Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Step 1. Position all characters at the edge of the platform furthest from where the sniper spawns, he can't shoot them there and he's scripted to never move it looks like.
Step 2. Pray Aurora doesn't down more than one person on his first attack (beat him a few times with him immediately downing one party member, two is sketchy and I would just re-roll)
Step 3. Bait him over to the railing to attack any of your party members, just get someone close to him and thwap him with anything.
Step 4. Completely surround him so that he can not move more than 1 square in any direction. Pile everyone on him, even your backline psykers (just keep them 1 square away to not incur attacks of opportunity).
Step 5. Just dump damage on him and heal spam every single round, entirely ignore adds.
Step 6. When the cutscene arbitrarily saves him, move all your characters back against the railing, and kill any adds that are in range.
Step 7. So far every time I have fought him he pulls his sword back out and charges back into the group after the cutscene is over on his turn, just repeat step 4.
It's not fun at all and is completely cheese, but does work.
Are you playing on unfair? Maybe that's why.
That's what I really don't like about this fight, is that the whole fight hinges on preventing him from using his ranged attack at all because it's damage potential is just too high, and a roll of the dice when the fight starts.
The sniper was definitely a pain, reliably hitting for 20+ damage every round, until I found a spot he physically couldn't attack which allowed me to clean the whole battlefield and then hit him with everyone at once.
I bumped the difficulty down to daring, unfair was simply... unfun to me, daring is sometimes too easy, but I run into less "what the hell" spikes in difficulty like the Aurora fight.
https://youtu.be/mdyL2Wb3QwY?si=6foxR80m_sFT58OC
Having cassia or a RT grand strategist makes this fight a joke
LOL, nope. By the third turn he was gunned down and fell flat on his face on the stairs running away. I just started laughing... "What, that's it?"
Just wait until you get to the end boss in Act 3. Then you'll curse the bull ♥♥♥♥ game balance.
Try making Cassia and Pasqual "Grand Strategists" for their second archeypes. Now you have have 2 characters that always go first and have 3 zero AP buffs between them (the combat zones).
If you're struggling a properly built Officer + Grand Strategist could likely carry a poorly optimised team for the entire game at core difficulty
Everything after him is an easy faceroll.
If your build doesnt need work.