Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Act One's ending is stupid
[Story spoilers for the whole game obviously]

After finishing the game and expecting Act1 to finally make some sense I gotta say, what a handwavey way to explain away and ignore that chapter's gaping plotholes.

First of all it makes absolutely 0 sense for Aurora to want to destroy the fusion reactor and kill everyone on the planet as a first course of action.

Literally HOURS later its shown the Final Dawn cult had the ability to near instantaneously take full control of the entire planet. If they could seemingly at will initiate a full takeover why waste forces on a mission that is not only going to prevent them from turning the planet into a daemon world but also kill everyone in a pointless mass suicide? They were literally already winning before you arrived.

I thought the devs were cooking something I just wasn't understanding at the time when I decided not to do what the cult seemingly wanted by blowing up the reactor/planet. Blowing it up was literally their priority 1 earlier. Why would I just do it for them now? The only logical explanation was blowing up the "Miraculous Fusion Reactor" somehow played into their plans and that you should rescue it from the planet to stop them from trying to blow it up again for whatever reason.

NOPE. That was the WRONG option. You get ♥♥♥♥ talked by Heinrix for being so stupid as to not blow it up and try to rescue people who are already on a DEAD world. He literally just saw the Drukhari steal the sun. If you blow up the reactor or not the planet is absolutely not going to be livable for anything in the very near future.

Of course this gets disregarded later with a final ending slide says an evil gravitational warp anomaly keeps Rykad Minoris from becoming unstable. What? Is the warp anomaly also a sun? Rykad Minoris needs heat. If they want to make a daemon world in -455°F I'd say that's pretty much a good thing. Its at least kind of hinted at that you can make a chaos sun later on with the Heinrix companion quest but that's not at all apparent to either you or Heinrix at the time so his reaction is beyond stupid.

For acting logically and giving the writing more credit than it deserved you get scolded by Heinrix in front of your whole deck crew like you're a moron, a lovely willpower debuff for about half the game, and an ending that goes "haha you screwed up so Rykad Minoris remains a hell world forever" in exchange for nadda. You get some iconoclast points for rescuing the civilians but nothing for the reactor except the most, hands down, boring ending slide of them all that says it goes on to just power some ship.

Like I don't even care it gets revealed the Drukhari only stole the sun to screw with Henrix and Calcazar. Somehow of all the explanations that you get about the act1 finale that's actually the least idiotic which says a lot because they could have just killed him and you, a high value target rouge trader but the usually bloodthirsty and hyper aggressive drukhari were suddenly just uncharacteristically cool with showing up, stealing a sun and not torturing anyone.

The rest of the game is fine but for some reason act1 feels like nobody knew what they were doing with it when they wrote it.
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Showing 1-15 of 30 comments
Riblion Jan 5 @ 7:22pm 
Do you really think that warming up a planet using power of warp is of any difficulty for demons? If they can create gravitational fields to keep it in one place surely they can warm it up. Besides, if you played act 4 carefully you should know that there is literally chaos ritual for creating a star. Yes, it hardly makes sense but that's warhammer we are talking about.
Seems like a lot of hoops to jump through for a planet you care so little about that you would rather blow it up than conquer it. Unless there's some easy magic trick that unblows up a planet too.
LeftPaw Jan 5 @ 9:23pm 
One thing I learned early on in the game was, it was good on a personal hero level, a lot of the story asks the player to just go with it. It leaves a lot hanging out in the wind, contradictions and wtf moments. Unfortunately they tend to push this even further as the game progresses, maybe a little to far, approaching the realms of stupid.
In the games defence for all of it's shortcomings it is still entertaining.
Last edited by LeftPaw; Jan 5 @ 9:25pm
Shahadem Jan 5 @ 10:33pm 
Nah.

The biggest issue by far is the claim that the star was forced into the warp by aliens who the game claims refuse to use warp technology. UM WHAT!?

1) The size and mass of a star is simply too large for those aliens to have shifted the entire thing into the warp. The devs even got the scale wrong.

Here is a video of the Earth getting blown up. Notice the size of the Earth compared to the spaceships and the massive number of spaceships involved in blowing up the Earth.

https://youtu.be/Cp3Fx0d-eJQ?si=AQZJxiohmQb1Dw8s

A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates? Get the F out of here with that nonsense.

