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I actually don't think the classes are OP at all and most talents seem to be fine. Things that stacks seem to be OP but only so when you get into absurd amounts of AP and bonus rounds.
The game needs more limitation, atleast on higher difficulty. Something that BG3 did would be awesome. A extra difficulty with diffferent rules would make the game way more strategic and ejoyable for players like me, which is something Owlcat was known for as their Pathfinder games are something completly else than RT. Some rules like no more than 1 bonus round for each party member (including officer ulti), a stack maximum for everything (also versatility) and giving some enemies (exspecially bosses) more hp would be a good start.
I think there are just too many problems making the game is so easy that it gets laughable later on. I will definitly play another time just so for the DLCs. If the difficulty wont change however, I will have to play as a 4 man party or so.
This feels more like a punishment than freedom of choice, for example I want to be able to build a good soldier arch-militant, but I also don't want to obliterate the entire enemy team before the first turn ends, which leads me to needing to personally handicap my characters or play style just to find some measure of enjoyment.
You'd think a game like this would be much easier to balance than a game like WOTR, but I feel like Wrath is more balanced half the time.
EDIT: Another large culprit for the balance issues are the extra turns, the turn economy singlehandedly messes up any level of balance this game could of had, especially since many archetypes build stacks of whatever when they attack or kill, more turns allow them to build everything faster which offers such a large boost to power that it's impossible to balance around it. If they make another game with this system, they should not include extra attack turns, of any kind.
They are considering a brutal mode where player action economy abuse will be toned down much like bg3 honour mode
More to the original point, I was under the impression that if you don't overwhelm the enemy with damage and battlefield-control abilities, then they will quickly do so to you.
The easiest way to make the game harder is to just remove the heroic acts from the game they more or less break it. If they do remove them heroic acts then they will have a chance at balancing the game before that not a chance.
My main char is an arch militant but you could do this with Argenta, Ulfar or however else I could even choose Jae, which can do like a couple thousand in a round btw. You just need 1 carry character 1 officer grand strategist and 1 biomancer. I used Cassia as she's also the ONLY char with navigator power which is nothing else then having an additional unique spell caster class (more CC debuff focus with dmg which is ultra amazing). Heinrix is my biomancer but also specced as an assassin (a vangurad buffer heinrix could be better for this but I wanted my inquisitor/interrogator assassine) which makes the combo goes:
Cassia acts first, buffs carry, makes him do extra turn. His extra turn dmg + her spells give enough momentum for officer ult (actually by act 4/5 cassia can simply activate a ring item/+ amulet and ulti way earlier/right away). Biomancer turns is next thanks to an act 4 ring which adds the grand strategist passive. He buffs carry more and gives him with biomancer last spell extra turn. Within this time I generate enough momentum to activate at least one if not both ultimates with my carry. Then Heinrix actuall turn is ready and he can dance trough the rest. Everything is dead by now or so badly wounded that I could just auto shoot with my other 3 members waiting and my main char still didn't made his actual turn...The end
I can't agree more. BG3 was a cakewalk aswell, played it first time blind on honor mode. RT started on hard but restarted after act 1 this time on unfair. I even played a littel bit of act 4 on "extrem" all sliders to the max, which interestingly made the fighting go longer but not harder. I had to debuff more and CC, but thats already done by the other 3 members in my group already.
Well thats a reason why I made my Jae a vanguard and other things. My party is basicly immortal, like literally. I have somewhere around 200 temporary hp (on EVERY party member) since act 3 at the start of the combat only cuz of an amulet that Jae wears. + maybe all the other talents and skills I use but that thing alone makes easy 100+
So you can also make your party tanky. This is also super easy as everyone is somewhat already a tank, don't wanna mention my 200 hp 160% dodge unbuffed Cassia...
Skills checks were not an issue after I took Jae. She can carry so many skill by her own that for a long time she even did all the tech test not Pascal :P
But yeah I often switched rings for +skill at certain areas, but not always. The only thing that hurted my play trough so far (I'm quite literally before the end fight) in terms of skills checks was learning a ceratin xeno language in act 5...
But if you are not then it can be a bit of a slog.
Note: The above depends on party makeup, build, how you play the game and if you have the first DLC.
Well, relatively recently, the developers conducted a survey about difficult, maybe they will do something about it.
I remember that was rather stupid, the final boss had it's max HP debuffed by something like 60% and some stats nuked to 1 (yes, one) while my main character had all stats over 200+, In my playthrough that was one of the worst sources of unbalance.