Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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-HOTG-ODIN 2021년 2월 7일 오전 2시 36분
Chiv 2 from someone that has over 1k hours in chiv
What the hell is this last stand looking crap after you kill someone? they fall on the floor searching for their weapon?
LOOKS TERRIBLE remove this feature right now
I dont see any reverse over head so thats a big thumbs down
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전체 댓글 17개 중 1~15개 표시 중
Agent Orange 2021년 2월 7일 오전 6시 26분 
Reverse overhead was a glitch move. There is no skill to exploit bugs by using mouse macros.
jarr 2021년 2월 7일 오전 9시 51분 
morhdau fixed a lot of stuff introducing new axes of variation that fix many chiv idiocy, if u wanna spinn with reverse oh or fake axel drag or thirding in altered fov go back on chiv, the noob stuff is now the old age
Agent Orange 2021년 2월 7일 오전 11시 39분 
Problem is that Mordhau doesn´t have TO mode. It lacks the great moments you can only experience in Chivalry.
Florida 2021년 2월 7일 오후 2시 10분 
Agent Orange, reverse overheads are not done with a "mouse macro", you clearly are mistaken as to what a reverse overhead is. It's just turning around and swinging behind your head, there is no need for special macros or anything. Are you saying it's a bug because you did not bother to learn how to block reverse overheads?
Doinker 2021년 2월 7일 오후 2시 43분 
Agent Orange님이 먼저 게시:
Reverse overhead was a glitch move. There is no skill to exploit bugs by using mouse macros.
are you implying you needed macros to do roh? you have to be playing on some seriously low sens or have cerebral palsy to need macros for roh....
Agent Orange 2021년 2월 8일 오전 1시 21분 
I got 950 hours in the game, I know how to handle spinners. Fact is, they abuse glitches and destroy my immersion, even if you can easily counter them by keeping distance. I can respect players that pull it off as a manual drag, but when I see mouse-macro-spinners, all I see is a tryhard that has no skill.
Strakog 2021년 2월 8일 오전 3시 27분 
Reverse overhead is ♥♥♥♥, be it a glitch or not, so are ballerinas. Mordhau fixed that ♥♥♥♥
Snootch 2021년 2월 8일 오후 7시 24분 
Strakog님이 먼저 게시:
Reverse overhead is ♥♥♥♥, be it a glitch or not, so are ballerinas. Mordhau fixed that ♥♥♥♥

They may have fixed Reverse Overheads to some degree, but I've still been struck by an Estoc in the same fashion and couldn't believe that I had blocked a hit that should have never even been able to hit me in the first place. It was very wonky. They jumped, turned around mid-air and did some sort of stab while leaning back. Like I said, very wonky to see happen.

The thing that ruins games like this in general, is macros/swing binds. Mordhau still allows this which allows for extremely broken feint moves with zero tells that just instant hit. No grunt to follow, no normalized movement to follow of the blade. It gets very glitchy looking on some of the swings, like the arms are made of jello and you can't tell if it's a stab or a feint, or what the ♥♥♥♥ they are doing. Bottom line, the same ♥♥♥♥ is highly exploited in Mordhau as well, just to a different degree.

If Mordhau got rid of Swing Binds and made it so everyone used the 240 system, it could truly be a game about skill and not how to exploit/break animations for an upper edge. Exploiting is cheating, hands down. Don't care how you try to spin it.
Snootch 님이 마지막으로 수정; 2021년 2월 8일 오후 7시 26분
Agent Orange 2021년 2월 9일 오전 12시 56분 
Snootch님이 먼저 게시:
Strakog님이 먼저 게시:
Reverse overhead is ♥♥♥♥, be it a glitch or not, so are ballerinas. Mordhau fixed that ♥♥♥♥

They may have fixed Reverse Overheads to some degree, but I've still been struck by an Estoc in the same fashion and couldn't believe that I had blocked a hit that should have never even been able to hit me in the first place. It was very wonky. They jumped, turned around mid-air and did some sort of stab while leaning back. Like I said, very wonky to see happen.

The thing that ruins games like this in general, is macros/swing binds. Mordhau still allows this which allows for extremely broken feint moves with zero tells that just instant hit. No grunt to follow, no normalized movement to follow of the blade. It gets very glitchy looking on some of the swings, like the arms are made of jello and you can't tell if it's a stab or a feint, or what the ♥♥♥♥ they are doing. Bottom line, the same ♥♥♥♥ is highly exploited in Mordhau as well, just to a different degree.

If Mordhau got rid of Swing Binds and made it so everyone used the 240 system, it could truly be a game about skill and not how to exploit/break animations for an upper edge. Exploiting is cheating, hands down. Don't care how you try to spin it.

Absolutely. The devs didn´t take care of this. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.
Random 2021년 2월 9일 오전 3시 01분 
Agent Orange님이 먼저 게시:
Snootch님이 먼저 게시:

They may have fixed Reverse Overheads to some degree, but I've still been struck by an Estoc in the same fashion and couldn't believe that I had blocked a hit that should have never even been able to hit me in the first place. It was very wonky. They jumped, turned around mid-air and did some sort of stab while leaning back. Like I said, very wonky to see happen.

