Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Arwing20 22 de jan. às 0:39
Sniper rifles
Why are they so OP? I equip most of my guys with rifles (apart from Argenta, who I let use her bolters) and use the rest as melee.
Why would I use any other long range weapons when the sniper rifles hit harder and further?
Última edição por Arwing20; 22 de jan. às 0:41
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Exibindo comentários 1630 de 35
Revan619 23 de jan. às 12:19 
Escrito originalmente por Mahou86:
Escrito originalmente por Revan619:
Lets be honest. The game system is entirely designed around turbo boosting and ignoring turn order to 1 turn every combat even on max sliders.

Don't worry, dude. Nobody wants to ruin your RT theorycrafting with cheesy pyro psyker + buff-first-play-later builds.

Im working on that myself. Suggested a lore accurate debuff to psykers. 1% chance to proc perils like Idira's 5%
Gorwe 23 de jan. às 12:31 
Escrito originalmente por Revan619:
Escrito originalmente por Mahou86:

Don't worry, dude. Nobody wants to ruin your RT theorycrafting with cheesy pyro psyker + buff-first-play-later builds.

Im working on that myself. Suggested a lore accurate debuff to psykers. 1% chance to proc perils like Idira's 5%

What do you think about Solid Projectile vs Laser weapons? Let's stick to the topic and discuss Sniper Rifle vs LongLas.
stax 23 de jan. às 12:45 
I think longlas all the way. 30% dodge negation is always useful. Overpenetration is a double-edged sword that can sometimes even hurt you.

On the other hand, the sniper rifle shot sounds better :)
Última edição por stax; 23 de jan. às 12:48
Gorwe 23 de jan. às 13:14 
Escrito originalmente por stax:
I think longlas all the way. 30% dodge negation is always useful. Overpenetration is a double-edged sword that can sometimes even hurt you.

On the other hand, the sniper rifle shot sounds better :)

And you get +2min dmg. Lol. A better compromise would be: "For SP weapons, min dmg = max dmg". As opposed to this waste of a Talent.

LongLas is better by default. And that's just an example of "balance" of this game. It's a far cry from either of their Pathfinders where you could play whatever, honestly. Ok, KM does require the Call mod.
Última edição por Gorwe; 23 de jan. às 13:16
Revan619 23 de jan. às 13:22 
Escrito originalmente por stax:
I think longlas all the way. 30% dodge negation is always useful. Overpenetration is a double-edged sword that can sometimes even hurt you.

On the other hand, the sniper rifle shot sounds better :)

I agree. Early on this is quite good.

It also depends if you are going to go for the high damage human rifles they added in 1.3.

Drukhari ones for deadeye or quickeye

or if you want to up attack economy with wanderer's potent or damage wise with eye of hectacon.
CDI Mario 24 de jan. às 15:10 
im getting twards the end of act 2 and being able to kill 1 enemy a turn is not that good. lets say i guarentee that kill every single turn, Argenta who i speced into heavy weapons is out damaging me every single turn firing like 8-16 shots blowing up normal enemies and shredding large ones while also not being afraid of being in close range of the enemy and being way more versatile.

yea i can kill the enemy 4 miles away but theres like 30 enemies and some of them duplicate. some of those guys are too powerful even for the sniper to one shot and some fights they just spawn the enemies too close and suddenly you cant use the rifle and need to swap.

Snipers arnt that good, it feels like they needed more to do and even then, 1 kill a turn, maybe 2 if the emperor wills it and the enemy lines up.

thats not even mentioning that some maps are just not good for sniping. You cant see 7 squares ahead of you even tho it feels like you should be able to see the enemy.
Última edição por CDI Mario; 24 de jan. às 15:12
Tomkatt 24 de jan. às 21:52 
Escrito originalmente por Revan619:
OP? They have almost no direct support besides a little damage increase from the support class Operative.

Are you in act 1 by any chance before they start vastly dropping off?

Nah, Sniper rifles and las snipers remain useful the entire game. Assassins are monstrous with them and the right choices of skills, and Pasqual as a grand strategist can be mean with one too, though plasma gun is a debatably better choice for him.
Revan619 25 de jan. às 5:12 
Escrito originalmente por CDI Mario:
im getting twards the end of act 2 and being able to kill 1 enemy a turn is not that good. lets say i guarentee that kill every single turn, Argenta who i speced into heavy weapons is out damaging me every single turn firing like 8-16 shots blowing up normal enemies and shredding large ones while also not being afraid of being in close range of the enemy and being way more versatile.

yea i can kill the enemy 4 miles away but theres like 30 enemies and some of them duplicate. some of those guys are too powerful even for the sniper to one shot and some fights they just spawn the enemies too close and suddenly you cant use the rifle and need to swap.

