Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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FRYLOCK904 Jun 24, 2015 @ 11:30pm
Deadliest Warrior Patch, mod support, ANYTHING THAT WOULD SHOW TB CARES ABOUT THIS GAME
I've noticed that we (deadliest warrior players) have gotten almost no love from the devs in a very long time, and just want to let them(the devs) know that there's an active community here that cares about this game. Deadliest Warrior is an incredibly fun but also very broken game, any form of acknowledging that you see this game would be incredible, considering that the last update we recieved was 6 ornate hats over a year ago. Even if you were to charge for some new Deadliest warrior content what would be the harm? The potential to make some money and a community that feels like you care enough to produce something for it. Mod support for Deadliest warrior would be amazing and give us some chance at continuing life, everytime this game goes on sale we get a massive infusion of new players that drop off because of how broken and overpowered some of these classes are. People argue that Deadliest Warrior is a failed game because it can't hold a lot of people in the community but maybe if it got any form of support people outside of us hardcore fans might care about it more.

All in all i just want to thank you for taking the time to make a FUN game, I don't mean specifically gameplay wise or anything like that, I mean purely premise, just making a game that isn't trying to be the most realistic where a team of ninjas can ally with a team of spartans to take on a mound of entrenched pirates. Not many games have the balls to do things like this anymore.

Ps. i know "Q:What can we expect as far as updates to Deadliest Warrior?
A:We are not currently focused on updates to Deadliest Warrior."

This was 8 months ago now, after having not done any meaningful update since about a year before that, it's really about time guys.
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Showing 1-15 of 34 comments
FRYLOCK904 Jun 24, 2015 @ 11:54pm 
I ♥♥♥♥♥♥♥ without including any meaning solutions to what I and others see as problems.

All classes
Game needs a lot of work on it's stamina and shield carrying system, shields are drastically overpowered and need some type of drop chance after having been hit multiple times once stamina has run out. The stamina systems seems a little odd, considering that pirates and ninjas, being the two lightest armored classes are as likely to run out of stamina quickly as the more heavily armed classes. Movement seems out of whack considering that a fully armored knight/viking with shield can run just as fast as a pirate, ninja, or spartan.

Ninjas
Fine, balanced, heavily skill based, perfect example of the unique traits any class should have in a game like this.

Knights & Samurai
Both are equally as fine ninjas, could use some new items and customization maybe, that'd be fun, knights do suffer from the same shield carriers problems as the other two classes.

Spartans
balance the thrown spears damage please, it's really out of whack with the rest of the game, when a single shot to the head with arrows or guns can't kill but a thrown spear can it doesn't add up. I have no qualms with thrown spears being a one hit kill on certain classes just as long as other weapons are made as consistent with reality. Just so no one thinks I'm a hypocrit, let me clarify, I don't mind weapons doing unrealistically low amounts of dmg for gameplays sake, but I do care about certain weapons doing realistic one hit kill damage consistent with reality while others don't that's just unfair.

Vikings
Extremely overpowered, a little less health than a knight with strike speed as quick as a ninja, able to maintain more stamina than a pirate because they don't have to kick everything constantly, and the ability to throw everything for meaningful damage, that's just ridiculous. The shield throws specifically is absolutely ridiculous for the range and damage it does considering it's a damn SHIELD. The ability to hit more quickly than samurai and hold up to 4 throwable weapons while still being able to move that quickly is just out of place in this game. I've got a ton of time under multiple classes at this point, and have been able to spot the weakness in every class, this class really doesn't have any realitive to everyone else

I apologize for any typos this may have, it's 3am here
Silverion Jun 25, 2015 @ 1:51am 
Just letting us mod would be nice. Allowing players to make DW objective maps would be fantastic. Some bug fixes would be nice too. :P
Al3x!el Jun 25, 2015 @ 4:00am 
they dont give a ♥♥♥♥ about us
2pac
OldlynX-ID 🐾 Jun 25, 2015 @ 7:41am 
I understand!
DW as above and beyond! : time to put some love in it DEvs. :f1_shield:
Skebaba Jun 27, 2015 @ 11:00am 
Originally posted by FRYLOCK904:
I ♥♥♥♥♥♥♥ without including any meaning solutions to what I and others see as problems.

All classes
Game needs a lot of work on it's stamina and shield carrying system, shields are drastically overpowered and need some type of drop chance after having been hit multiple times once stamina has run out. The stamina systems seems a little odd, considering that pirates and ninjas, being the two lightest armored classes are as likely to run out of stamina quickly as the more heavily armed classes. Movement seems out of whack considering that a fully armored knight/viking with shield can run just as fast as a pirate, ninja, or spartan.

