Songs Of Silence

Songs Of Silence

View Stats:
Worth It?
Hey Guys,
I've had my eye on this game for a while now. I was wondering if this game is worth getting? I've watched some playthroughs on Youtube and it looks interesting. I have Songs of Conquest but am currently waiting on the Devs to release a patch to fix the crashing issues. Thoughts? How is the replayability?
< >
Showing 1-15 of 41 comments
Boshedo Jan 6 @ 10:26am 
That is not a good sign. The boards are dead. :(
I have only played about half way through the campaign and am enjoying it. I haven't tried skirmish or multiplayer so can't speak to your main question.
Boshedo Jan 6 @ 10:32pm 
Originally posted by NilartPax:
I have only played about half way through the campaign and am enjoying it. I haven't tried skirmish or multiplayer so can't speak to your main question.

Cool. Thanks man for the response. I might go ahead and pick it up.
I have 100 hours in the game, and I support Nilartpax's comment.
Rookie0879 Jan 7 @ 8:15am 
2
2
I can't recommend it. The campaign is very obnoxious; it likes to put time limits at every opportunity, and sometimes it outright replaces units in your army (mid-mission) with weaker variants, and it sort of expects you to reload to win. Just look at mission two; after the negative feedback, the devs made it optional and invited the players to jump into the third mission and thus skip a large chunk of the story.

Instead of balancing and adjusting the campaign. Then there is a mission to save refugees, and the devs literally linked to a guide because you need to strictly adhere to it to complete the objective and unlock a character. Because, again, it's a timed mission. How a first-time gamer is supposed to complete it, I have no idea.

And lastly, click on the enemy hero in the campaign and compare it to your main hero. Even on the weakest difficulty, your own hero will always be weaker and worse than the enemy's, taking away any enjoyment from leveling up.
Boshedo Jan 7 @ 8:22am 
Originally posted by Rookie0879:
I can't recommend it. The campaign is very obnoxious; it likes to put time limits at every opportunity, and sometimes it outright replaces units in your army (mid-mission) with weaker variants, and it sort of expects you to reload to win. Just look at mission two; after the negative feedback, the devs made it optional and invited the players to jump into the third mission and thus skip a large chunk of the story.

Instead of balancing and adjusting the campaign. Then there is a mission to save refugees, and the devs literally linked to a guide because you need to strictly adhere to it to complete the objective and unlock a character. Because, again, it's a timed mission. How a first-time gamer is supposed to complete it, I have no idea.

And lastly, click on the enemy hero in the campaign and compare it to your main hero. Even on the weakest difficulty, your own hero will always be weaker and worse than the enemy's, taking away any enjoyment from leveling up.

Oh bummer. Have you tried skirmish yet?
Originally posted by Boshedo:
Originally posted by Rookie0879:
I can't recommend it. The campaign is very obnoxious; it likes to put time limits at every opportunity, and sometimes it outright replaces units in your army (mid-mission) with weaker variants, and it sort of expects you to reload to win. Just look at mission two; after the negative feedback, the devs made it optional and invited the players to jump into the third mission and thus skip a large chunk of the story.

Instead of balancing and adjusting the campaign. Then there is a mission to save refugees, and the devs literally linked to a guide because you need to strictly adhere to it to complete the objective and unlock a character. Because, again, it's a timed mission. How a first-time gamer is supposed to complete it, I have no idea.

And lastly, click on the enemy hero in the campaign and compare it to your main hero. Even on the weakest difficulty, your own hero will always be weaker and worse than the enemy's, taking away any enjoyment from leveling up.

Oh bummer. Have you tried skirmish yet?
No. I mostly buy games for a campaign, so no idea if skirmish is good or bad.
Boshedo Jan 7 @ 8:29am 
Originally posted by Rookie0879:
Originally posted by Boshedo:

Oh bummer. Have you tried skirmish yet?
No. I mostly buy games for a campaign, so no idea if skirmish is good or bad.

I heard from others that one of the later campaigns is a head pounder. Read from the Devs that they are going to fix the balancing issues. I mostly play skirmish games. I had this game and Cataclismo on my radar.
Originally posted by Rookie0879:
I can't recommend it. The campaign is very obnoxious; it likes to put time limits at every opportunity, and sometimes it outright replaces units in your army (mid-mission) with weaker variants, and it sort of expects you to reload to win. Just look at mission two; after the negative feedback, the devs made it optional and invited the players to jump into the third mission and thus skip a large chunk of the story.

