PAYDAY 2
1-hit headshots
So in another thread someone asked about damage-to-kill. I said the numbers I use are, "15.2" - "30.5" - "45.7" - "60.8" - "74" and "91.2" Enemies with higher health than 120 only a few select weapons can 1 shot, headshot. The numbers are based off of headshots, not bodyshots and on Overkill health not DW. They are assuming at least a completed perk deck, so 20% headshot bonus plus 5% damage bonus.

I can't recall where I got those numbers from, they've just been on a notebook page next to my keyboard for months.

These numbers have not led me astray though, as my guns function how I intend them to: 1 headshot, next, 1 headshot, next etc. The fella I told them to though, said they look all wrong but didn't expound on that statement at all - not knocking him, I think he went offline - and now it's beginning to bug me.

Everywhere I look I can only find the math to determine shots to kill. I don't want a fishing pole, I just want to fish - in other words I just want the numbers, I don't want to sit down with a calculator. If these numbers are incorrect, "Damage to headshot kill on Overkill and below" then could some helpful soul give me the correct numbers.

Again, not body shots. Inefficient shots-to-kill involving non-heads does not concern me.
< >
Visualizzazione di 1-13 commenti su 13
http://pd2skills.com/ build your tree and perks and check the WEAPONS tab
Messaggio originale di mxk:
http://pd2skills.com/ build your tree and perks and check the WEAPONS tab

That can tell me if my weapon, as I designed it, will 1-shot headshot things or not.

What it does not tell me, is what the universal numbers are that weapons can be built to in order to 1-shot-headshot each non-special unit. Which also happens to be what I am asking for.

Thanks though, I've never actually looked at the weapons tab, so it's nice to see how versatile it is.
^^ As he said.
But in my opinion don't stress yourself with numbers, try all the weapons, see what guns work good with you.

Have fun, pop helmets, and forget maths.

Unless you have fun with math, then have fun, pop helmets and do maths.
I don't worry myself with numbers.

If it doesn't die in 1 hit, I shoot it again.
Messaggio originale di Tyrrel Duckard:
^^ As he said.
But in my opinion don't stress yourself with numbers, try all the weapons, see what guns work good with you.

Have fun, pop helmets, and forget maths.

Unless you have fun with math, then have fun, pop helmets and do maths.

I have no fun with math, 20 years ago I failed it twice in a row and have avoided any profession that involves it since, hence my just asking for the numbers and not the means to get those numbers myself. :)

Every gun works for me - it's why I have such a large arsenal that I only have 9 free slots left. I value efficiency though. I want to shoot a head once and then move on to the next. It gets a very nice rhythm to it.

Frankly I think the numbers I have are correct and the guy who questioned them just didn't realize I was specifically referring to headshots.
With the 25% headshot bonus and ignoring the damage granularity which may reduce the requirement a bit, a bullet needs to do the following damage to kill the 5 variations of SWAT units on OK and below with 1 shot:
Blue: 16
Yellow(?): 48
Green: 32
Tan: 80
Gensec/murky: 32

For DW, multiply those number by 34/15, except for the gensec SWAT that requires ~118.2 damage.
Messaggio originale di Seven:
With the 25% headshot bonus and ignoring the damage granularity which may reduce the requirement a bit, a bullet needs to do the following damage to kill the 5 variations of SWAT units on OK and below with 1 shot:
Blue: 16
Yellow(?): 48
Green: 32
Tan: 80
Gensec/murky: 32

Excellent! Thank you!

Now can you expand that to include the 5% damage bonus. Is that 48 going to become 45.7? And that 80 become a 74? That would mean my original numbers are correct and the guy who questioned them just didn't realize I was specifically referring to headshots.
Ultima modifica da RosarioLuigi; 27 dic 2014, ore 12:30
Those numbers are the damage output a weapon needs to have at the time it is fired. How it got there is irrelevant. If we're talking base damage of the weapon and you have no other damage modifiers, then yes, the perk would mean you can divide those by 1.05 to get the required base damage. The inventory screen is not particularly reliable when it comes to these things though; for example the "40" damage weapons are actually 39.375. With just the perk, you'd need the damage shown in the inventory to be 42 to break the 40 damage threshold.
Messaggio originale di rosarioluigi:
Messaggio originale di Seven:
With the 25% headshot bonus and ignoring the damage granularity which may reduce the requirement a bit, a bullet needs to do the following damage to kill the 5 variations of SWAT units on OK and below with 1 shot:
Blue: 16
Yellow(?): 48
Green: 32
Tan: 80
Gensec/murky: 32

Excellent! Thank you!

Now can you expand that to include the 5% damage bonus. Is that 48 going to become 45.7? And that 80 become a 74? That would mean my original numbers are correct and the guy who questioned them just didn't realize I was specifically referring to headshots.
Those are the headshot kill damage points. You were putting basicaly a "before fast and furious" on them rather than just saying the damage you need, which is confusing as hell.

For tans: 200 to body(provided you don't hit armor) 100 to head, which is decreased to 80 with the 25% headshot damage boost.

Your menu shows the weapon damage after all passive boosts(5% f&f, silent killer and shotguns) then rounds it up.
Ultima modifica da Deadoon; 27 dic 2014, ore 12:43
So pretty much I have been treating the 5% damage bonus in the same way as the 25% headshot bonus and I am completely wrong in this treatment because the headshot number I need is as Seven said and the 5% only eases passage to that number... correct?
teeny bump as I would like the answer to that last question.

I have several weapons that were at 45 damage that I slapped Auto-Fire mods on in order to get them over "45.7". Now they are 47 damage. If 48 is the number I should be looking for, I need to re-mod some weapons...

Just tell me I was wrong, it'll be fun and I can take it :)
Messaggio originale di rosarioluigi:
teeny bump as I would like the answer to that last question.

I have several weapons that were at 45 damage that I slapped Auto-Fire mods on in order to get them over "45.7". Now they are 47 damage. If 48 is the number I should be looking for, I need to re-mod some weapons...

Just tell me I was wrong, it'll be fun and I can take it :)
Could you post what weapon you are using, as considering how you are titling damage, it is confusing.
Use the pd2skills weapons builder.

Like When I put the ingame menu damage on the forums I put it as "35" when in reality it is like 34.125.

The reason for this is how damage is calced ingame. A shogun with 100 damage, f&f, and shotgun impact will do exactly 140 damage, this is due to the 5% and 35% boosts ADD together. While berserker at 10% hp will sit on top of those oddly making it do 224 rather than 200.
Ultima modifica da Deadoon; 27 dic 2014, ore 15:01
Messaggio originale di Deadoon:
Could you post what weapon you are using, as considering how you are titling damage, it is confusing.
Use the pd2skills weapons builder.

Like When I put the ingame menu damage on the forums I put it as "35" when in reality it is like 34.125.

The reason for this is how damage is calced ingame. A shogun with 100 damage, f&f, and shotgun impact will do exactly 140 damage, this is due to the 5% and 35% boosts ADD together. While berserker at 10% hp will sit on top of those oddly making it do 224 rather than 200.

It's alright I realize what has been going on.

60 health enemy. 25% headshot bonus, needs 48 damage.

What I have been doing is subtracting a further 5% for Fast and Furious to get 45.7 damage needed.

But F&F is a passive buff that is already adding to the base damage of the weapon.

So I have been wrong for months and months and months and need to remod some weapons.

Thanks for the help, appreciate it.
< >
Visualizzazione di 1-13 commenti su 13
Per pagina: 1530 50

Data di pubblicazione: 27 dic 2014, ore 11:54
Messaggi: 13