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1.) The first wave has to be Ballista Spam (About 7-10 in each unit).
Why? Because the Area of Effect damage they do in the first three vollies is there to thin the herd of Thralls. Oh, and trying to put high value melee units that aren't Ballistas is just gonna lose you those units without them doing effective damage, due to the massive amounts of units they are up against.
2.) Either Retreat once the Retreat card is energies, or retreat a before the last unit is killed
3.) After all armies retreated, make sure the Castle is under the effect of sabotage (stops the enemy from healing and reinforcing), and make sure to put all the siege units into reserve and pull out your reserve army in a formation where all the range are at the front and the melee units are at the back (to game out the Ambush system).
4.) Start of next turn, attack again (after reorganizing your armies), but make sure that the army which is completely full of Yager unit spam attacks last, in order to make the battle simply be primarily against the Giant horror units, which the Yagers are capable of melting--even at melee range.
That's what earned me the win. Really difficult, though.
Also, I know none of you were there when I was complaining about Meron's lackluster theme army, but I take it all back. If you spam the Greyfs Meron spawns with the attack card that Makes all the greyfs in the battlefield groundpound a location, they MELT any Giant targets you want dead.
Wow, it was a game-changer. I struggled a lot with this final battle, but then using this buffs I've finally made it.
Yes. This has become my favourite way of sniping Omens.
And I'll add that stacking line attacks (my combo was Ackard, harbingers and some urbolgs you can summon at the temple) is a viable alternative to catapult spam for thinning the thralls, ideally after the maelgots have already been dealt with.