Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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KWAiRT Jun 15, 2021 @ 5:31am
Servers CONSTANTLY DISCONNECTING
Shaw.CA is saying it's not their end. Can't play Chivalry or Chivalry 2. Ping is fine but just get dumped to menu every time. No error nothing. This has been going on for over a week now and the end result is the titles have become unplayable. No idea what is going on. Connection seems fine. I ran it 24/7 all day connected cross continent yesterday and zero drops. With your servers I can't stay connected to a local host for more than a few minutes.
Last edited by KWAiRT; Jun 15, 2021 @ 5:33am
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Showing 1-4 of 4 comments
Random Jun 15, 2021 @ 9:19am 
CMW and Chiv 2 are on completely different servers and systems so that's very strange.

There's a free program called WinMTR which will show you every step your packets are taking to the final IP address of the server and it might help you find out where things are going wrong.
Does it happen in offline mode/tutorial?

Would be interesting to know if it's online servers or something in the game engine that's causing it.
KWAiRT Jun 16, 2021 @ 12:03pm 
Just to update I have found and isolated an issue with my connection causing flapping on my modem. It was only visible when playing Chivalry oddly enough but seems a few pots are out of wack. My apologies. However this has actually been hard to diagnose since many of us have been getting dropped on Chivalry 2 or lagging.

I only play 40 man servers and solid 60 fps. Certain maps tho and servers do appear to also be lagging which was making this issue even more annoying. Ill keep my eye on this after repairs on my line are done. I would imagine the 64 players servers are a bit worse in those situations where it is server side though,
KWAiRT Jun 16, 2021 @ 12:06pm 
I had to ask a few times if players were lagging and everyone said yes. When the server side lag hits everyone warps everywhere and POOR CONNECTION shows up. With my client issue I just get hard disconnect because I was losing connection to my node and Chivalry demands high udp update rate which was like NOPE with zero recovery.
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Showing 1-4 of 4 comments
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