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Well I dont seem to have too much trouble with brandi users --> and I will admit getting poked to death by them and quad feinted to my doom at times. IMO, standing at the end of their range is not the best situation to be in. They'll continue to use knockback and your defensiveness to put on a slow drag show in front of you.
The brandi is fairly slow. Let them miss and time your step in stabs to take advantage of their recovery time right after they miss an attack. You can catch them this way. I also advocate getting close to them, using whatever tactics your comfortable with when up close (feints, kicks, accels, etc)-- but being mindful of "feeding them a parry" that they can whip their fast lmb riposte into your face.
If you have a team mate, let him charge in first and draw the brandi's parry, follow up with a well timed attack. Brandi users can be devastating if they are playing properly --> supporting the stronger melee with their range and staying out of the middle of the scrum.
If not then use the shield, that way the knockback won't be so severe.
They have the best melee reach in all the game, so if you can hit them, they can hit you anyway.
You're right about the shield though, but sometimes they can get through it. And if you play too much on the defensive they will get you on the stam if they have decent footwork
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Any misc. tips to cope with knockback? I'll try to roll with a shield from now on in case I encounter a brandistock user but I'd still like to know how to stand a chance with a simple 2handed longsword or something. Perhaps even grand mace, I know it's supposed to be a good "piercing" weapon (thus theoratically being good vs vanguards) but its range is a joke against spear or polearm vanguards.
Or perhaps I'm just looking for a magical fix where there is none.
Theres nothing wrong with feinting imo -- especially in team fights. I know that some players would prefer that i sit and trade with their maul/gmace/messer -- but sometimes you got to be quick and efficient -- especially when your about to get ganked. So feint, kick, body feint, do what you got to do to get out of harms way and win.
The knock back is a real pain sometimes. Go ahead and face hug them, feint them, feint to parry if you need to and riposte into them. Or foot drag them, fake a reverse and swing your attack around into their side.
Honestly it's not even close to a perfect weapon these days, and all it takes is a few solid fights with a brandi van to know where his attacks are coming from, and at what speed. If you're solid on defence, the only thing I can see giving you trouble is a completely out of the blue jump-stab with a respectable delay. But that's, what, 1/3 of your health gone as a knight?
If you keep your cool (as in not panicking when you take your first hit, a classic noob killer strat) brandi shouldn't be any problem for you. I can't really go into a deeper counter strat for brandi than that, because like with every weapon it takes experience to understand how the weapon works.
A general tip for dealing with any weapon you find particularly "OP" is to try it yourself, and through much trial and error figure out the weakessess of the weapon itself. The pros make it look seamless, but that's /never/ the case.