Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Mikeru 2023 年 12 月 18 日 下午 1:51
3
Ulfar Is a letdown and needs to be fixed or changed.
Ulfar has almost no armor to customize with, he can't equip gloves, boots, or a helmet which hinders his malleability even lower than it already is because you can't respec him. Also adds a possibly significant negative to his stats being the only one who can't do these things.

EDIT: (Apparently there are helmet options for him, it doesn't make it much better since they are so difficult to get... At the very bottom of Rep trees. Making it so you have to go out of your way to get the dude a helmet vs just taking another companion with ready to go gear.)

for some reason Ulfar has "Second skin" are you serious? Ulfar does not wear medium armor nor does he have the OPTION to equip medium armor in the first place. It's like you didn't even try.

Ulfar has "Combat Medicae" for some ungodly reason, did you know that Ulfar CANNOT use medikits?

Thirdly, Ulfar is locked in with "Unpredictable" which loses value because the perc doubles the bonus when your character is under cover. Guess who's the ONLY companion who cannot take cover in this game.

Not only the fact that he has no variety, but your other companions have so much more variety Late game, there will be normal human-sized armor that has significantly more armor scaling and deflection than his massive, power armor suit does. It's as if they made him for Act 3, and just gave up with the entirety of this character.

I have no idea why Owlcat won't simply give us the option to respec later game characters, there can't be anything wrong with giving the players more options... TO HAVE FUN.

Ulfars "go for the throat" shoots with his pistol rather than his knife/axe/sword, and half of the time it doesn't even work. Why did you take away his other ability in the beta? It was fine, heck why not just let us have both options?

But you want to know what the worst part is? It isn't that he's actually super squishy and can't scale later on in the game, it isn't that Abelard is far more durable than he is, and that Argenta is a much better bolter user, it's the fact that he cannot move. I'm not even sure how many encounters I've gone through where Ulfar's large size hinders him from moving AT ALL. There are multiple encounters where skirmishing and movement are insanely important and the huge space marine can't jump or simply step over boxes or stairways. There are boss encounters where every time it's his turn I get to watch him be useless and stand still while he gets shot and wonder why I'm trying to force myself to enjoy him in the first place.
最後修改者:Mikeru; 2023 年 12 月 18 日 下午 3:43
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目前顯示第 91-105 則留言,共 151
AnemoneMeer 1 月 29 日 下午 12:43 
引用自 TheBasque
I dont do any builds or anything, but Ulfar is quite strong. I am playing Daring and am kicking ass across the game with no issues. I always bring him and, while his big size can be annoying at times, he's allowed me to survive some tough fights (one in particular in act 3, i pretty much won because of him an Abelard). So I don't get the hate, I mean maybe the other characters can be walking one man armies so he's the weakest, but from someone that plays a lot of the game and does very well (Daring, Act 5, done all the content pretty much and beat DLC), I find him to be a very strong character. *shrugs.*

Argenta can spool up to some *truly* demented single target damage. Yrliet can clear entire encounters before anything moves if she is running the right setup. Abelard is more durable by far. Kibella is the ultimate melee murder machine.

By comparison, Ulfar being a character who excels at making many individual attacks at all ranges is less impressive in terms of raw numbers. He's outclassed in every category by someone else, instead being a jack of all trades unit. It's actually really valuable in the lategame, as maps tend to be very big with enemies very spread out, allowing Ulfar's mobility and multirange finesse to shine, since he can both run behind the enemies who have 95% damage reduction to everywhere but in front of them, and snipe enemies on platforms you can't reach with precision accurate full auto fire. Argenta struggles in these fights because enemies are so scattered that she can't get a good firing line and she REALLY doesn't want to run headlong at endgame enemies, and Abelard can't reach a lot of them. Yrliet also generally doesn't want to run up to things, and endgame enemies have at least some resistance to the Infinite Attack Yrliet setup.
Ash 1 月 29 日 下午 12:53 
引用自 TheBasque
I dont do any builds or anything, but Ulfar is quite strong. I am playing Daring and am kicking ass across the game with no issues. I always bring him and, while his big size can be annoying at times, he's allowed me to survive some tough fights (one in particular in act 3, i pretty much won because of him an Abelard). So I don't get the hate, I mean maybe the other characters can be walking one man armies so he's the weakest, but from someone that plays a lot of the game and does very well (Daring, Act 5, done all the content pretty much and beat DLC), I find him to be a very strong character. *shrugs.*

He was a mess at the release: too little gear available, charge bugged as heck, innate talents not usable by him, etc. That's when a lot of messages in this thread were posted.
Now he's decent - not fraggin' broken like some other chars and archetypes, but he can kick ass (quite literally, too).