2) If the aliens hate the warp then how the F did they develop technology to move entire stars into it?


But there are other problems too. If the planet has no star then everyone on the planet would die from exposure in short order.

A third problem is that the fusion plant is TINY. Shooting that TINY fusion plant is not going to do bugger all to the atmosphere. And even if it did it would take MONTHS TO YEARS to really have a long term deleterious effect (but it wouldn't because the fusion plant is TINY). The lack of a star is a far larger detriment to the survival of the people on the surface than shooting that TINY fusion plant. A fusion plant SO TINY that you can EASILY fit the entire thing onto a SHUTTLE. A SHUTTLE.

That is also leaving aside the massive problem of the small number of cultists compared to the size of the planet. Somehow even though you killed all the cultists which still wouldn't have had time to spread outside the capital city they are able to INSTANTLY give the entire planet to a demon? That don't make no sense.

Other problems are the tiny size of the player's ship. The Von Valencia are established Rogue Traders with a history spreading back at least centuries and many planets under their control. They should have an entire navy and their personal flagship should at least be a CRUISER. The flagship being a frigate makes no bloody sense other than the fact that the developers don't want the player to have nice things.

Warhammer is one of those series where the people writing it have zero grasp of logistics, scale or just basic logic. You have to basically turn your brain off and set in place procedures to keep it from turning back on.
Last edited by Shahadem; Jan 5 @ 10:39pm
anaris Jan 5 @ 10:43pm 
Originally posted by Shahadem:
A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates?

there are canonical ways to do this using a single ship (or anywhere else you can stand to operate a man-sized device). Eldar are just better than you.
Riblion Jan 5 @ 11:35pm 
Originally posted by Shahadem:
Nah.

The biggest issue by far is the claim that the star was forced into the warp by aliens who the game claims refuse to use warp technology. UM WHAT!?

1) The size and mass of a star is simply too large for those aliens to have shifted the entire thing into the warp. The devs even got the scale wrong.

Here is a video of the Earth getting blown up. Notice the size of the Earth compared to the spaceships and the massive number of spaceships involved in blowing up the Earth.

https://youtu.be/Cp3Fx0d-eJQ?si=AQZJxiohmQb1Dw8s

A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates? Get the F out of here with that nonsense.

2) If the aliens hate the warp then how the F did they develop technology to move entire stars into it?


But there are other problems too. If the planet has no star then everyone on the planet would die from exposure in short order.

A third problem is that the fusion plant is TINY. Shooting that TINY fusion plant is not going to do bugger all to the atmosphere. And even if it did it would take MONTHS TO YEARS to really have a long term deleterious effect (but it wouldn't because the fusion plant is TINY). The lack of a star is a far larger detriment to the survival of the people on the surface than shooting that TINY fusion plant. A fusion plant SO TINY that you can EASILY fit the entire thing onto a SHUTTLE. A SHUTTLE.

That is also leaving aside the massive problem of the small number of cultists compared to the size of the planet. Somehow even though you killed all the cultists which still wouldn't have had time to spread outside the capital city they are able to INSTANTLY give the entire planet to a demon? That don't make no sense.

Other problems are the tiny size of the player's ship. The Von Valencia are established Rogue Traders with a history spreading back at least centuries and many planets under their control. They should have an entire navy and their personal flagship should at least be a CRUISER. The flagship being a frigate makes no bloody sense other than the fact that the developers don't want the player to have nice things.

Warhammer is one of those series where the people writing it have zero grasp of logistics, scale or just basic logic. You have to basically turn your brain off and set in place procedures to keep it from turning back on.
Most of your confusion wouldnt happen if you actually bothered to read the lore or atleast ingame dialogs
BlueBangkok Jan 6 @ 12:26am 
If you think this is "stupid", then wait for Acts III -- V, the narrative takes a real nose dive there (as in all owlcat games, actually). First two acts are great and are easily the highlight of this game.
Revan619 Jan 6 @ 12:53am 
The act 3, 4 and 5 reveals put it into perspective
Azure Jan 6 @ 1:05am 
Originally posted by Riblion:
Most of your confusion wouldnt happen if you actually bothered to read the lore or atleast ingame dialogs

First time i played it a lot didn't make much sense till the send playthru where i read much more of the dialogue (first time i was playing while unwell which was unwise for a number of reasons)
LeftPaw Jan 6 @ 1:16am 
Originally posted by BlueBangkok:
If you think this is "stupid", then wait for Acts III -- V, the narrative takes a real nose dive there (as in all owlcat games, actually). First two acts are great and are easily the highlight of this game.

