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For both knife proficiencies I ended up buying and reselling one of the knives that required brass since I had that in abundance.
I'm pretty sure that even if you buy everything there is, you're still a couple of parts short for certain proficiencies (without buying and reselling stuff).
Either way, I predict that you're short of a couple of materials that you think you had in abundance but oh noes, almost every item requires it!
My psychic powers tell me that those materials include steel and polymer.
If you want some farming tips from my little black book:
steel: Go run "Clear For Landing" with hoarder mod and kill every Boomerang Billy.
polymer: I don't have a good one for this one. Polymer drops from shield guys but haven't come accross good spots for them. What you can do is run "Engineer of War" and kill the shield guys on the way (might be a chest with a polymer aswell). You get guaranteed polymer as a mission reward as posted here. The problem is that you can get from 1 to 5 polymer as a reward so it isn't really stable. There is lithium at the of the run and sulfuric acid in the snails area. You can run the mission in a minute or so.
You can kill Mandrakes for wood.
You can farm copper from the crouching guys in military city.
I think that's all I needed to farm really. All other normal materials drop in such a high abundance.
You don't usually need rare materials in high numbers and they usually can be found in chests of which most locations can be found here.
I completely forgot you could do this.
Chemistry: 10% elemental damage with guns
CQC: 30% damage with knifes
Elemental CQC: 50% elemental damage with knifes
Gun Fu: 5% accuracy
elemental CQC is +20% elemental damage with knives.
I can confirm that weightlifting is -3kg.
Everything else is correct.
Wish there was a better way to unlock these though, building guns isn't particularly hard but you wont have build enough for proficiencys until late game.
It would be cool if you unlocked them depending on your playstyle like for the accuracy one you could complete a mission without missing a bullet or for reload you could always hit green reloads for a mission.
I like the notion of Proficencies levelling up a few times with an increasing effect. Start off with +5% raw damage but every level it goes up 1% up to a maximum of 10%. Not sure how to balance those though.
it nullifies the first negative affect listed in your status window which i think is the first negative effect from bio mod slot 1 (or slot 2 if slot 1 has no negatives, etc)