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Αναφορά προβλήματος μετάφρασης
Oh boy, that's heresy right there, my man.
Age of Sigmar is so bad that GW is bringing back the Old World, nuff said. [/quote]
they're re-releasing because they smell money, same reason they're doing Heresy. People want the old models/ruleset and are willing to pay for updated models and slightly tweaked rules. Not because AoS is bad, AoS is going gangbusters right now.
Or call malice to the entire planet, so yeah your team is not that simple, but the computer game balance is different from what's written in the books because they usually feature some Astartes heroes, and like others mentioned usually contradict even with their own content.
However once you get to the manufactorum, I was running around with melta guns, an inferno pistol, my rogue trader was proficient with plasma pistols and guns. Yes, Astartes are supposed to be walking tanks. But a plasma gun to the face will kill one without much effort.
To some extent, there is a mismatch between any levelling/progression system and the concepts (i.e. if the reality I'm talking about in the last paragraph were represented down to the builds, you'd probably be already well into your second archetype when you start the game, with a lot more tricks and toys out of the gate). But if you're willing to suspend disbelief to get over that hump, in terms of your characters as depicted story wise, it's not inconceivable that your team could take down a lone Space/Chaos Marine.
2. Do not forget that you're not some random dude. You're a rogue trader which have powers that are unimaginable for the normal human. Even you yourself kill 20-30 dudes in regular battles with powers far above regular guardsman. A troop of drukhari can take down a single space marine easily.
3. From the TTRPG a rogue trader has 5000 exp at the start and a space marine has 13000 exp at the start in the following book. So a basic no name unexperienced space marine should be about 2-3 times as strong as your basic unexperienced rogue trader.
4. There are differences in space marine power levels. Are you a regular space marine? You can die to a single big ork. Are you a named space marine? You can destroy hoards of orks while half asleep.
5. Let's talk argenta because sisters of battle do hunt heretic astartes. 5 sisters of battle with power armour and full equipment can kill a single space marine very reasonably.
Conclusion
Space marines are nerfed a bit for game balance but your team is actually very very strong too.
He was a candidate to become one. Theodora was scouting for an heir to inherit her position. Lucky for us, she died early on, and our only rival who was currently present got turned into a Chaos Spawn.
Space Marines are incredibly powerful, but they are far and away from being invincible.
Drukhari Harlequins make the Space Marines look like Imperial Guardsmen by comparison. While the Eversor Assassins utilized by the Ecclesiarchy are dangerous enough to make even the Space Marines have an "oh ♥♥♥♥!" moment when they encounter one.
Space Marines were not the most dangerous soldiers that the Emperor could produce. They were just the most dangerous soldiers that the Emperor could mass produce. The Custodes that guard the palace and golden throne are supposed to be way more powerful, as were the Thunder Warriors who served as early prototypes for the Astartes who came later.
Of course in a PC game or even the tabletop it's difficult to live up to the books in terms of enemy numbers. Compare the Space Marine game where it is more like in the books, where a single marine slaughters hordes of orks (a bit too many, but still) to other games with quite different ratios.
I thought Bolter rounds were effectively an automatic RPG launcher?
Considering that you and your retinue are elites (Your character is accomplished, Abelard is a high ranking navy officer, Agentina is a Sister of Battle, Pasqal is a high ranking Mechanicus, etc.) then the relative "weakness" of space marines is roughly in line with what should be expected.
Space marine could block shots from some weaker weapons just by rolling _3_ or higher on 2 dice. You'd have to roll snake eyes, double 1's to take damage. Back then space marines were gods.
Then they reduced it to a single 6 sided die. And space marines died like flies when 40 imperial guardsman shot at them. Power armor blocked shots on a 3+, but eventually you'd roll 1's and 2's, and die. No bell curve to soften the chances.
But, you want to see what space marines are actually capable of, try watching a 5 part series of short videos called "Astartes" by Syama Pedersen.
Very nice CGI, and it shows what space marines could do. 5 marines board an _entire space ship_ full of heretics, and just slaughter everyone. Some marines have decades, or centuries, of fighting experience. And they're wearing literally the best armor the human race can make. The videos show what marines _should_ be, in the lore at least.