Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Droolguy Nov 23, 2024 @ 6:12pm
Aurora fight.
Wow, this fights design is ♥♥♥♥♥♥.

First round he reliably downs 1-3 members of my party.

I have even scattered them as far away as possible, he managed to burst down two of them from over ten cells away.

The boltor damage is straight up broken on this guy making the fight a total cheese fest where you just save scum over and over hoping he misses enough you can get someone in melee range.

No joke, Kibella rocking the highest damage one handers in the game up to that point when she gets into range does between zero and four damage a hit.

This game has been out forever so I don't expect this to change, and I am sure some fanbois will come to try and roast me, ♥♥♥♥ em, bring it on, this fights design is completely indefensible without resorting to some metagaming "you should have built your party around beating this one specific boss you didn't even know was coming" BS.
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Showing 1-9 of 9 comments
Droolguy Nov 23, 2024 @ 6:49pm 
Beat him, reliably, the trick is to cheese him (unshockingly you've got to abuse game mechanics).

Step 1. Position all characters at the edge of the platform furthest from where the sniper spawns, he can't shoot them there and he's scripted to never move it looks like.

Step 2. Pray Aurora doesn't down more than one person on his first attack (beat him a few times with him immediately downing one party member, two is sketchy and I would just re-roll)

Step 3. Bait him over to the railing to attack any of your party members, just get someone close to him and thwap him with anything.

Step 4. Completely surround him so that he can not move more than 1 square in any direction. Pile everyone on him, even your backline psykers (just keep them 1 square away to not incur attacks of opportunity).

Step 5. Just dump damage on him and heal spam every single round, entirely ignore adds.

Step 6. When the cutscene arbitrarily saves him, move all your characters back against the railing, and kill any adds that are in range.

Step 7. So far every time I have fought him he pulls his sword back out and charges back into the group after the cutscene is over on his turn, just repeat step 4.

It's not fun at all and is completely cheese, but does work.
basilabdef Nov 23, 2024 @ 7:19pm 
You have to stack buff/sdebuffs against harder enemies. I agree it can be hard in that fight if his initiative roll beats yours and he guns down your psykers before they can act or even get into cover, but otherwise, he's not too difficult. I found the sniper in that fight to be more dangerous than he was after the first turn.

Are you playing on unfair? Maybe that's why.
Droolguy Nov 23, 2024 @ 7:38pm 
Originally posted by basilabdef:
You have to stack buff/sdebuffs against harder enemies. I agree it can be hard in that fight if his initiative roll beats yours and he guns down your psykers before they can act or even get into cover, but otherwise, he's not too difficult. I found the sniper in that fight to be more dangerous than he was after the first turn.

Are you playing on unfair? Maybe that's why.

That's what I really don't like about this fight, is that the whole fight hinges on preventing him from using his ranged attack at all because it's damage potential is just too high, and a roll of the dice when the fight starts.

The sniper was definitely a pain, reliably hitting for 20+ damage every round, until I found a spot he physically couldn't attack which allowed me to clean the whole battlefield and then hit him with everyone at once.

I bumped the difficulty down to daring, unfair was simply... unfun to me, daring is sometimes too easy, but I run into less "what the hell" spikes in difficulty like the Aurora fight.
Revan619 Nov 24, 2024 @ 6:13am 
Alternatively just run in and beat him down. Since the DLC you can hit level 16 so he is a push over. There is also the fact you can just tank through his initial attack then bully him.
https://youtu.be/mdyL2Wb3QwY?si=6foxR80m_sFT58OC

Having cassia or a RT grand strategist makes this fight a joke
anaris Nov 24, 2024 @ 7:36am 
your build needs work.
LazerKarate8 Nov 24, 2024 @ 7:54am 
That first Chaos Space Marine fight was a joke. I went into this game blind so when Aurora appeared I thought I was screwed. "OH crap, it's a space marine. Welp, my team is dead." I thought he'd be tossing my guys around like rag dolls.

LOL, nope. By the third turn he was gunned down and fell flat on his face on the stairs running away. I just started laughing... "What, that's it?"

Just wait until you get to the end boss in Act 3. Then you'll curse the bull ♥♥♥♥ game balance.
carnivaldiablo Nov 24, 2024 @ 8:45am 
Keep in mind this fight used to be much worse when the game was released.

Try making Cassia and Pasqual "Grand Strategists" for their second archeypes. Now you have have 2 characters that always go first and have 3 zero AP buffs between them (the combat zones).

If you're struggling a properly built Officer + Grand Strategist could likely carry a poorly optimised team for the entire game at core difficulty
anaris Nov 24, 2024 @ 10:15am 
Originally posted by LazerKarate8:
Just wait until you get to the end boss in Act 3. Then you'll curse the bull ♥♥♥♥ game balance.
your build needs work.
Revan619 Nov 24, 2024 @ 10:56am 
Aurora was only a challenge in 1.2 as they made him more aggressive than 1.0. However once the DLC dropped he became a joke again.

Everything after him is an easy faceroll.

If your build doesnt need work.
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Date Posted: Nov 23, 2024 @ 6:12pm
Posts: 9