Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand completely where you're coming from, and I shared this opinion the first time I played it a while ago and gave them feedback on how this might not fly with most veterans of the genre.
Thing is the more I played, the more I understood how the meta was just different here and not necessarily dumbed down. I mean there's a number of extra mechanics like special attacks that will DESTROY a held block and force the enemy to lose his weapon due to complete loss of stamina.
I'm not too sure what you meant by the second half of your paragraph so I hope you can clear that up, maybe.
In any case I hope you all get to try the game and see how much potential it has. I myself am looking into different ways comp could have an evolution with this specific gameplay that Chiv2 has in mind. Even though I know A LOT of people will be upset about it, I will be posting my findings here, as well as other platforms such as our discord and reddit. Hopefully I'll have something great for you guys!
Hi please say you will be supporting private servers, thanks. All your servers were packed out at launch (a good thing). Ive got a lot of hours in chiv ;) and played some of Mordhau So i have to say well done on the combat. Wheres the brandi? xD
Fix the phasing/hit detection occasions and maybe nerf archers and ill be happy. You'll end up nerfing archers later might as well do it now.
the only thing i didnt like is the sprint, you can't sprint with shift anymore, it works like the game war of the roses where you speed up the more you walk, this removes the strats where you try to hit the guy with swings that goes behind the block, used to do this as a ninja on deadliest warrior
I also find that the decisions taken are the right ones but deserve adjustments.
On the other hand the community of Mordhau (already toxic with its own members) begin to swarm on the insulting servers everyone has everything, it's painful.
The beta doesn't have all the content as they're specifically testing certain maps. You'll definitely be seeing more maps at the launch (and more being added over time after launch).
You can grind for gold in-game and use that or take an MTX shortcut if you don't want to wait. There's absolutely no pay-2-win.
Some fallback points are not correct resulting in players being trapped and the auto balance can be annoying. Joining games as they are about to end kinda silly too. Otherwise Im enjoying sequel much more.
You know as for these quirks , niches , intricacies and personal tastes in combat,
blocks, heldblocks whatever the list is long, types of weapon , class, faction.
none of it seems to matter to much as this sequel is more a public title then elite clan.
let alone the streams I watched simply verified the fact no matter if your a seasons pro
or a new to slasher melee type , "" You will end up just steam rolled over by 4 to 9 enemies
haha " , You can mumble to yourself's about this and that but your will be steam rolled
into the dirt regardless of status or class, skill. while your debating blocks in thought
while being steam rolled constantly your also be sniped at by archers or killed by a large
siege Arrow Gun, ballister, This game is what the masses wanted just fun with many players.
Crappy, lazy devs are obviously free to use this forum for all their games, seems like steam doesn't care much.