As is the case with most games and books.
It takes the best of the best, the absolute elite of writers to create a story with a good beginning, middle and end to a story. Most writers/ authors stall at the second hurdle, some at the third, but very few win the race.
Last edited by LeftPaw; Jan 6 @ 1:18am
Originally posted by Shahadem:
Nah.

The biggest issue by far is the claim that the star was forced into the warp by aliens who the game claims refuse to use warp technology. UM WHAT!?

1) The size and mass of a star is simply too large for those aliens to have shifted the entire thing into the warp. The devs even got the scale wrong.

Here is a video of the Earth getting blown up. Notice the size of the Earth compared to the spaceships and the massive number of spaceships involved in blowing up the Earth.

https://youtu.be/Cp3Fx0d-eJQ?si=AQZJxiohmQb1Dw8s

A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates? Get the F out of here with that nonsense.

2) If the aliens hate the warp then how the F did they develop technology to move entire stars into it?


But there are other problems too. If the planet has no star then everyone on the planet would die from exposure in short order.

A third problem is that the fusion plant is TINY. Shooting that TINY fusion plant is not going to do bugger all to the atmosphere. And even if it did it would take MONTHS TO YEARS to really have a long term deleterious effect (but it wouldn't because the fusion plant is TINY). The lack of a star is a far larger detriment to the survival of the people on the surface than shooting that TINY fusion plant. A fusion plant SO TINY that you can EASILY fit the entire thing onto a SHUTTLE. A SHUTTLE.

That is also leaving aside the massive problem of the small number of cultists compared to the size of the planet. Somehow even though you killed all the cultists which still wouldn't have had time to spread outside the capital city they are able to INSTANTLY give the entire planet to a demon? That don't make no sense.

Other problems are the tiny size of the player's ship. The Von Valencia are established Rogue Traders with a history spreading back at least centuries and many planets under their control. They should have an entire navy and their personal flagship should at least be a CRUISER. The flagship being a frigate makes no bloody sense other than the fact that the developers don't want the player to have nice things.

Warhammer is one of those series where the people writing it have zero grasp of logistics, scale or just basic logic. You have to basically turn your brain off and set in place procedures to keep it from turning back on.
I don't care much about the scale but the simple fact people are just stealing suns and wiping out billions of people, making worlds uninhabitable and powering their own little projects seemingly at will with barely any investment is just disgusting power scaling.

They can just swoop in from space in an instant, do a thing and leave doing what is the most overpowered apocalyptic type of ability to have. Forget the Tyrannids devouring all organic matter on a planet or Chaos cracking Cadia by slamming a giant ship into it. That's all baby stuff. Stealing a sun is simultaneously the most effective method at exterminating another race we've seen and its also apparently the easiest.

I hate it.
Originally posted by Shahadem:
Nah.

The biggest issue by far is the claim that the star was forced into the warp by aliens who the game claims refuse to use warp technology. UM WHAT!?

1) The size and mass of a star is simply too large for those aliens to have shifted the entire thing into the warp. The devs even got the scale wrong.

Here is a video of the Earth getting blown up. Notice the size of the Earth compared to the spaceships and the massive number of spaceships involved in blowing up the Earth.

https://youtu.be/Cp3Fx0d-eJQ?si=AQZJxiohmQb1Dw8s

A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates? Get the F out of here with that nonsense.

2) If the aliens hate the warp then how the F did they develop technology to move entire stars into it?


But there are other problems too. If the planet has no star then everyone on the planet would die from exposure in short order.

A third problem is that the fusion plant is TINY. Shooting that TINY fusion plant is not going to do bugger all to the atmosphere. And even if it did it would take MONTHS TO YEARS to really have a long term deleterious effect (but it wouldn't because the fusion plant is TINY). The lack of a star is a far larger detriment to the survival of the people on the surface than shooting that TINY fusion plant. A fusion plant SO TINY that you can EASILY fit the entire thing onto a SHUTTLE. A SHUTTLE.

