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Every unit has a certain hit chance when they attack depending on their power vs the target's power. With these amount of unit numbers on field the luck doesn't get to average out fully so you can have higher variance(Like rolling a dice 6 times vs rolling a dice 1000+ times and seeing the results). If your knights gets hit fast enough to die before they dealt a lot of damage that can change the outcome of the battle since in a different scenario they would've killed an enemy squad and moved onto another target and done way more work.
The phoenix revival card has a 10%? Chance to revive a unit, that can be gamechanging if it revived an Honor guard knight compared to a scenario where it didn't.
With these kind of games the most you can do is steer the luck towards your favour so that even if you're unlucky you come out favorable. A lot of small changes can make a huge difference in the end.
Thanks for the thorough reply! Good to know at least im playing right, now I just need to study and learn better :)