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That can tell me if my weapon, as I designed it, will 1-shot headshot things or not.
What it does not tell me, is what the universal numbers are that weapons can be built to in order to 1-shot-headshot each non-special unit. Which also happens to be what I am asking for.
Thanks though, I've never actually looked at the weapons tab, so it's nice to see how versatile it is.
But in my opinion don't stress yourself with numbers, try all the weapons, see what guns work good with you.
Have fun, pop helmets, and forget maths.
Unless you have fun with math, then have fun, pop helmets and do maths.
If it doesn't die in 1 hit, I shoot it again.
I have no fun with math, 20 years ago I failed it twice in a row and have avoided any profession that involves it since, hence my just asking for the numbers and not the means to get those numbers myself. :)
Every gun works for me - it's why I have such a large arsenal that I only have 9 free slots left. I value efficiency though. I want to shoot a head once and then move on to the next. It gets a very nice rhythm to it.
Frankly I think the numbers I have are correct and the guy who questioned them just didn't realize I was specifically referring to headshots.
Blue: 16
Yellow(?): 48
Green: 32
Tan: 80
Gensec/murky: 32
For DW, multiply those number by 34/15, except for the gensec SWAT that requires ~118.2 damage.
Excellent! Thank you!
Now can you expand that to include the 5% damage bonus. Is that 48 going to become 45.7? And that 80 become a 74? That would mean my original numbers are correct and the guy who questioned them just didn't realize I was specifically referring to headshots.
For tans: 200 to body(provided you don't hit armor) 100 to head, which is decreased to 80 with the 25% headshot damage boost.
Your menu shows the weapon damage after all passive boosts(5% f&f, silent killer and shotguns) then rounds it up.
I have several weapons that were at 45 damage that I slapped Auto-Fire mods on in order to get them over "45.7". Now they are 47 damage. If 48 is the number I should be looking for, I need to re-mod some weapons...
Just tell me I was wrong, it'll be fun and I can take it :)
Use the pd2skills weapons builder.
Like When I put the ingame menu damage on the forums I put it as "35" when in reality it is like 34.125.
The reason for this is how damage is calced ingame. A shogun with 100 damage, f&f, and shotgun impact will do exactly 140 damage, this is due to the 5% and 35% boosts ADD together. While berserker at 10% hp will sit on top of those oddly making it do 224 rather than 200.
It's alright I realize what has been going on.
60 health enemy. 25% headshot bonus, needs 48 damage.
What I have been doing is subtracting a further 5% for Fast and Furious to get 45.7 damage needed.
But F&F is a passive buff that is already adding to the base damage of the weapon.
So I have been wrong for months and months and months and need to remod some weapons.
Thanks for the help, appreciate it.