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It's like somebody handing you a rail gun, and you decide you want to keep using a slingshot.
A character that naturally has those abilities, due to them themself being Aeldari (or their darker Drukari cousin), is what prevents them from using human weapons.
So it is a bit misworded, as its not actually to do with the proficiency, its due to the racial backgrounds that naturally have those proficiencies.
You learned the quirks instead of spending the time on learning a new spear technique.
The gear limitation listed in jivebots' OP is mostly used to restrict who can wear human/elf/astartes armor and wield astartes weapons.
Physiological limitations- humans and elves can't wear eachothers clothing because they **don't fit**, and no normal human will EVER be able to heft a space marine gat.
I do agree aeldari should be able to learn a "human weapon proficiency", but it's not the end of the world. Just feeds into their reputation for arrogance.
but reading the various requisites for them in their descriptions, most of them have a "Must Not Have" requirement which then goes on to list all the various Human Weapon/Gear proficiencies.
Like, what the hell am I supposed to do with the 10 identical copies of Drukhari armor I've got in my inventory?
Finishing Chapter 3 should max you out on cabal rep lmao
sorry for the necro but to make it clear:
You get a story companion who can handle these weapons while not being of the requried species. Said companion was better of using imperial weaponry and could equip both turning the character into a swiss army knife capable of switching to the weapon set best suited for the job mid combat.
As mentioned by others:
The two alien characters you can recruit are the ones who can not equip human gear and the perks are just not well worded.
Yeah and looking at it more, I noticed it specifically says Drukari and Alderi equipment, not proficiency. So when we look more closely at wording, and compare it to Ulfar wearing or not wearing his armor and how that limits certain weapons (your Astartes limitations), it appears that it has to do with that most specifically. Its because those companions wear that type of armor, and that seems to be what is limiting weapon choice, if not the basic race factor itself.
This seems like the most logical thread as to why and specifically how it works.