Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Has the high sensivity exploit been fixed?
title, quit the game like a year ago, just checking if they AT LEAST fixed the basic stuff
Last edited by Busts-A-Nut; Nov 4, 2018 @ 3:06am
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Showing 1-14 of 14 comments
Adinbei Nov 4, 2018 @ 4:14am 
Having a high sensitivity never did anything. I use 15 in game and 800 dpi and ballerina all day.
Random Nov 4, 2018 @ 4:25am 
The swing speed has always been limited so it doesn't matter if you increase your mouse sensitivity. Having high DPI just makes the game more confusing when you change turn speed after the swing ends so it does the opposite of helping.

The majority of high level players I know use lower DPI on their mice and reduced sensitivity.
Busts-A-Nut Nov 4, 2018 @ 4:48am 
Originally posted by Mostly offline:
The swing speed has always been limited so it doesn't matter if you increase your mouse sensitivity. Having high DPI just makes the game more confusing when you change turn speed after the swing ends so it does the opposite of helping.

The majority of high level players I know use lower DPI on their mice and reduced sensitivity.
mmmh, i've seen and experienced what it can do, and it certainly does matter
You can ramp the sensivity up and make the sword connect way faster than usual and even make 480° attacks, sure it's confusing to stop, but what does it matter when you can cut 90% of the wind up? it's not like there will be anyone left to kill you after you finish anyway since you can move behing the enemy while swinging and hit him behind his shield, literally making defense agasint it impossible

Getting such a response from an admin really makes me loose hope tbh, well, considering i had any left
Last edited by Busts-A-Nut; Nov 4, 2018 @ 4:48am
Random Nov 4, 2018 @ 6:57am 
Originally posted by Nancok:
Originally posted by Mostly offline:
The swing speed has always been limited so it doesn't matter if you increase your mouse sensitivity. Having high DPI just makes the game more confusing when you change turn speed after the swing ends so it does the opposite of helping.

The majority of high level players I know use lower DPI on their mice and reduced sensitivity.
mmmh, i've seen and experienced what it can do, and it certainly does matter
You can ramp the sensivity up and make the sword connect way faster than usual and even make 480° attacks, sure it's confusing to stop, but what does it matter when you can cut 90% of the wind up? it's not like there will be anyone left to kill you after you finish anyway since you can move behing the enemy while swinging and hit him behind his shield, literally making defense agasint it impossible

Getting such a response from an admin really makes me loose hope tbh, well, considering i had any left

Anyone can test that the swing speed is limited by maxing out their settings and watching the change when they start and stop attacks. It is not opinion, it's demonstrable.

It's almost impossible to play with ultra-high DPI. My mouse goes up to 16000 DPI but I play on 2000 max with maybe 20 sens in game and default windows settings (accel off).

People make their swords hit faster by controlling the position of their player characters so the sword is close to the enemy as soon as the blade finishes the wind-up. A simple example is looking down when you do an overhead to speed it up, or looking up to delay the swing. 360° spins work better with low sens because your normal movement speed is closer to the limited swing speed. With high sens, your character will suddenly turn really fast and you'll lose your direction after each swing ends.

I know this this sounds rude and I'm sorry for it, but you seem to only have about 9 hours in the game so far. You need to play a lot more to understand the mechanics of the game. I have about 5k hours in the game and have played competitively, and know for a fact that good players do not tend to use high DPI / sens. It's a myth which is believed by people who are new to the game and can't understand how people with 1k+ hours pull off the moves they use.
Sir Commandant Nov 4, 2018 @ 9:44am 
Like Mostly said "The majority of high level players I know use lower DPI on their mice and reduced sensitivity." it's all about precision
Busts-A-Nut Nov 4, 2018 @ 11:43am 
Wait? so you assumed i was talking about DPI? this exploit is made by changing the sensitivity above maximum in the console, DPI has nothing to do

Also because some players don't use the exploit doesn't mean it isn't there and that it isn't annoying, just that they have played enough to get tired of it
Last edited by Busts-A-Nut; Nov 4, 2018 @ 11:44am
Adinbei Nov 4, 2018 @ 3:09pm 
Changing your sensitivity in console wouldn't make it easier to do all the crazy drags either. You just don't understand how this game works.
Busts-A-Nut Nov 4, 2018 @ 6:36pm 
Originally posted by |Kila| Baine:
Changing your sensitivity in console wouldn't make it easier to do all the crazy drags either. You just don't understand how this game works.
Also seems like you never did it yourself, because i've done it and works.
Adinbei Nov 4, 2018 @ 7:01pm 
I can accomplish the most insane stuff in this game with my regular sens and dpi, what would increasing it in console do? Probably make it worse actually.
BarbarossaBMW88 Nov 4, 2018 @ 7:04pm 
F,aggots swing faster with a maul than with a dagger in this game so idk
Random Nov 4, 2018 @ 11:09pm 
Originally posted by Nancok:
Wait? so you assumed i was talking about DPI? this exploit is made by changing the sensitivity above maximum in the console, DPI has nothing to do

Also because some players don't use the exploit doesn't mean it isn't there and that it isn't annoying, just that they have played enough to get tired of it

I assumed you were talking about the speed at which the player spins, which is affected by both DPI and game sensitivity. Increasing your DPI will increase your spin rate as will increasing the game sensitivity so I was talking about both of them.

If you set your game sensitivity to 1000 in console the game will be very hard to control and your swing speed will still be limited as soon as you try to hit someone.

If you are saying there is a specific bug which allows people to spin more all the time then I have never seen or heard of it so perhaps you have a video or can make one to report it?

There is a specific bug which very, very rarely stops the turncap from working when the player swings and it causes most people to go into a crazy spin they can't control. I've only seen it happen a few times, though. Maybe less than 10 times in all my playtime so it has never been an issue due to its rarity.
Last edited by Random; Nov 4, 2018 @ 11:10pm
icky♣floyd Nov 5, 2018 @ 10:34pm 
I saw that spin from a high level player a few times a couple years ago. He musta just been funnin around, 'cause he was getting crushed that particular game. It was more of a "wtf, that's cool" thing. There's no game mechanic you can't learn to defend against. There's no epic move you can't learn to pull off yourself. There ain't no mountain high enough. Come, spend a thousand hours, and let us peel this chivalry onion together, one salty layer at a time, for the light brother!
OH LOOK MORE BUGS Nov 6, 2018 @ 12:38am 
absolute bro science

nearly 4k hours

ignore ur dpi or mouse sensitivity, the speed you can actually swing and manipulate ur weapon is capped by the game.

if u have max dpi and sens u will not really hit anyone faster

your character model will move faster when you are not in release state, which can look wonky at high dpi/sens but thats all it is

at high levels nobody uses high sens/dpi, it's the opposite
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Date Posted: Nov 4, 2018 @ 3:06am
Posts: 14