Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can do some good voices, gone are the robot voice stuff. This sounds 95% like real ppl.
100%. I always say: "Either go for FULL or NO voiceacting ; in between just feels super awful".
I did, and gave you an answer
That said, I believe there has been and maybe will be more planned VO based off what devs have said. :)
Just not 50 million dollar budget VO. :p
So for me it is more of a how much of each that is important.
Besides the additional immersion, full voice acting does in fact have a practical effect: It forces the writers to write snappier, than to have characters drone on forever saying something in a dozen sentences, that could easily have been written in half a dozen.