Still, I wish that they'd make him the OP beast he deserves to be, even if only available in some crucial battles like Uralon fight or the end boss fight.
最後修改者:Ash; 1 月 29 日 下午 12:59
dwarfpcfan 1 月 29 日 下午 1:10 
He is definitely no where near as bad as he was before the numerous patches. And arch-militants being just so damn good means he can definitely deal absolutely insane amounts of damage.

The problem is that what he's good at, others you get much earlier are much better at it. Argenta even if you purposely avoid building her optimal heavy weapons burst built can still kill the final boss ridiculously fast with just how much damage she can spew with her bursts and the right equipement.

And psykers are OP, that's it.
Light91 1 月 29 日 下午 3:45 
i played this game a year ago I heard Ulfar got buffed. Is he worth being in my party now? Reading the notes, he sounds pretty good. Anyone got some first hand experience with him? I know hallways are his bane and always will be.... but is he more of a superhuman space marine badass now?
最後修改者:Light91; 1 月 29 日 下午 3:45
AnemoneMeer 1 月 29 日 下午 3:56 
引用自 Light91
i played this game a year ago I heard Ulfar got buffed. Is he worth being in my party now? Reading the notes, he sounds pretty good. Anyone got some first hand experience with him? I know hallways are his bane and always will be.... but is he more of a superhuman space marine badass now?

He's a very strong all-rounder unit. Every other offensive powerhouse companion is more specialized. You can think of him like Pasqal the Arch-Militant more or less for how he plays. His base stats are amazing, but everyone else has a more specifically tailored build while he's great at everything but best at nothing.

Took him to the final boss on daring and he did a good job of kicking its teeth in and was the second highest damage dealer in my party behind Yrliet, who is still the best character in the game if built correctly.
Revan619 1 月 30 日 上午 1:54 
There is cope trying to say ulfar is comparable when he has no features that make him better than other companions with more restrictive gear and no upgrades to his gear whilst companions can also use the same accessories doing more for less.

Abelard can use two melee weapons, take the mace and axe upgrade for 1 ap offhand hits, can use get off me to have knockdown on all hits, can also charge, kick and use wildfire. Also has access to the carouse/coercion heavy armour that has more deflection than power armour whilst also being able to use hellbrute horn trophy plus also being able to use daring breach and all the other warrior talents with Arch-Militant to solo clear the encounter. He is also a better target for finest hour. Unlimited charges with void veteran boots, stronger gloves, better capes, usable helms and no movement restrictions. Abelard also has access to tearing vengeance and carnage.

Argenta has more build control, better power armour, more damage per shot, can easily ramp up more shots, has a stronger flamer with purging fury and better uses improved heavy bolter. Has better gear upgrades that allow her to single turn every encounter with better movement. Can also use Lore Imperium to increase armour and damage. Has direct buffs to damage and RoF from ballistic score as well as AP generation from heroic actions earlier. Has access to pair holster with dual weapons. Is a better target for finest hour. Far more damage for burst or area. Can add flensing faith to all damage vs xenos.

Both of the above can also use arch-militant's hood which can skyrocket melee damage based on landing range criticals.
最後修改者:Revan619; 1 月 30 日 上午 2:10
TheBasque 1 月 30 日 上午 6:32 
引用自 Revan619
There is cope trying to say ulfar is comparable when he has no features that make him better than other companions with more restrictive gear and no upgrades to his gear whilst companions can also use the same accessories doing more for less.

Abelard can use two melee weapons, take the mace and axe upgrade for 1 ap offhand hits, can use get off me to have knockdown on all hits, can also charge, kick and use wildfire. Also has access to the carouse/coercion heavy armour that has more deflection than power armour whilst also being able to use hellbrute horn trophy plus also being able to use daring breach and all the other warrior talents with Arch-Militant to solo clear the encounter. He is also a better target for finest hour. Unlimited charges with void veteran boots, stronger gloves, better capes, usable helms and no movement restrictions. Abelard also has access to tearing vengeance and carnage.

Argenta has more build control, better power armour, more damage per shot, can easily ramp up more shots, has a stronger flamer with purging fury and better uses improved heavy bolter. Has better gear upgrades that allow her to single turn every encounter with better movement. Can also use Lore Imperium to increase armour and damage. Has direct buffs to damage and RoF from ballistic score as well as AP generation from heroic actions earlier. Has access to pair holster with dual weapons. Is a better target for finest hour. Far more damage for burst or area. Can add flensing faith to all damage vs xenos.

Both of the above can also use arch-militant's hood which can skyrocket melee damage based on landing range criticals.


There's no cope, I fully admit that if you're min maxing, creating spreadsheets, and comparing the characters with a magnifying glass, then I am sure you will notice that Ulfar is lacking.