Snipers arnt that good, it feels like they needed more to do and even then, 1 kill a turn, maybe 2 if the emperor wills it and the enemy lines up.

thats not even mentioning that some maps are just not good for sniping. You cant see 7 squares ahead of you even tho it feels like you should be able to see the enemy.

Because that is exactly what snipers are. Support weapons for picking off already weakened enemies that your damage dealers didn't kill this turn.

Assassin is a support damage dealer that does more damage the more missing hp enemies have.

Bounty hunter is a support damage looper that adds a lot of debuffs to their shots.

They aren't doing 10K-20k aoe burst fires that a heavy gunner soldier AM is doing or the 20k aoes of a psyker or 100k turns of a warrior/blade dancer executioner.

They are chipping off that last 500-1000 of the enemy your main damage carry didn't finish off or couldn't reach
Aldaris 25 de jan. às 6:25 
You keep bringing up act 5 examples Revan. Pretty sure everyone is broken by then. Certainly combat is easy for me on start of act 4 on unfair + custom making it harder, and Yrliet is part of that.
riper snifles
Revan619 25 de jan. às 6:50 
Escrito originalmente por Aldaris:
You keep bringing up act 5 examples Revan. Pretty sure everyone is broken by then. Certainly combat is easy for me on start of act 4 on unfair + custom making it harder, and Yrliet is part of that.

A melee character using orchestrate flame is outdamging consistently from act 1. A burst character is consistently out damaging from act 1.

I'm explaining how top end works. But if people are building so unoptimally that act 2-4 a support weapon on support classes are out damaging their carry damage arch-type. Not much else I can do. I can't play the game for them nor do I want to. Just correcting misinformation being pushed.
Última edição por Revan619; 25 de jan. às 6:50
Taifun_Vash 25 de jan. às 7:41 
Escrito originalmente por stax:
I think longlas all the way. 30% dodge negation is always useful. Overpenetration is a double-edged sword that can sometimes even hurt you.

On the other hand, the sniper rifle shot sounds better :)
I prefer Longlas too, the projectil snipers have too little ammunition in most cases. They also work great, but only if you build your character for it and that starts with the right homeworld origin.
It is also a bit sad that you can only get the existus rifle close to the end and it needs Iconoclast.

But starting act 4 as the latest point, your sniper won't reach the numbers your melee, other ranged, or psyker can reach, which is also true.
Última edição por Taifun_Vash; 25 de jan. às 7:52
ToucanSafari 25 de jan. às 10:02 
I think the issue is that people are confusing "what works" with "whats optimal" with "what can get you by" and don't play on max difficulty.
dwarfpcfan 25 de jan. às 10:33 
Snipers are useful all through and Yrlet stayed as part of my core party all through all my finished playthroughs. I just arm her with the eye of Hecaton and she does everything I need her to do.

But yeah burst fire definitely out damages any sniper by late game. Snipers are there not for dps but for targetting far off enemies, debuffs from operative and stuff.

I'm still laughing at the last playthrough I finished where Argenta armed with the Implacable Tempest las gun you get from the Kasballica almost soloed the final boss with a few buffs tossed on her. And this was me who had purposely built her not optimal by running this joke in my head of my RT never forgiving Argenta for missing her shots so much with her starting bolter in chapter 1 that he forced her to use nothing but las guns until the end of the game (which I did, she never touched a bolter again as soon as I got my hands on las guns and the various solid slug assault riffles you get)

That said go to Mc officer santic psyker master tactician always keeps one as a secondary weapon. Master tactician stacking on hammer of the emperor and other damage buffs with the long las can deliver functional damage all the way to the end when you're in situations where you can't just one shot enemies with the OP sanctified staff
Última edição por dwarfpcfan; 25 de jan. às 10:39
Escrito originalmente por dwarfpcfan:
my RT never forgiving Argenta for missing her shots so much with her starting bolter in chapter 1 that he forced her to use nothing but las guns until the end of the game
A true dwarf, I see.
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