Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Pingy Jul 15, 2014 @ 2:36pm
Uncapping FPS does not work!
I used the method in this thread I tried all the remedies in the other posts of the thread: http://steamcommunity.com/app/219640/discussions/0/810922320170111006/

I have Vsync disabled in the game and in the Nvidia control panel. It just doesn't work.
Is the method on that thrad outdated? Help please.
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Showing 1-15 of 20 comments
maddi :3 Jul 15, 2014 @ 2:52pm 
You must go into your Engine.Ini, and adjust bSmoothFrameRate=FALSE -> TRUE. I had mine set to false, which capped me at 60. Now I'm playing at around 80-100 FPS.
Pingy Jul 15, 2014 @ 3:52pm 
Originally posted by Bae:
You must go into your Engine.Ini, and adjust bSmoothFrameRate=FALSE -> TRUE. I had mine set to false, which capped me at 60. Now I'm playing at around 80-100 FPS.
I just double checked again and it is like that in my file too. Still capped at 62fps
maddi :3 Jul 15, 2014 @ 4:38pm 
Maybe try the reverse, because I remember checking the KILA clan forums and mine was set to false in the engine.ini the first time I looked and figured it would work.

I'll take a look at mine real fast and paste the lines that I have set up.

Here's the lines I have setup

In your uses directory\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config

bSmoothFrameRate=FALSE
MinSmoothedFrameRate=30
MaxSmoothedFrameRate=120
Last edited by maddi :3; Jul 15, 2014 @ 4:42pm
Pingy Jul 16, 2014 @ 2:42am 
Originally posted by Bae:
Maybe try the reverse, because I remember checking the KILA clan forums and mine was set to false in the engine.ini the first time I looked and figured it would work.

I'll take a look at mine real fast and paste the lines that I have set up.

Here's the lines I have setup

In your uses directory\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config

bSmoothFrameRate=FALSE
MinSmoothedFrameRate=30
MaxSmoothedFrameRate=120
It worked! Thanks a lot mate!
Nobody Jul 16, 2014 @ 3:22am 
Consider the following: To have it on TRUE. Will set frame rate stay at desired FPS you put in 'MaxSmoothedFrameRate'. This depends on your hardware though.

FALSE is however opposite, it set frame rate as the performance type which runs at 90fps all the times.
Pingy Jul 16, 2014 @ 4:47am 
Originally posted by Myr | Sora:
Consider the following: To have it on TRUE. Will set frame rate stay at desired FPS you put in 'MaxSmoothedFrameRate'. This depends on your hardware though.

FALSE is however opposite, it set frame rate as the performance type which runs at 90fps all the times.

On really open maps it goes to around 80, so I guess cap at 90 is fine. I'm running at 100hz anyway. Thanks for the info.
maddi :3 Jul 17, 2014 @ 2:51am 
Anytime lad. Enjoy the high FPS. ;)
Pingy Jul 17, 2014 @ 3:12am 
Originally posted by Bae:
Anytime lad. Enjoy the high FPS. ;)

I even turned down to 720p just to have 100fps. It really is a game changer.
=(e)= Lemonater47 Jul 17, 2014 @ 3:22am 
You only lift the cap from 62 FPS to 120 FPS. 120 FPS is the hard coded engine frame rate cap. 62FPS was the games framerate cap.
bean Jul 19, 2014 @ 9:50pm 
got any advice for someone who has the opposite problem? for some reason the game is showing up as being completely uncapped, despite having vsync on in the app and in the GPU's global settings... Im getting framerates that fluctuate from 2k-30k fps... at first I thought it was just a visual bug with my OSD but I noticed that the GPU activity is unnecessarily high...
=(e)= Lemonater47 Jul 19, 2014 @ 10:39pm 
Its a bug with the 3rd party program obviously. Its impossible to get 30,000 frames per second.

