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回報翻譯問題
Argenta can spool up to some *truly* demented single target damage. Yrliet can clear entire encounters before anything moves if she is running the right setup. Abelard is more durable by far. Kibella is the ultimate melee murder machine.
By comparison, Ulfar being a character who excels at making many individual attacks at all ranges is less impressive in terms of raw numbers. He's outclassed in every category by someone else, instead being a jack of all trades unit. It's actually really valuable in the lategame, as maps tend to be very big with enemies very spread out, allowing Ulfar's mobility and multirange finesse to shine, since he can both run behind the enemies who have 95% damage reduction to everywhere but in front of them, and snipe enemies on platforms you can't reach with precision accurate full auto fire. Argenta struggles in these fights because enemies are so scattered that she can't get a good firing line and she REALLY doesn't want to run headlong at endgame enemies, and Abelard can't reach a lot of them. Yrliet also generally doesn't want to run up to things, and endgame enemies have at least some resistance to the Infinite Attack Yrliet setup.
He was a mess at the release: too little gear available, charge bugged as heck, innate talents not usable by him, etc. That's when a lot of messages in this thread were posted.
Now he's decent - not fraggin' broken like some other chars and archetypes, but he can kick ass (quite literally, too).
Still, I wish that they'd make him the OP beast he deserves to be, even if only available in some crucial battles like Uralon fight or the end boss fight.
The problem is that what he's good at, others you get much earlier are much better at it. Argenta even if you purposely avoid building her optimal heavy weapons burst built can still kill the final boss ridiculously fast with just how much damage she can spew with her bursts and the right equipement.
And psykers are OP, that's it.
He's a very strong all-rounder unit. Every other offensive powerhouse companion is more specialized. You can think of him like Pasqal the Arch-Militant more or less for how he plays. His base stats are amazing, but everyone else has a more specifically tailored build while he's great at everything but best at nothing.
Took him to the final boss on daring and he did a good job of kicking its teeth in and was the second highest damage dealer in my party behind Yrliet, who is still the best character in the game if built correctly.
Abelard can use two melee weapons, take the mace and axe upgrade for 1 ap offhand hits, can use get off me to have knockdown on all hits, can also charge, kick and use wildfire. Also has access to the carouse/coercion heavy armour that has more deflection than power armour whilst also being able to use hellbrute horn trophy plus also being able to use daring breach and all the other warrior talents with Arch-Militant to solo clear the encounter. He is also a better target for finest hour. Unlimited charges with void veteran boots, stronger gloves, better capes, usable helms and no movement restrictions. Abelard also has access to tearing vengeance and carnage.
Argenta has more build control, better power armour, more damage per shot, can easily ramp up more shots, has a stronger flamer with purging fury and better uses improved heavy bolter. Has better gear upgrades that allow her to single turn every encounter with better movement. Can also use Lore Imperium to increase armour and damage. Has direct buffs to damage and RoF from ballistic score as well as AP generation from heroic actions earlier. Has access to pair holster with dual weapons. Is a better target for finest hour. Far more damage for burst or area. Can add flensing faith to all damage vs xenos.
Both of the above can also use arch-militant's hood which can skyrocket melee damage based on landing range criticals.
There's no cope, I fully admit that if you're min maxing, creating spreadsheets, and comparing the characters with a magnifying glass, then I am sure you will notice that Ulfar is lacking.
For the rest of us, he's good; I am on Daring and using him to good effect. That's my point and other people's; they pretty much admitted in the AMA that players made builds much stronger than they anticipated, so the game is a lot easier and very simple to build powerful characters. So that being said, not sure how it's a big priority to make Ulfar on par with the overly powered characters, when he's perfectly viable for a Daring run.
So, again, I am aware that Ulfar isn't as good as a minmax build, but not everyone min maxes. He's also capable enough to not min/max yet still be viable in Daring, so how this is a good use of time and energy to make him better for people that already build characters to such a degree that the game's combat is no longer a challenge mechanically?
No it's not, again, most people who are new to RPGs are not beating the game on Daring and playing the game since release (I've taken breaks but have gone through everything in the game and am absolutely wrecking). Even when my pyromancer sucked (before the update), I was able to best Aurora without too much issue. Now, I'm not even close to being the best CRPG player, but I've beaten all the Owlcat CRPGs (on core or harder difficulties ) and I only "know" Ulfar is weaker than the rest because you all dominate the online presence.
I'm no slouch and better than the average new player, but I also don't plan out my builds to the degree of your normal min and maxer because I've always liked to grow with my character; in general, I like to learn by doing.
So again, if we are to be honest, there are much more pending and important/cool stuff that can be added to the game before this particular gripe that only effects a minority of players (albeit a loud minority that have brought it to everyone's attention).
We can either have melee tank Ulfar (warrior), shooting Ulfar (soldier), or commander Ulfar (officer) and pick his talents manually. The vanilla Ulfar build is lacking, to say the least.
Man, that Obi-wan show was bad. : \