Ninjas
Fine, balanced, heavily skill based, perfect example of the unique traits any class should have in a game like this.

Knights & Samurai
Both are equally as fine ninjas, could use some new items and customization maybe, that'd be fun, knights do suffer from the same shield carriers problems as the other two classes.

Spartans
balance the thrown spears damage please, it's really out of whack with the rest of the game, when a single shot to the head with arrows or guns can't kill but a thrown spear can it doesn't add up. I have no qualms with thrown spears being a one hit kill on certain classes just as long as other weapons are made as consistent with reality. Just so no one thinks I'm a hypocrit, let me clarify, I don't mind weapons doing unrealistically low amounts of dmg for gameplays sake, but I do care about certain weapons doing realistic one hit kill damage consistent with reality while others don't that's just unfair.

Vikings
Extremely overpowered, a little less health than a knight with strike speed as quick as a ninja, able to maintain more stamina than a pirate because they don't have to kick everything constantly, and the ability to throw everything for meaningful damage, that's just ridiculous. The shield throws specifically is absolutely ridiculous for the range and damage it does considering it's a damn SHIELD. The ability to hit more quickly than samurai and hold up to [s]4[/s] 5 (if you count the shield + 4 hatchets) throwable weapons while still being able to move that quickly is just out of place in this game. I've got a ton of time under multiple classes at this point, and have been able to spot the weakness in every class, this class really doesn't have any realitive to everyone else

I apologize for any typos this may have, it's 3am here
FlashField Jun 27, 2015 @ 11:08am 
Originally posted by Silverion:
Just letting us mod would be nice. Allowing players to make DW objective maps would be fantastic. Some bug fixes would be nice too. :P

^---This! If the devs want to abandon it, fine, but let the community go nuts with it then.



Originally posted by FRYLOCK904:
I've noticed that we (deadliest warrior players) have gotten almost no love from the devs in a very long time, and just want to let them(the devs) know that there's an active community here that cares about this game. ..... Mod support for Deadliest warrior would be amazing and give us some chance at continuing life, everytime this game goes on sale we get a massive infusion of new players that drop off because of how broken and overpowered some of these classes are. People argue that Deadliest Warrior is a failed game because it can't hold a lot of people in the community but maybe if it got any form of support people outside of us hardcore fans might care about it more.

All in all i just want to thank you for taking the time to make a FUN game, I don't mean specifically gameplay wise or anything like that, I mean purely premise, just making a game that isn't trying to be the most realistic where a team of ninjas can ally with a team of spartans to take on a mound of entrenched pirates. Not many games have the balls to do things like this anymore.

^--- This echoes to a certain extent one of my posts - to be honest I don't even care that the game is unbalanced, because people play it for fun, because the premise is based around that.
So to build on it why not have ninajs assassinate, samurai defend maps?
Pirates vs Ninjas on boats?

Using the peasant killing and razing mechanics of Chivalry to have Viking pillagers vs Knight defenders? (not the same timeline but who cares, it's for fun!)

For completeness' sake (and to assuage my autistic side), my original post is below:

Originally posted by FRYLOCK904:
Deadliest Warrior - why no good ideas?

Use the peasant killing and crop and building burning from original Chivalry = Viking pillagers vs Knight defenders, or Pirate marauders need to steal loot from, well, anyone.

Why not ninjas must assassinate a samurai-protected Shogun, using exactly the same mechanic as in original chivlary for killing the king.

It would be so easy it seems such a shame that no one has done it.

Even samurai vs samurai attacking japanese fortress.

Hell, if I knew how I would do it.

Plus there's so few maps, that again seems a real shame for something so fun.

I play both Chivalry and Deadliest Warrior - I recognise the schism between the two fanbases, and really don't understand it. But that's not even relevant. Even taken separately both have merit.

Am I the only one thinking why doesn't Deadliest Warrior have better game modes ..... ?
Last edited by FlashField; Jun 27, 2015 @ 11:09am
FRYLOCK904 Jun 27, 2015 @ 2:16pm 
great post, thanks for contributing
Shields: The idea in DW instead of a stam war is to attack in a way that will make it hard for them to block. For example halberd: thrusting in a low portion of their screen then dragging in. or Swords: Alt lmb while running to their left side or even just giving a light kick and doing a quick attack (so for viking kick then hatchet lookdown overhead attack)

Samurai has better weapons than knight where as knight can take some more damage and has a shield even just used on back can save you from ranging if you turn around quickly. Trade-offs are what create balanced games and knight vs samurai is a very good example of this. With that said nodachi stab can be a little much if used correctly and mace knight thrust is too fast and alt lmb can just go past seemingly good blocks.

