Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still it's an interesting question - how such high dodge interact with debuffs. With a -30% dodge - resulting would be 65% or still 95%?
"All allies gain +(2*number of removed exploits)% armour until end of combat"
Removed four, allies get 2% armor. not 8%. Essentially the number of exploits doesn't matter.
So many bugs lol. My builds are getting screwed :(
Does anything work as intended in this game, lol.
Edit: Welp, Rigorous training seems to work now. Charge finally stopped depleting my movement.
Yeah, I was wondering about Slash, too. Wasn't sure if it was bugged or I was simply not using it correctly. I guess at the moment, it's only one attack, which sucks.
Did you try using it on different enemies? Slash can't be used on the same enemy 2 times in one turn and it's not a bug
https://www.youtube.com/watch?v=YPN0qhSyWy8
Yeah, I heard someone talking this up in another topic, and I tested it myself and found that it didn't work as advertised. I think people are just hypothesizing rather than actually testing.
Running 4 biomancy or sanct warriors just works, and doesn't need any nuanced mechanics or procs that may or may not even work as advertised. Simply straight up pwnage.