Songs Of Silence

Songs Of Silence

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Purromi Nov 16, 2024 @ 2:44am
factions/castles
Hi im interested in this game that in some way is similar to Age Of Wonders/Civ/Heroes mix.

How many factions are here? i see only 3. But it's like in age of wonders? that one faction have PLENTY of way to play? or it will end more like - there are just 3 factions so i will like one of those and it will end boring after playing 2 full matches? in age of wonders we can get one faction <creating our own> and enchance it to the limits, make it half-dragon, fay, stone or turn every single civilian in our country and unit into undeads by powerful necromancy. There are any options to play with one faction? more sided than "Go to magic or go to physical power - aka heroes 3 warrior/mage playstyle?
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Showing 1-8 of 8 comments
vulturius  [developer] Nov 16, 2024 @ 2:53am 
Hi Purromi,

yes, we have 3 factions.

Their playstyle can be adjusted to some degree by choosing different heroes and different skills for them, but we don't have a super deep modification system like Age of Wonders has.
Purromi Nov 16, 2024 @ 3:05am 
Originally posted by vulturius:
Hi Purromi,

yes, we have 3 factions.

Their playstyle can be adjusted to some degree by choosing different heroes and different skills for them, but we don't have a super deep modification system like Age of Wonders has.

So the game has practically the lowest number of available castles of all games of this type - which makes it very repetitive.

Is there any roadmap? Are there any more factions/castles planned? Which are different from each other and are not "good people, bad people, desert people, cultists with a few skeletons, also people". I hope so... because this is one of the reasons why songs of conquest was a minor disappointment for many - which the developers understood and moved/changed the entire roadmap to increase the number of available "castles".

when campain is important for some sort - it's one short and long term player base is builded by options of castles and not campain.
vulturius  [developer] Nov 16, 2024 @ 3:13am 
We have a new faction planned for Q1 2025.

Keep in mind, our game is a bit different from something like Heroes of Might and Magic. Each faction has its own mechanics, and the units come with unique perks that allow for combos more complex than just infantry, archers, and cavalry.
Purromi Nov 16, 2024 @ 3:41am 
Originally posted by vulturius:
We have a new faction planned for Q1 2025.

Keep in mind, our game is a bit different from something like Heroes of Might and Magic. Each faction has its own mechanics, and the units come with unique perks that allow for combos more complex than just infantry, archers, and cavalry.

i have mentioned mix of 3 games and not heroes. I understand that. But in all of those games it's like you said. How many units is here for one faction? they can be upgraded? and change visualy?
Emperor Fooble Nov 16, 2024 @ 5:13am 
There are three factions, each are quite different from each other.
Crusade have some pretty unique faction mechanics with their 'capital' city being a giant magic black hole that can move around destroying other cities to absorb them.

There are a high number of units, besides the base troops your faction gets, often times villages and cities will allow production of other types of units.
There are also several production items that produce a random unit of that type which again drastically increase the amount of potential units one can use.

But the diversity in which each faction can play out is heavily determined by two things, cards and heroes/sub classes.

As your heroes level up they are presented with 3 upgrades to choose from, which can offer a multitude of things such as new spells, upgrading current abilities or unlocking new structures.
Each settlement has space for one structure, and these can boost resources or offer new types of units.

As for heroes, each of the three factions have a pretty huge roster of heroes. You start off with 2 heroes for each faction unlocked, and then there is meta progression where you continue to unlock more and more heroes for each of the three factions, and some that are shared between all 3.
And if that is not all, each hero has several sub classes which brings an enormous amount of diversity in your starting hero (and ergo, the early game) and to heroes you recruit in match.
The sub classes wildly different from each other, to the point where each sub class feels like a totally different character in their skills, cards, structures and units they can produce.
jdpvagabond Nov 16, 2024 @ 5:19am 
This isn't a AAA game, why are you behaving as though they should have all the features of one and then some? There is a lot of diversity between the three factions and they play very differently from one another. You're not going to get the in depth customization of Age of Wonders but the game is also like half the price.
Scruxx Nov 16, 2024 @ 5:52am 
Originally posted by jdpvagabond:
This isn't a AAA game, why are you behaving as though they should have all the features of one and then some? There is a lot of diversity between the three factions and they play very differently from one another. You're not going to get the in depth customization of Age of Wonders but the game is also like half the price.

Age of Wonders and HOMM were never AAA titles too. Maybe AA.

So what is it what i can expect from the game? Ive played the demo and i can see theres potential to get good as HOMM5. But then i read the forum and i get the feeling the game is just a little adoption, like a LITE version of the games i liked to play. So, what does the game want to become? I mean maybe im ok with a LITE version but i would like to know before what i can expect.
jdpvagabond Nov 16, 2024 @ 6:03am 
Your best be is to watch some Youtube videos that detail the game and let you see it in action. That will give you a far better idea than someone on the forums trying to explain it.
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