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If you want to deal big direct damage fire without a setup, there is a nice staff power iirc. but the psyker powers themselves (without combo) were not that impressive. However my info might be a bit outdated: the base damage for void burn was increased in the big patch, it used to be far lower in earlier versions and is supposed to be decent earlier now...
But pyro can reinforce that playstyle for sure. It has some cool passives as well as molten beam.
The reason you see so many builds around melee pyro is that the new DLC released with 2 new melee archetypes, one of which was tailor made for pyro melee, it's the new thing.
The best archetype for pyro blaster is Soldier, the ability to allow for 2 attacks is almost essential. The level 4 psy rating boost is mandatory to not be weak for early game damage is calculated based on it. After that the first ability needs to be firestorm.
At this point you cast ignite on a tough target and then cast firestorm on them for a massive area of effect targeting everyone around them.
If you want further details look into CRPGBRO's recent god psyker build. Although it may be too overtuned, so if you don't want to break the game, use it for ideas and don't copy it completely, I would avoid using Sanctic staff, not like you need it. Arch-militant as your second archetype is more fun in my opinion.
I imagine that in some fights psykers are not all that great. I am thinking about those where you have barriers between psyker and targets or other circumstances that prevent fireballs from burning everyone. There are also warp manifestations which can ruin your day.
it is also just the strongest psyker discipline in general...
https://youtu.be/wvx9B9e4j0Q?si=vMgSIswv2pC6UFEU
but on the plus side, they buffed pyro psykers so now it feels actually usefull/powerful