For the rest of us, he's good; I am on Daring and using him to good effect. That's my point and other people's; they pretty much admitted in the AMA that players made builds much stronger than they anticipated, so the game is a lot easier and very simple to build powerful characters. So that being said, not sure how it's a big priority to make Ulfar on par with the overly powered characters, when he's perfectly viable for a Daring run.

So, again, I am aware that Ulfar isn't as good as a minmax build, but not everyone min maxes. He's also capable enough to not min/max yet still be viable in Daring, so how this is a good use of time and energy to make him better for people that already build characters to such a degree that the game's combat is no longer a challenge mechanically?
最後修改者:TheBasque; 1 月 30 日 上午 6:35
Revan619 1 月 30 日 上午 7:52 
Missing the point that in the warhammer 40k game the astartes is the weakest companion and it is noticeable to even people playing their first crpg
armbarchris 1 月 30 日 上午 9:18 
2
And yet he still wrecks all of the ass.
TheBasque 1 月 30 日 下午 7:42 
引用自 Revan619
Missing the point that in the warhammer 40k game the astartes is the weakest companion and it is noticeable to even people playing their first crpg

No it's not, again, most people who are new to RPGs are not beating the game on Daring and playing the game since release (I've taken breaks but have gone through everything in the game and am absolutely wrecking). Even when my pyromancer sucked (before the update), I was able to best Aurora without too much issue. Now, I'm not even close to being the best CRPG player, but I've beaten all the Owlcat CRPGs (on core or harder difficulties ) and I only "know" Ulfar is weaker than the rest because you all dominate the online presence.

I'm no slouch and better than the average new player, but I also don't plan out my builds to the degree of your normal min and maxer because I've always liked to grow with my character; in general, I like to learn by doing.

So again, if we are to be honest, there are much more pending and important/cool stuff that can be added to the game before this particular gripe that only effects a minority of players (albeit a loud minority that have brought it to everyone's attention).
最後修改者:TheBasque; 1 月 30 日 下午 7:43
drager55891 1 月 30 日 下午 8:05 
There is a problem with the book space marines, table top space marines, head canon space marines, and so on.
Ulfar can be made good if we're allowed to pick his archetype and class; perhaps from a conversation like in DoS 2.

We can either have melee tank Ulfar (warrior), shooting Ulfar (soldier), or commander Ulfar (officer) and pick his talents manually. The vanilla Ulfar build is lacking, to say the least.
Coldhands 1 月 30 日 下午 10:36 
引用自 drager55891
There is a problem with the book space marines, table top space marines, head canon space marines, and so on.
Indeed. Plus, the power level of a single space marine fluctuates wildly in the lore and the games from story to story. It's like Force powers in Star Wars. Sometimes, Vader's choking a dude from a few feet away, other times he's grabbing a starship in flight.

Man, that Obi-wan show was bad. : \
Mahou86 1 月 31 日 上午 1:28 
引用自 Revan619
There is cope trying to say ulfar is comparable when he has no features that make him better than other companions with more restrictive gear and no upgrades to his gear whilst companions can also use the same accessories doing more for less.

Abelard can use two melee weapons, take the mace and axe upgrade for 1 ap offhand hits, can use get off me to have knockdown on all hits, can also charge, kick and use wildfire. Also has access to the carouse/coercion heavy armour that has more deflection than power armour whilst also being able to use hellbrute horn trophy plus also being able to use daring breach and all the other warrior talents with Arch-Militant to solo clear the encounter. He is also a better target for finest hour. Unlimited charges with void veteran boots, stronger gloves, better capes, usable helms and no movement restrictions. Abelard also has access to tearing vengeance and carnage.

Argenta has more build control, better power armour, more damage per shot, can easily ramp up more shots, has a stronger flamer with purging fury and better uses improved heavy bolter. Has better gear upgrades that allow her to single turn every encounter with better movement. Can also use Lore Imperium to increase armour and damage. Has direct buffs to damage and RoF from ballistic score as well as AP generation from heroic actions earlier. Has access to pair holster with dual weapons. Is a better target for finest hour. Far more damage for burst or area. Can add flensing faith to all damage vs xenos.

Both of the above can also use arch-militant's hood which can skyrocket melee damage based on landing range criticals.
If you are clearing battles in Turn 0, it doesn't matter if character A takes x clicks more to achieve the same results as character B who needs less clicks. That's useless nitpicking. Outside of your buffer(s) and carry, the other 2-3 characters won't do anything anyway.
最後修改者:Mahou86; 1 月 31 日 上午 1:29
n#n#m# 1 月 31 日 上午 2:11 
Imo the worst part isn't the gameplay, but his integration story-wise. He lacks content and it feels like a crime. I'm not a fan of Astartes, but I hate content disparity when it comes to companions.
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