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The thing that makes it egregious on argenta is that its a no brainer to do it, it takes literally no skill or thought, slap a heavy bolter on her and call it a day.
Argentas OPness is due to the fact versatility is broken and not stacking correctly. so you can abuse it.
Psykers get crazy stupid powerful late game, just like all spell casters, same with cassia.
Hell if you use pasqals ability on her to reduce the recoil and use the ability where she gets double the rate of fire its hilariously insane how much she pumps out.
Support her with a bio psych officer - that's two extra turns every round from just that one officer.
The key for any shooters is using a good tank and locking the rear zone to lower prio targets with a strategist. that's what I found anyhow.
i've tried everything and archmil with supporting officers etc. is just so op that it feels like the encounters were designed around it. 12000 hp bosses?
It really is grotesque
argentas abilities scale off versatility and hits, and you get versatility and hits by shooting. You need a few shots off at base damage, before subsequent shots scale up to 300 per hit criticals.
Anyway, OP - so what? Another broken thing in this game? I went blind in first playthrough (Unfair) and my Sanctic Psyker specialized in Resolve Stacking + Hammer and spamming Wrath of The Emperor could hit AOE for 1k-1,5k damage too from single staff cast.... And I didn't even grasp game mechanic in full. So can main MC operative assassin deal 500+ with one sword hit, out of like 6.... so can Arch Militant pur out 4-5k damage from single burst, Cassia can burst down whole map on her turn sometimes etc.
Like game can be broken in so many different ways.
All you need to make one Main Damage Dealer and put 3 Officers in team, even 4 if you can, save 1 spot for Old Man made only for pure tanking just so he can stand in middle of map in case enemies will get their turn.
do winterscale fight. those are first serious bosses. 1 round doesnt cut it, and if they get a turn, argenta dies.
Why would he ever get his turn with 3-4 Officers in your party if we are at min-maxing....
No,
I thought she was underpowered.
That's why I dumped her for Yrliet.
For the sniper role.
I guess Owlcat knows exactly what kind of damage we can do with buffs and they assumed we would use it cuz no other way to win some fights.
So yes, she's overpowered.
MC as Fortress+Pyro+Soldier+Arch Militant is way more OP than Argenta. MC is more OP than any companion bar Cassia because we can't be Navigator.