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And of course veil fixes itself passively by 1 point each turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3297238463
It says that the first power INCREASES the veil degradation by 2 points less (in other words, it causes 2 points less damage to veil), and if this would cause the veil degradation to less than zero, veil degradation is DECREASED by 1 (in other words, it fixes the veil by 1 point).
The second part of the sentence just ensures that veil is never fixed by more than 1 point, even if the negative value would be 100.
Mend Reality with a high level infusing staff and Under my Protection/Veil of Protection... need I say more?
More like, not using Cassia since she's always been overpowered. So kinda sketchy on her abilities :)
What's weird to me is that Cassia's Navigator ability should also trigger the Warp, I hope they add that later on, would make Cassia less OP for sure.