Songs Of Silence

Songs Of Silence

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Attackmack Jun 6, 2024 @ 2:26am
Question on randomness
Im new to this type of game and am working my way through the campaign (balanced).

There have been a few times where ive lost a battle, loaded a save and fought it again only to win it easily without changing the army composition.
The only thing that must have changed is my playing of cards and the randomness of the battle itself.
In at least one of these situations I only had two playable cards and played them pretty much the same, one spawned 3 infantry units and the other I think made dying units possibly explode.

But the difference from defeat to easy win between the two attempts must weight heavily on the uncontrollable randomness during the battle. This seems...A bit much?

Just wanna get some opinions, is this normal for autobattle games, is the game yet unbalanced in this regard or am I simply missing something?
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LuxMiz Jun 6, 2024 @ 3:34am 
It sounds pretty normal to me when it comes to autobattlers with RNG elements. Even if you play the cards around the same time, even the small difference in time can matter a lot like using the power up card before knights hit their targets or after they hit their targets.

Every unit has a certain hit chance when they attack depending on their power vs the target's power. With these amount of unit numbers on field the luck doesn't get to average out fully so you can have higher variance(Like rolling a dice 6 times vs rolling a dice 1000+ times and seeing the results). If your knights gets hit fast enough to die before they dealt a lot of damage that can change the outcome of the battle since in a different scenario they would've killed an enemy squad and moved onto another target and done way more work.

The phoenix revival card has a 10%? Chance to revive a unit, that can be gamechanging if it revived an Honor guard knight compared to a scenario where it didn't.

With these kind of games the most you can do is steer the luck towards your favour so that even if you're unlucky you come out favorable. A lot of small changes can make a huge difference in the end.
Last edited by LuxMiz; Jun 6, 2024 @ 3:36am
Attackmack Jun 6, 2024 @ 3:49am 
Originally posted by LuxMiz:
It sounds pretty normal to me when it comes to autobattlers with RNG elements. Even if you play the cards around the same time, even the small difference in time can matter a lot like using the power up card before knights hit their targets or after they hit their targets.

Every unit has a certain hit chance when they attack depending on their power vs the target's power. With these amount of unit numbers on field the luck doesn't get to average out fully so you can have higher variance(Like rolling a dice 6 times vs rolling a dice 1000+ times and seeing the results). If your knights gets hit fast enough to die before they dealt a lot of damage that can change the outcome of the battle since in a different scenario they would've killed an enemy squad and moved onto another target and done way more work.

The phoenix revival card has a 10%? Chance to revive a unit, that can be gamechanging if it revived an Honor guard knight compared to a scenario where it didn't.

With these kind of games the most you can do is steer the luck towards your favour so that even if you're unlucky you come out favorable. A lot of small changes can make a huge difference in the end.

Thanks for the thorough reply! Good to know at least im playing right, now I just need to study and learn better :)
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