PAYDAY 2

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AP shotgun rounds
So, I just finished the Knock Knock achivement, the one for killing a ton of shields with AP slugs, and throughout the entire experience, I kept wondering what they were good for. It takes 4+ ap rounds to kill a shield with AP where it takes 4- to kill a sheild with HE rounds. So my question is, what is the AP slug's role? What is it for?
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Showing 1-8 of 8 comments
Deadoon Nov 26, 2014 @ 9:45pm 
Being useless. That is the role of the AP slug.
Sakhari Nov 26, 2014 @ 9:57pm 
On paper, they're supposed to be a more accurate ammo type that's able to deal with any target (shields, armor, etc). The ammo pickup-rate, at least on primary weapons (the long guide wasn't entirely clear to me on secondary shotgun rates), is also higher than that of HE rounds so you don't have to be quite as cautious about how you use it.

In practice though, as you saw, it doesn't quite work out that way. You can take down shields in a pinch but against pretty much anything else, you're less effective than you would be with the standard ammo and you're likely to run out a lot faster.

McKillem Nov 26, 2014 @ 10:11pm 
Loco with AP slugs and Enforcer shotgun damage skill takes down a shield in 2 headshots from the front, while not turning nearby hostages into mince unlike HE rounds, which is nice, but very situational.
Last edited by McKillem; Nov 26, 2014 @ 10:13pm
Deadoon Nov 26, 2014 @ 10:14pm 
Originally posted by McKillem:
Loco with AP slugs and Enforcer shotgun damage skill takes down a shield in 2 headshots from the front, while not turning nearby hostages into mince unlike HE rounds, which is nice.
Loco with AP slugs has only marginally better pickups that the HE, you are better off with a HE judge. 1 shot, 1 kill against shields, 2 shots close enough to the head to break a dosers visor, 3 if you were too far off.

The judge also has a higher ammo pickup rate with HE than any other shotgun in the game.

Originally posted by Sakhari:
On paper, they're supposed to be a more accurate ammo type that's able to deal with any target (shields, armor, etc). The ammo pickup-rate, at least on primary weapons (the long guide wasn't entirely clear to me on secondary shotgun rates), is also higher than that of HE rounds so you don't have to be quite as cautious about how you use it.

In practice though, as you saw, it doesn't quite work out that way. You can take down shields in a pinch but against pretty much anything else, you're less effective than you would be with the standard ammo and you're likely to run out a lot faster.
.3* to .5* pickup multiplier compared to the standard, this is true for all shotguns, except for the mosconni(.5-.7*) and the Judge(.7-.9*).

Hence why the judge is the best HE shotgun.
Last edited by Deadoon; Nov 26, 2014 @ 10:16pm
Forest Wife Olivia Nov 26, 2014 @ 10:20pm 
My current build is a swan-tech-forcher and I have found that If you make a list of all the positives of HE rounds, it is immense compared to that of AP. HE takes fewer shots to kill sheilds, they stun dozers, and they are magic when in swan. Seriously, if you havent already, you need to tryout a HE street sweeper with swansong aced. It becomes 8 seconds of pure explosions everywhere. With AP, it takes 4-6 shots to kill a shield and has an extreemly limited ammo pool. Maybe I am wrong for using it in the street sweeper, but it is just what came naturally. So yeah, AP really doesnt seem to have a role that HE doesnt fill better.
Pawnstar (Banned) Nov 26, 2014 @ 10:26pm 
With a high damage and accurate Shotgun like the Reinfeld, you can one hit Shields and Snipers alike after proccing Overkill, while HE rounds never has a chance for that to happen.

I personally used the AP slug for a while, but still decided that getting up and personal with the Shields with Iron Man Aced is still better. For Snipers I leave it to my pistol.
Last edited by Pawnstar; Nov 26, 2014 @ 10:27pm
McKillem Nov 26, 2014 @ 10:45pm 
Originally posted by Deadoon:
Loco with AP slugs has only marginally better pickups that the HE, you are better off with a HE judge. 1 shot, 1 kill against shields, 2 shots close enough to the head to break a dosers visor, 3 if you were too far off.

The judge also has a higher ammo pickup rate with HE than any other shotgun in the game.
I'm not trying to argue the Loco being more effective with HE rounds than Judge, chill :)

The point I'm trying to make is that the actual viability of slugs is very limited to those cases when you might want have shield-piercing secondary, but without AoE damage and hostage casualties. In all no-civilian-hostages scenarios HE is more viable, no doubt.
Last edited by McKillem; Nov 26, 2014 @ 10:50pm
Deadoon Nov 26, 2014 @ 10:51pm 
Originally posted by McKillem:
Originally posted by Deadoon:
Loco with AP slugs has only marginally better pickups that the HE, you are better off with a HE judge. 1 shot, 1 kill against shields, 2 shots close enough to the head to break a dosers visor, 3 if you were too far off.

The judge also has a higher ammo pickup rate with HE than any other shotgun in the game.
I'm not trying to argue the Loco as being more effective with HE rounds than Judge, chill :)

The point I'm trying to make is that the actual viability of slugs is very limited to those cases when you might want have shield-piercing secondary, but without AoE damage and hostage casualties. In all no-civilian-hostages scenarios HE is more viable, no doubt.
I was more of going on how the Loco has the low pickup rate due to using the standard one(.3-.5 vs .7-.9), I actually pick up more rounds on average than you do, which is kind of broken.
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Date Posted: Nov 26, 2014 @ 9:44pm
Posts: 8