploit with 1H swords where you can attack and feint seemingly at the same time but it appears as a feint (this is very uncommon luckily maybe this is just DW I've seen it but never known how to do it which is good because that means people don't spread this one like the above list of problems), this list goes on.
Of course there is issues that just MW has but MW actually gets attention from the devs so even if there is an issue it might actually get fixed (excluding the issues both games share). MW has more maps, modes, and mods so any issues that are there are less noticable as you are busier enjoying all the content. However in a competitive environment like clan scrims or a tournament issues are a lot more serious than in casual play. (but MW has mercs mod for balance things so that would change the class based issues but the problems both games share will always be there despite mods)
I try not to talk about petty issues like "hurr durr viking is too strong" because
1) No one will recognize your argument unless presented with some evidence (however my evidence is by experience so that is bad evidence)
2) Balance issues are secondary to fixing something like the invis wall on DW moor.
3) If you have a problem with a class it is probably some specific thing like I have issues with 1h shield vikings so me going off that viking itself has too many issues isn't accurate is it. So it's like the person who says claymore is OP so they conclude vanguard is OP. Or someone who says maul is OP so knight is OP.
On MW mechanics: The mechanics I am most jealous of are cftp and ptp like you guys have.
In DW you can stil ftp so that is good and you can still cftp (since you can still combo feint so cftp still exists just not as polished as MW's)