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I'd also adore a Heist that is more along the lines of Shadow raid in the stealth department, but is more open to the challanges loud would present, like say the armored transports and Hoxton Breakout Day 2, maybe even a bit of day 1 elements that can be loud or stealthed. I prefer to be able to choose between the two, really.
Loud gets so dull after a while, whether you succeed or fail constantly. I also really dislike the Hoxton heist because I don't ever feel like the money from it is earned. We got 3mil on shore for helping a guy who was in prison, because we did favors for another to get him to help save Hox? Where did that money come from exactly? Why were we given it? If the Hoxton breakout had had things that could have bee stolen along with the heist as is, I would probably be more ok with it. Mind you, that is my only complaint, and it is by far my favorite of the loud only heists, with that aside. That being design wise. The Hotline Miami has that problem fixed, but it isn't as good loud as the Hoxton Breakout, I feel.
Day 1:Crew fights through a military base to get on a ship.
Day 2:Crew fights through astronauts with guns while guiding the ship (Via hacking computer of course) to a Space Station.
Day 3 (Or part of Day 2):Get on station to grab the gold and use escape pods to get to earth.
Literal crazy ♥♥♥♥.
like hoxton breakout
Objectives:
Map Mechanics:
I'm wondering why Overkill hasn't hired you yet.
'Cause he's posting his ideas for free here.