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Still it's an interesting question - how such high dodge interact with debuffs. With a -30% dodge - resulting would be 65% or still 95%?
"All allies gain +(2*number of removed exploits)% armour until end of combat"
Removed four, allies get 2% armor. not 8%. Essentially the number of exploits doesn't matter.
So many bugs lol. My builds are getting screwed :(
Does anything work as intended in this game, lol.
Edit: Welp, Rigorous training seems to work now. Charge finally stopped depleting my movement.
Yeah, I was wondering about Slash, too. Wasn't sure if it was bugged or I was simply not using it correctly. I guess at the moment, it's only one attack, which sucks.
Did you try using it on different enemies? Slash can't be used on the same enemy 2 times in one turn and it's not a bug
https://www.youtube.com/watch?v=YPN0qhSyWy8
Yeah, I heard someone talking this up in another topic, and I tested it myself and found that it didn't work as advertised. I think people are just hypothesizing rather than actually testing.
Running 4 biomancy or sanct warriors just works, and doesn't need any nuanced mechanics or procs that may or may not even work as advertised. Simply straight up pwnage.