Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ok good but not proffesional , gives us a real keyboard setup
How about you come up with one to help them out instead of whining about it? It's a work in progress and unless you're going to pitch in with idea's check the attitude .
{
"$type": "Microsoft.Xna.Framework.Input.PadConfig, MonoGame.Framework",
"Button_A": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "Button",
"Negative": false
},
"Button_B": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 1,
"Type": "Button",
"Negative": false
},
"Button_X": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 2,
"Type": "Button",
"Negative": false
},
"Button_Y": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 3,
"Type": "Button",
"Negative": false
},
"Button_Back": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 6,
"Type": "Button",
"Negative": false
},
"Button_Start": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 7,
"Type": "Button",
"Negative": false
},
"Button_LB": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 4,
"Type": "Button",
"Negative": false
},
"Button_RB": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 5,
"Type": "Button",
"Negative": false
},
"LeftStick": {
"$type": "Microsoft.Xna.Framework.Input.Stick, MonoGame.Framework",
"Press": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 8,
"Type": "Button",
"Negative": false
},
"X": {
"$type": "Microsoft.Xna.Framework.Input.Axis, MonoGame.Framework",
"Negative": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "Axis",
"Negative": true
},
"Positive": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "Axis",
"Negative": false
},
"Type": "None"
},
"Y": {
"$type": "Microsoft.Xna.Framework.Input.Axis, MonoGame.Framework",
"Negative": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 1,
"Type": "Axis",
"Negative": true
},
"Positive": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 1,
"Type": "Axis",
"Negative": false
},
"Type": "None"
}
},
"RightStick": {
"$type": "Microsoft.Xna.Framework.Input.Stick, MonoGame.Framework",
"Press": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 9,
"Type": "Button",
"Negative": false
},
"X": {
"$type": "Microsoft.Xna.Framework.Input.Axis, MonoGame.Framework",
"Negative": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 4,
"Type": "Axis",
"Negative": true
},
"Positive": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 4,
"Type": "Axis",
"Negative": false
},
"Type": "None"
},
"Y": {
"$type": "Microsoft.Xna.Framework.Input.Axis, MonoGame.Framework",
"Negative": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 3,
"Type": "Axis",
"Negative": true
},
"Positive": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 3,
"Type": "Axis",
"Negative": false
},
"Type": "None"
}
},
"Dpad": {
"$type": "Microsoft.Xna.Framework.Input.DPad, MonoGame.Framework",
"Up": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "PovUp",
"Negative": false
},
"Down": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "PovDown",
"Negative": false
},
"Left": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "PovLeft",
"Negative": false
},
"Right": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 0,
"Type": "PovRight",
"Negative": false
}
},
"LeftTrigger": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 2,
"Type": "Axis",
"Negative": false
},
"RightTrigger": {
"$type": "Microsoft.Xna.Framework.Input.Input, MonoGame.Framework",
"ID": 2,
"Type": "Axis",
"Negative": true
},
"ButtonType": "XBOX"
}
it was a remark.
yes this game is in early access but it need a keyboard setup, else how will you bind special key like right control and so on ? at the end we need a finished product and we do not have to use notepad for key setting