Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At any rate, I had already saved after losing her.
And all the auto saves did, too.
Guess I don't get to cross breed the rogue trader dynasty with the super powerful mutant on this playthrough.
I'm irritated, because she was one of my most powerful glass cannons. She couldn't take a beating, but she could nuke half an enemy engagement with that third eye of hers.
Picking the heretic option kills them permanently lmao.
Silly heretic.
I want to go Heretic route first. Didn't expect them to take the person who's responsible for allowing my ship to navigate the warp.
-----------------
Speaking of which, there's a massive immersion break. Because I don't seem to actually require her. I can traverse the warp just fine, as well as seek new routes, even without my navigator present.
Just charting your course can be done by mechanicus cogitators. Wich is super unreliable and dangerous way to travel throuth warp. And you are probably insane to try that. But it works.
It is how all the Forge Wolrds were founded by Mechanicus explorator fleets during the Long Night. Only unlike now they did not even had a general idea where they travel too. Just jumping blindly somewhere.
Not to mention that navigators strain was bred only some time after the warp travel was even invented during the Dark Age of Technology.
Game SHOULD be essentially over if you throw away Cassia and Pascal, all other companions are non-essential but these two are necessary.
At some point I acquired an NPC Navigator on my bridge. He's to the right of the RT throne.
I agree, Pascal is best boy. Hits like a friggin truck with his two handed power weapons, and passes all my tech checks.
He just appeared out of thin air one day, not sure at what point. There's no dialogue for him or interactions, he's just another piece of semi-ambulatory bridge furniture.