That is also leaving aside the massive problem of the small number of cultists compared to the size of the planet. Somehow even though you killed all the cultists which still wouldn't have had time to spread outside the capital city they are able to INSTANTLY give the entire planet to a demon? That don't make no sense.

Other problems are the tiny size of the player's ship. The Von Valencia are established Rogue Traders with a history spreading back at least centuries and many planets under their control. They should have an entire navy and their personal flagship should at least be a CRUISER. The flagship being a frigate makes no bloody sense other than the fact that the developers don't want the player to have nice things.

Warhammer is one of those series where the people writing it have zero grasp of logistics, scale or just basic logic. You have to basically turn your brain off and set in place procedures to keep it from turning back on.

If you think that's the first time the Drukhari have just stolen a star, I've got bad news for you
Originally posted by Bukkacracy:
Originally posted by Shahadem:
Nah.

The biggest issue by far is the claim that the star was forced into the warp by aliens who the game claims refuse to use warp technology. UM WHAT!?

1) The size and mass of a star is simply too large for those aliens to have shifted the entire thing into the warp. The devs even got the scale wrong.

Here is a video of the Earth getting blown up. Notice the size of the Earth compared to the spaceships and the massive number of spaceships involved in blowing up the Earth.

https://youtu.be/Cp3Fx0d-eJQ?si=AQZJxiohmQb1Dw8s

A star is MUCH MUCH MUCH bigger than the Earth but the aliens shifted the whole star into the warp using just a dozen or so frigates? Get the F out of here with that nonsense.

2) If the aliens hate the warp then how the F did they develop technology to move entire stars into it?


But there are other problems too. If the planet has no star then everyone on the planet would die from exposure in short order.

A third problem is that the fusion plant is TINY. Shooting that TINY fusion plant is not going to do bugger all to the atmosphere. And even if it did it would take MONTHS TO YEARS to really have a long term deleterious effect (but it wouldn't because the fusion plant is TINY). The lack of a star is a far larger detriment to the survival of the people on the surface than shooting that TINY fusion plant. A fusion plant SO TINY that you can EASILY fit the entire thing onto a SHUTTLE. A SHUTTLE.

That is also leaving aside the massive problem of the small number of cultists compared to the size of the planet. Somehow even though you killed all the cultists which still wouldn't have had time to spread outside the capital city they are able to INSTANTLY give the entire planet to a demon? That don't make no sense.

Other problems are the tiny size of the player's ship. The Von Valencia are established Rogue Traders with a history spreading back at least centuries and many planets under their control. They should have an entire navy and their personal flagship should at least be a CRUISER. The flagship being a frigate makes no bloody sense other than the fact that the developers don't want the player to have nice things.

Warhammer is one of those series where the people writing it have zero grasp of logistics, scale or just basic logic. You have to basically turn your brain off and set in place procedures to keep it from turning back on.
I don't care much about the scale but the simple fact people are just stealing suns and wiping out billions of people, making worlds uninhabitable and powering their own little projects seemingly at will with barely any investment is just disgusting power scaling.

They can just swoop in from space in an instant, do a thing and leave doing what is the most overpowered apocalyptic type of ability to have. Forget the Tyrannids devouring all organic matter on a planet or Chaos cracking Cadia by slamming a giant ship into it. That's all baby stuff. Stealing a sun is simultaneously the most effective method at exterminating another race we've seen and its also apparently the easiest.

I hate it.

Lol except if the Drukhari killed all life in the galaxy they too would die. They're reliant on realspace raids to not go extinct. There would be no gain for them to just go around stealing stars willy-nilly. If you actually knew the lore of the Drukhari, you wouldnt be complaining.
anaris Jan 6 @ 9:15am 
this isn't new lol commorragh has been lit by stolen suns since it was first created in 3rd edition
anaris Jan 6 @ 9:18am 
also just so we're clear the shuttle used for lifting the rykad minoris fusion plant is not the one you fly in, it's a Mechanicus Lifter Barge, which are so large they have to be specially prepared to enter gravity wells
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Date Posted: Jan 5 @ 6:53pm
Posts: 30