Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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XartaX Dec 8, 2023 @ 3:46pm
Rigorous Training bugged?
"Charge and Slash do not end the warrior's movement and..."

They still consumes full movement :Y

Also does dodge cap at 95%? I should 126% dodge early in chapter 1 but it just lists 95% in combat RIP.
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Showing 1-15 of 17 comments
corisai Dec 8, 2023 @ 3:50pm 
Originally posted by XartaX:
Also does dodge cap at 95%? I should 126% dodge early in chapter 1 but it just lists 95% in combat RIP.
Yes, 5% hit chance is a minimal one. You can't be unhittable (aside from breaking LoS with enemies).

Still it's an interesting question - how such high dodge interact with debuffs. With a -30% dodge - resulting would be 65% or still 95%?
XartaX Dec 8, 2023 @ 3:57pm 
Originally posted by corisai:
Originally posted by XartaX:
Also does dodge cap at 95%? I should 126% dodge early in chapter 1 but it just lists 95% in combat RIP.
Yes, 5% hit chance is a minimal one. You can't be unhittable (aside from breaking LoS with enemies).

Still it's an interesting question - how such high dodge interact with debuffs. With a -30% dodge - resulting would be 65% or still 95%?
It does seem to cap after calculations. As my total dodge vs an attack that has -64% didn't put me at 36%.
XartaX Dec 8, 2023 @ 4:27pm 
Seems like Tactical Knowledge is bugged too:

"All allies gain +(2*number of removed exploits)% armour until end of combat"

Removed four, allies get 2% armor. not 8%. Essentially the number of exploits doesn't matter.

So many bugs lol. My builds are getting screwed :(
Last edited by XartaX; Dec 9, 2023 @ 9:05am
XartaX Dec 9, 2023 @ 8:31am 
Seems like Slash in general is bugged too. It gives you multiple charges for use in a single turn, but after you've used it once it tells you you can't use it more times that turn (in my cases it gives me 2 charges).

Does anything work as intended in this game, lol.

Edit: Welp, Rigorous training seems to work now. Charge finally stopped depleting my movement.
Last edited by XartaX; Dec 9, 2023 @ 9:05am
.//slayer Dec 9, 2023 @ 10:21am 
Originally posted by XartaX:
Seems like Slash in general is bugged too. It gives you multiple charges for use in a single turn, but after you've used it once it tells you you can't use it more times that turn (in my cases it gives me 2 charges).

Does anything work as intended in this game, lol.

Edit: Welp, Rigorous training seems to work now. Charge finally stopped depleting my movement.

Yeah, I was wondering about Slash, too. Wasn't sure if it was bugged or I was simply not using it correctly. I guess at the moment, it's only one attack, which sucks.
shaki92 Dec 9, 2023 @ 11:29am 
Originally posted by XartaX:
Seems like Slash in general is bugged too. It gives you multiple charges for use in a single turn, but after you've used it once it tells you you can't use it more times that turn (in my cases it gives me 2 charges).

Did you try using it on different enemies? Slash can't be used on the same enemy 2 times in one turn and it's not a bug
XartaX Dec 9, 2023 @ 11:42am 
Originally posted by shaki92:
Originally posted by XartaX:
Seems like Slash in general is bugged too. It gives you multiple charges for use in a single turn, but after you've used it once it tells you you can't use it more times that turn (in my cases it gives me 2 charges).

Did you try using it on different enemies? Slash can't be used on the same enemy 2 times in one turn and it's not a bug
Yes, on different enemies. I do read my tooltips quite carefully. That said, as written in my edit, Rigorous Training has suddenly resolved itself. I don't know if a bugfix patch was dropped or maybe just a reload or map change fixed it.
Last edited by XartaX; Dec 9, 2023 @ 11:42am
Zer0 Dec 9, 2023 @ 12:27pm 
Yep, slash is bugged unless you proc breakthrough, save and reload. If you do it works as it should (but that breaks charge since u can cast is as many times as you want in 1 turn)
XartaX Dec 9, 2023 @ 3:29pm 
Originally posted by Zer0:
Yep, slash is bugged unless you proc breakthrough, save and reload. If you do it works as it should (but that breaks charge since u can cast is as many times as you want in 1 turn)
It's like Bethesda except the bugs aren't fun, lol.

https://www.youtube.com/watch?v=YPN0qhSyWy8
AH-1 Cobra Dec 9, 2023 @ 3:37pm 
Originally posted by XartaX:
Seems like Tactical Knowledge is bugged too:

"All allies gain +(2*number of removed exploits)% armour until end of combat"

Removed four, allies get 2% armor. not 8%. Essentially the number of exploits doesn't matter.

So many bugs lol. My builds are getting screwed :(

Yeah, I heard someone talking this up in another topic, and I tested it myself and found that it didn't work as advertised. I think people are just hypothesizing rather than actually testing.

Running 4 biomancy or sanct warriors just works, and doesn't need any nuanced mechanics or procs that may or may not even work as advertised. Simply straight up pwnage.
XartaX Dec 9, 2023 @ 3:48pm 
Originally posted by AH-1 Cobra:
Originally posted by XartaX:
Seems like Tactical Knowledge is bugged too:

"All allies gain +(2*number of removed exploits)% armour until end of combat"

Removed four, allies get 2% armor. not 8%. Essentially the number of exploits doesn't matter.

So many bugs lol. My builds are getting screwed :(

Yeah, I heard someone talking this up in another topic, and I tested it myself and found that it didn't work as advertised. I think people are just hypothesizing rather than actually testing.

Running 4 biomancy or sanct warriors just works, and doesn't need any nuanced mechanics or procs that may or may not even work as advertised. Simply straight up pwnage.
It works for me now. Like I said earlier no idea if they're quietly dropping patches or if there's some shenanigans like reloading fixing it. Kinda OP to get infinite armor since it stacks and lasts until end of combat.
Last edited by XartaX; Dec 9, 2023 @ 3:49pm
jbs5869 Dec 9, 2023 @ 4:09pm 
Originally posted by Zer0:
Yep, slash is bugged unless you proc breakthrough, save and reload. If you do it works as it should (but that breaks charge since u can cast is as many times as you want in 1 turn)
Do you click breakthrough, save and reload before using slash? or save reload after every use? I cant get it to work at all
Zer0 Dec 9, 2023 @ 4:58pm 
Originally posted by jbs5869:
Originally posted by Zer0:
Yep, slash is bugged unless you proc breakthrough, save and reload. If you do it works as it should (but that breaks charge since u can cast is as many times as you want in 1 turn)
Do you click breakthrough, save and reload before using slash? or save reload after every use? I cant get it to work at all
Best way is click it, use it once, save and reload (still its partially broken since you also get hit by attacks of opportunity while using it)
XartaX Dec 10, 2023 @ 9:50am 
Stabilizing factor bugged too. It doesn't reduce degredation by 1 when used with a minor power like it should. It does reduce the cost to 0, though.
Zarquon Dec 10, 2023 @ 10:22am 
Second sight is also bugged, doesn't increase the range of psychic abilities
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Date Posted: Dec 8, 2023 @ 3:46pm
Posts: 17