Type "stat FPS" into the console in game. That will show your actual framerate amoung other things.
Last edited by =(e)= Lemonater47; Jul 19, 2014 @ 10:39pm
bean Jul 19, 2014 @ 11:22pm 
yea i figured as much, but the bug isn't in the OSD, its in the game since vanilla chiv allows to me to F1 and framerate is always capped, i shudda specified it was w DW... but even in the app's overlay the framerate shows obscene numbers if i F1 as i mentioned, both ingame and global settings aren't helping to get rid of the dispaly bug, im gonna have to delete and reinstall I guess. Obviously my worry isnt so much that the GPU is spitting out 30k fps as much as it doesnt seem to be limiting the framerate and being unable to verify it ingame without alt tabbing out every few seconds.
+VLFBERHT+ Jul 20, 2014 @ 4:15am 
Anyone viewing this thread and considering changing "bsmoothframerate" value should first check to see if their PC monitor (NOT TV) is 60hz or 120hz.


http://www.tweakguides.com/UT3_7.html

bSmoothFrameRate=True

The game engine is capped to a maximum framerate, as determined by the value of the MaxSmoothedFrameRate variable (see below), which is 62FPS by default. This is done by the developers to prevent FPS spikes and thus provide smoother performance. However, by setting this option to False, you can completely remove this FPS cap. Keep in mind though that if you then find your framerate varying a great deal and causing jerkiness, this option is best set back to True. Uncapping your FPS doesn't increase overall performance as such, i.e. if you got 35 FPS in certain areas with the cap, you'll still do so without the cap.

Update: As of the 1.1 Patch, you can now also adjust this setting using the in-game 'Framerate Smoothing' option found under the Advanced Video Settings.

MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

These settings control the framerate range between which the game engine attempts to smooth frames. As covered under the bSmoothFrameRate setting above, if that setting is set to True, the framerate limit specified by the value of MaxSmoothedFrameRate will be enforced. Although you can disable this FPS cap, ideally if you want smooth FPS but don't want the default 62FPS cap, one thing you can do is to set the MaxSmoothedFrameRate to a higher value, e.g. 85. It's usually best to set your FPS cap to match your Refresh Rate, since even with VSync disabled, any framerates above your monitor's refresh rate will simply be partial frames anyway. There's no reason why uncapping your FPS will necessarily provide you a better gameplay advantage, and in fact it may do the opposite due to greater FPS variability, so experiment to see if simply using a higher framerate cap is actually a better compromise of smoothness and performance.

Note: When playing online, the engine is capped at 90FPS regardless of these settings, and can't be uncapped.



http://www.tweakguides.com/Graphics_7.html

FPS vs. Refresh Rate

FPS and refresh rate are two separate things. Even if the image on your screen has not changed in any way (e.g. a still 2D image like your Windows Desktop), or your 3D game isn't actually supplying enough new frames (e.g. the game is running at 25 FPS on a 60Hz refresh rate), the screen can still be redrawn a fixed number of times based on the current refresh rate of the monitor; if your FPS is less than your refresh rate at any time, the same frame may simply be redrawn several times by the monitor.

If your FPS is higher than your refresh rate at any time, your monitor will not actually be able to display all of these frames, and some will come out with a graphical glitch known as Tearing. To prevent this, you can enable an option called Vertical Synchronization (VSync). However here's the tricky part: if VSync is enabled, then your refresh rate and FPS will have a direct relationship with each other - they will become synchronized together. This is all covered in more detail in the Vertical Synchronization section of this guide.



http://www.cnet.com/news/fake-refresh-rates-is-your-tv-really-120hz/

(visit page for more)

Just because your TV says it has a refresh rate of 120Hz or 240Hz, does that mean it's actually refreshing at 120Hz or 240Hz? Nope, not necessarily. One of the latest marketing techniques, shall we say "gifts for fiction," is using different technology to approximate the effect of a higher refresh rate, without actually driving the TV at the higher rate.

Confused? Yep, that's the point. Hopefully I can deconfusify you.



(dat science so crazy)

http://www.stackprinter.com/export?service=skeptics.stackexchange&question=3348
Last edited by +VLFBERHT+; Jul 20, 2014 @ 4:19am
Pingy Jul 20, 2014 @ 4:30am 
Originally posted by + VLFBERHT +:
Note: When playing online, the engine is capped at 90FPS regardless of these settings, and can't be uncapped.


I actually get 120 online, at least that's what "stat FPS" says.


Last edited by Pingy; Jul 20, 2014 @ 4:31am
=(e)= Lemonater47 Jul 20, 2014 @ 6:17am 
That's because the engine is capped at 120 lol.
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Date Posted: Jul 15, 2014 @ 2:36pm
Posts: 20