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Yes, they share some common ideas of "alien monster" but IMHO quite different.
you can also make that fight pretty underwhelming with enough mobility, had all the lights on by the end of the first round.
I think the encounter is fine, disappointing that it only was three.. it just seem to me like so much time wasted for that tiny outcome
(first I wrote "outcum"... .. I'll just disappear ashmed)
You do realize that the people who make models and animators don't fix bugs? It's not like there are five people who do everything in the game. It's either an animator animates something, or he is sitting on his ass. So the people who were modelling, animating and level designing this encounter were not tasked with it istead of bug fixing, it was either that level and enemies or some other content.
3 weak ass genestealers tripping on their own feet while at the same time... Holding knives ? When they can cleave through power armor with their claws ? :D
Yeah that kinda sounds like parody to me xD Seriously I laughed my ass out when the first genestealer tripped and fell like a bad silent movie from the 1920s.
Though... I don't know if it's voluntary parody of space hulk to take a piss at the blood angels, or if it's badly designed. But the knives, come on, knives ? :D It has to be a parody
Yes, Genestealer with butter knife in hands would be an easter egg indeed.
yes, I meant releasing/creating Genestealers when there's less workload on the team You still need programmers to implement them into the game and that time could be very well spent on bugfixing before the release.
Although. thinking about it. Depends how their sdk or how you can call it works. If it similiar to Bethesda games, you don't need exactly a programmer or similiar.
ah
nevermind