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The majority of high level players I know use lower DPI on their mice and reduced sensitivity.
You can ramp the sensivity up and make the sword connect way faster than usual and even make 480° attacks, sure it's confusing to stop, but what does it matter when you can cut 90% of the wind up? it's not like there will be anyone left to kill you after you finish anyway since you can move behing the enemy while swinging and hit him behind his shield, literally making defense agasint it impossible
Getting such a response from an admin really makes me loose hope tbh, well, considering i had any left
Anyone can test that the swing speed is limited by maxing out their settings and watching the change when they start and stop attacks. It is not opinion, it's demonstrable.
It's almost impossible to play with ultra-high DPI. My mouse goes up to 16000 DPI but I play on 2000 max with maybe 20 sens in game and default windows settings (accel off).
People make their swords hit faster by controlling the position of their player characters so the sword is close to the enemy as soon as the blade finishes the wind-up. A simple example is looking down when you do an overhead to speed it up, or looking up to delay the swing. 360° spins work better with low sens because your normal movement speed is closer to the limited swing speed. With high sens, your character will suddenly turn really fast and you'll lose your direction after each swing ends.
I know this this sounds rude and I'm sorry for it, but you seem to only have about 9 hours in the game so far. You need to play a lot more to understand the mechanics of the game. I have about 5k hours in the game and have played competitively, and know for a fact that good players do not tend to use high DPI / sens. It's a myth which is believed by people who are new to the game and can't understand how people with 1k+ hours pull off the moves they use.
Also because some players don't use the exploit doesn't mean it isn't there and that it isn't annoying, just that they have played enough to get tired of it
I assumed you were talking about the speed at which the player spins, which is affected by both DPI and game sensitivity. Increasing your DPI will increase your spin rate as will increasing the game sensitivity so I was talking about both of them.
If you set your game sensitivity to 1000 in console the game will be very hard to control and your swing speed will still be limited as soon as you try to hit someone.
If you are saying there is a specific bug which allows people to spin more all the time then I have never seen or heard of it so perhaps you have a video or can make one to report it?
There is a specific bug which very, very rarely stops the turncap from working when the player swings and it causes most people to go into a crazy spin they can't control. I've only seen it happen a few times, though. Maybe less than 10 times in all my playtime so it has never been an issue due to its rarity.
nearly 4k hours
ignore ur dpi or mouse sensitivity, the speed you can actually swing and manipulate ur weapon is capped by the game.
if u have max dpi and sens u will not really hit anyone faster
your character model will move faster when you are not in release state, which can look wonky at high dpi/sens but thats all it is
at high levels nobody uses high sens/dpi, it's the opposite