The thing that ruins games like this in general, is macros/swing binds. Mordhau still allows this which allows for extremely broken feint moves with zero tells that just instant hit. No grunt to follow, no normalized movement to follow of the blade. It gets very glitchy looking on some of the swings, like the arms are made of jello and you can't tell if it's a stab or a feint, or what the ♥♥♥♥ they are doing. Bottom line, the same ♥♥♥♥ is highly exploited in Mordhau as well, just to a different degree.

If Mordhau got rid of Swing Binds and made it so everyone used the 240 system, it could truly be a game about skill and not how to exploit/break animations for an upper edge. Exploiting is cheating, hands down. Don't care how you try to spin it.

Absolutely. The devs didn´t take care of this. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.

Do you have any actual proof of "mouse macros" for reverse hits? I've never heard anything about that in 5k hours. It appears to be another myth like setting your mouse DPI to 16000 to make you turn faster while swinging (it doesn't make you turn faster, it actually slows your turn if anything). No-one needed a macro just to turn their back on their opponent while swinging to make a reverse hit.
Random 님이 마지막으로 수정; 2021년 2월 9일 오전 3시 01분
Agent Orange 2021년 2월 9일 오전 3시 39분 
Random님이 먼저 게시:
Agent Orange님이 먼저 게시:

Absolutely. The devs didn´t take care of this. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.

Do you have any actual proof of "mouse macros" for reverse hits? I've never heard anything about that in 5k hours. It appears to be another myth like setting your mouse DPI to 16000 to make you turn faster while swinging (it doesn't make you turn faster, it actually slows your turn if anything). No-one needed a macro just to turn their back on their opponent while swinging to make a reverse hit.

haha, no it´s not a myth, lots of players use it and they will happily admit it too. Just play the game on a bigger server and ask anyone that spins fast.
Snootch 2021년 2월 9일 오전 6시 20분 
Random님이 먼저 게시:
Agent Orange님이 먼저 게시:

Absolutely. The devs didn´t take care of this. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.

Do you have any actual proof of "mouse macros" for reverse hits? I've never heard anything about that in 5k hours. It appears to be another myth like setting your mouse DPI to 16000 to make you turn faster while swinging (it doesn't make you turn faster, it actually slows your turn if anything). No-one needed a macro just to turn their back on their opponent while swinging to make a reverse hit.

I wasn't talking about macros for reverse overheads myself, because you don't need a macro to do that. My input regarding macros was in regards to swings being able to be bound to certain keys to break the system in a way that doesn't look or feel natural. For example, the 240 system in Mordhau is specifically set up so if you attack in a certain direction, you kind of have to look that way a little bit first so there is a slight tell in what your swing will be. So if I want to slash from Right to Left, I look move my mouse to the right a bit, kind of like how fighting in Mount and Blade is.

The problem is, people can bind swings to whatever they want so they can just spin in a circle and do a slash that wouldn't have normally been possible with the 240 system. They kind of solved the spinning blade dancers a bit, but it is still very much there and people very much still use it in dueling servers. The top of the boards are pretty much exploiters anyway, the only one that has any actual skill is Stouty and even that is being generous considering Stouty uses some of this stuff too.
Snootch 님이 마지막으로 수정; 2021년 2월 9일 오전 6시 23분
Sweatington 2021년 2월 13일 오후 3시 18분 
Agent Orange님이 먼저 게시:
Problem is that Mordhau doesn´t have TO mode. It lacks the great moments you can only experience in Chivalry.

Umh, it totally does. It's called Invasion.
-HOTG-ODIN 2021년 2월 13일 오후 10시 25분 
Random님이 먼저 게시:
Agent Orange님이 먼저 게시:

Absolutely. The devs didn´t take care of this. In Chivalry, they were not competent enough to fix any bugs, they couldn´t even bring back the first person death cam. And in Mordhau, the devs were using exploits with mouse macros in Chivalry themselves, so they had no intention to get rid of that.

Do you have any actual proof of "mouse macros" for reverse hits? I've never heard anything about that in 5k hours. It appears to be another myth like setting your mouse DPI to 16000 to make you turn faster while swinging (it doesn't make you turn faster, it actually slows your turn if anything). No-one needed a macro just to turn their back on their opponent while swinging to make a reverse hit.

i did roh without macro's obviously all the time lol, can you do them in chiv2? if not im not buying
[APOBTF] (Murtry) 2021년 2월 20일 오후 6시 54분 
Florida님이 먼저 게시:
Agent Orange, reverse overheads are not done with a "mouse macro", you clearly are mistaken as to what a reverse overhead is. It's just turning around and swinging behind your head, there is no need for special macros or anything. Are you saying it's a bug because you did not bother to learn how to block reverse overheads?
thats what literally ruined the game tho, js.
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게시된 날짜: 2021년 2월 7일 오전 2시 36분
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