Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cool. Thanks man for the response. I might go ahead and pick it up.
Instead of balancing and adjusting the campaign. Then there is a mission to save refugees, and the devs literally linked to a guide because you need to strictly adhere to it to complete the objective and unlock a character. Because, again, it's a timed mission. How a first-time gamer is supposed to complete it, I have no idea.
And lastly, click on the enemy hero in the campaign and compare it to your main hero. Even on the weakest difficulty, your own hero will always be weaker and worse than the enemy's, taking away any enjoyment from leveling up.
Oh bummer. Have you tried skirmish yet?
I heard from others that one of the later campaigns is a head pounder. Read from the Devs that they are going to fix the balancing issues. I mostly play skirmish games. I had this game and Cataclismo on my radar.
This post is not true. The game is lengthy and there are only a few maps where there is a time limit where you have to escape. For the most part you are free to build up as you want.
Your units only get replaced at the start of each chapter to create some difficulty for the game. Your own AI hero is not weak, I have reached the second to last chapter and I have lost some battles but I think i have like 90% winrate.
This is an enjoyable game with most of the focus on unit building and management more then combat.
Funny. Why are you blatantly giving false information then? What happens at the end of chapter one when a king betrays you? All your units are taken away, and you are given an inferior army to take down a fortress. This all happens on the same map, in the same mission.
I see no reason to engage your further points, as you either never played the game or are lying.
cataclismo is also in my wishlist. I've been looking for a good TD game for quite a while but I just want to play that fancy one from sc2 with all the gem combos or something. . . nothing I've found has felt quite like that one.
The story is OK. Not good, but it doesn't detract either, which gives it the distinction of being better than average given the terrible writing that prevails today. I also like the battles to a certain extent. Yes, all the units blob together and you have very limited control, but I like that they are realtime and don't take very long. Some 4x games can take upwards of a day to play a single turn when you start getting big battles that can take an hour plus each.
Overall though, the other 4x game that comes to mind with a turn-based map and realtime battles is King Arthur: The Roleplaying Wargame, and I'd consider that better than Song of Silence pretty much across the board...nearly every single gameplay feature is superior.
While the replacement of units happens 3 times in the campaign (Ch. 1, 5 & 8), we would never switch them to "break" player progression mid-map.
We do it once a main objective is cleared, for 3 potential reasons:
- Narrative purposes (Ch. 1 example below)
- Initiate a new challenge / puzzle once previous key objective is cleared
- Avoid getting "stuck", but then it takes into account previous progress
Ex. Chapter 01 after beating the final boss, to enhance the "treason" Lorelai faces and leads her to the new map that constitues Chapter 02.
I hope this clears things up.
Cheers,
Quentin
Alright. Thanks man. Has anyone played skirmish? If so, how is it?