Instead of balancing and adjusting the campaign. Then there is a mission to save refugees, and the devs literally linked to a guide because you need to strictly adhere to it to complete the objective and unlock a character. Because, again, it's a timed mission. How a first-time gamer is supposed to complete it, I have no idea.

And lastly, click on the enemy hero in the campaign and compare it to your main hero. Even on the weakest difficulty, your own hero will always be weaker and worse than the enemy's, taking away any enjoyment from leveling up.

This post is not true. The game is lengthy and there are only a few maps where there is a time limit where you have to escape. For the most part you are free to build up as you want.

Your units only get replaced at the start of each chapter to create some difficulty for the game. Your own AI hero is not weak, I have reached the second to last chapter and I have lost some battles but I think i have like 90% winrate.

This is an enjoyable game with most of the focus on unit building and management more then combat.
Originally posted by TheFightingDream:

This post is not true.

Originally posted by TheFightingDream:
Your units only get replaced at the start of each chapter to create some difficulty for the game.

Funny. Why are you blatantly giving false information then? What happens at the end of chapter one when a king betrays you? All your units are taken away, and you are given an inferior army to take down a fortress. This all happens on the same map, in the same mission.

I see no reason to engage your further points, as you either never played the game or are lying.
There have been one or two moments in the campaign so far where units changed, but it wasn't some sort of jaw dropping situation. It happened after a cut-scene after finishing the objectives, and a new area of the map opened with new objectives. I didn't even notice but upon it being mentioned I think it did happen. Seemed rather inconsequential to me. . . since the mission finished so quickly afterwords.

cataclismo is also in my wishlist. I've been looking for a good TD game for quite a while but I just want to play that fancy one from sc2 with all the gem combos or something. . . nothing I've found has felt quite like that one.
Last edited by NilartPax; Jan 7 @ 9:51pm
The game is very marginal. I was surprised at the lack of depth. You can basically move heroes, recruit, fight, and upgrade cities (which consists literally of just clicking the "improve" command, and that's about all you can do in a turn. It's missing huge features like unit veterancy, diplomacy, side quests, equipment, etc. It's just an incredibly simplistic and dumbed down game.

The story is OK. Not good, but it doesn't detract either, which gives it the distinction of being better than average given the terrible writing that prevails today. I also like the battles to a certain extent. Yes, all the units blob together and you have very limited control, but I like that they are realtime and don't take very long. Some 4x games can take upwards of a day to play a single turn when you start getting big battles that can take an hour plus each.

Overall though, the other 4x game that comes to mind with a turn-based map and realtime battles is King Arthur: The Roleplaying Wargame, and I'd consider that better than Song of Silence pretty much across the board...nearly every single gameplay feature is superior.
Linastale  [developer] Jan 8 @ 2:14am 
Originally posted by Rookie0879:

Funny. Why are you blatantly giving false information then? What happens at the end of chapter one when a king betrays you?
Hi everyone, to clear things up ...

While the replacement of units happens 3 times in the campaign (Ch. 1, 5 & 8), we would never switch them to "break" player progression mid-map.

We do it once a main objective is cleared, for 3 potential reasons:
- Narrative purposes (Ch. 1 example below)
- Initiate a new challenge / puzzle once previous key objective is cleared
- Avoid getting "stuck", but then it takes into account previous progress

Ex. Chapter 01 after beating the final boss, to enhance the "treason" Lorelai faces and leads her to the new map that constitues Chapter 02.

I hope this clears things up.

Cheers,
Quentin
Boshedo, campaign is pretty great, just finished 5th mission - having a great time. So definitely you shall play it :)
Boshedo Jan 8 @ 7:15am 
Originally posted by zombieVegas UA ^ YouTube:
Boshedo, campaign is pretty great, just finished 5th mission - having a great time. So definitely you shall play it :)

Alright. Thanks man. Has anyone played skirmish? If so, how is it?
< >
Showing 1-15 of 41 comments
Per page: 1530 50