Spartan dory throw is a good reason to not play any class without a shield.

Viking... My main problem is with 1H shield viking
1) they can throw then instantly attack which means they can miss on purpose so you block then they instantly punish you.
2) they can kick with superspeed if they have a shield out so they can kick spam then hit you afterwards and you dont know when to block because the kickspam is not like a normal consecutive kick timing it's weird you need to experience it to see why it isnt fair
3) you need to move your mouse a lot to block some of the attacks vikings will do combine that with the kick spam if they have a shield you literally do not have enough time to move your mouse to compensate for the hatchet overheads or alt lmbs depending if they drag it right.

Ninja has issues they are better than maa which is the best class in MW but they are squishy and every class has a range weapon so having no shield can really hurt them which balances out the fact they can roll away from melee while healing quite easily.

Pirate alt lmbs on the swords can be pretty nasty but again pirates are squishy like ninja so it isn't that big a deal.

What DW needs is map makers. If they did a map making contest like they did for MW? Really anything would be great the only map that work are my favorite custom maps because they are the only player made maps in DW. There is a town map which is the best classic feeling map and bananaisle is a fun goofy map and htb-banana has a nice castle. There's also an issue of smaller playerbase = no servers hosting custom maps but more customs is more incentive for the dedicated player base to host a server so they aren't stuck with the same maps over and over.

FlashField Jun 28, 2015 @ 4:00am 
Originally posted by W.B.Y | The Irish Canadian:
Viking...
2) they can kick with superspeed if they have a shield out so they can kick spam then hit you afterwards and you dont know when to block because the kickspam is not like a normal consecutive kick timing it's weird you need to experience it to see why it isnt fair
3) you need to move your mouse a lot to block some of the attacks vikings will do combine that with the kick spam if they have a shield you literally do not have enough time to move your mouse to compensate for the hatchet overheads or alt lmbs depending if they drag it right.

And just like that, you've given me tactics to use as the viking xD
Silverion Jun 28, 2015 @ 11:44am 
Just fyi, that's not too hard to counter. I won't tell you how, tough. :P
Sweatington Jun 28, 2015 @ 12:19pm 
If they ported the MW mechanics over to DW. It might actually be a good game.
Silverion Jun 28, 2015 @ 1:00pm 
If I wanted to play MW, I would play MW. So no thanks. :)
FRYLOCK904 Jun 28, 2015 @ 1:53pm 
Played MW, it's got it's own batch of problems
Well the list goes on for problems we have stuff like ninja super jump and ability to fly with the cannon on isle and places on the map you can jump on if you get the angle and timing perfect or pirate "fire mage"/infinite molotovs. Map glitches like the invisible wall on DW moor in an area you are clearly supposed to be able to go to.

There is problems both games share: kicks phasing through players, jumping at a player and getting stuck inside them (annoying during fights sometimes), weird latency things can sometimes occur, a weird exploit with 1H swords where you can attack and feint seemingly at the same time but it appears as a feint (this is very uncommon luckily maybe this is just DW I've seen it but never known how to do it which is good because that means people don't spread this one like the above list of problems), this list goes on.

Of course there is issues that just MW has but MW actually gets attention from the devs so even if there is an issue it might actually get fixed (excluding the issues both games share). MW has more maps, modes, and mods so any issues that are there are less noticable as you are busier enjoying all the content. However in a competitive environment like clan scrims or a tournament issues are a lot more serious than in casual play. (but MW has mercs mod for balance things so that would change the class based issues but the problems both games share will always be there despite mods)

I try not to talk about petty issues like "hurr durr viking is too strong" because
1) No one will recognize your argument unless presented with some evidence (however my evidence is by experience so that is bad evidence)
2) Balance issues are secondary to fixing something like the invis wall on DW moor.
3) If you have a problem with a class it is probably some specific thing like I have issues with 1h shield vikings so me going off that viking itself has too many issues isn't accurate is it. So it's like the person who says claymore is OP so they conclude vanguard is OP. Or someone who says maul is OP so knight is OP.

On MW mechanics: The mechanics I am most jealous of are cftp and ptp like you guys have.
In DW you can stil ftp so that is good and you can still cftp (since you can still combo feint so cftp still exists just not as polished as MW's)
FRYLOCK904 Jun 28, 2015 @ 7:58pm 
Do you feel that any part of what I said about vikings is inherently wrong? And I like to think that I broke down the seperate parts of viking that when combined make them imbalanced in a game like this. I honestly don't see why they aren't more like the vanguard class, that would seem a lot closer to being the berserkers of old, extra large weapons, no shields.
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Date Posted: Jun 24, 2015 @ 11:30pm
Posts: 34