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If you are lucky you get a guard pathing outside of the vault, kill him there and he has a keycard. Otherwise the civ in orange jumpsuit always has a card, kill him when he is close to the stairs on the way up, kill him a meter or so before the stairs, you have time to run and pick it up and still make the timelock.
That's not to be ment cocky, but there is so little real difference in difficulty sneaking this map. Certainly if you are going for max loot anyway, you might as wel play on DW.
RNG still decides what you get, so you could end up carrying 5 artifacts instead of Gold-money-coke etc. There is not a way to influence that.
A good way to get the ground floor loot out to the van unseen is to throw all your ground floor loot down the sewer hatch inside the buildings ground floor, and simply burn your way back out to the street, by doing this you can tunnel back inside without any problems, and even start clearing the courtyard from the second sewer hatch between the street and warehouse building.
If you take him out in front of that pillar or very near the base of the stairs to the sencond level you will have a pretty straight shot at A. Using the KC you got off the camera guard and then B. Running to where the now dropped KC is and back easily to use the 2nd card in the 10 second time limit.
The other way though not as reliable is to carefully take out guards when they patrol by the vault...they are not guaranteed to drop your other needed KC but when they do it is even easier.
Last note: if you want to get the armor and you still have guards / guard patrolling the warehouse get all the other items you can first on the map (or whatever is needed) and secure it and then do the armor last since if you have a patrolling guard you can more than likely secure a few if not all via the zipline and use your ecm's to cover your escape when they see the open vault.
Ideally, 1 of the 4 patrolling guards decides to guard a specific point (goes static or stationary) not in view of the vault, then you kill the camera guard and the remaining 3 rovers and you have free reign over the warehouse.
@grishenko: regarding the "container drop", are you referring to the helicopter?
Ah, if 12 + 4 pieces of samurai armor was the only thing needed, it's much more enlightening....
@*.): It wouldn't make much difference, but currently I'm not up to my maximum level, so it's pretty hard for me to do the map on DW.
@SpaceGoatBlobThing: Yeah, I usually run for the 2nd floor first to take out cam guy.
@Tallin: I see...... is there any set number of guards that patrol by the vault or is the pathing of all the guards random, meaning they are potential problems?
In my previous "run", I managed to open the vault, got one piece of armor before I barely escaped in time. I'm a bit confused on what kind of assets I should buy?
Currently, i'm running
a. 1x Body Bag
b. 1x Thermal Paste
c. 1x Spycam @First Floor Goods Storage OR Loot Drop-Off@Waterfront
In which, my escape strategy would be to open the vault, dash everything near the window leading to the waterfront, break down the windows, throw everything out incl. myself, place ECM, put armor in the garbage bin then run like hell.
You can always force a container to drop by standing on the helipad ~5 minutes into the heist and waiting for the chopper to come. No mercenaries can be dropped off if you're "Blocking" their spawn.
There are 5 Murky's in the warehouse - 4 patrols, 1 stationary in the camera room. Do not pick any doors except the door to the camera room. Kill the camera operator first. Now check the cameras and be patient. Due to pathing issues on this map, one or more of the patrolling Murky's will inevitably become "stuck" and will stay stationary for the remainder of the heists, unless he is investigating a drill (so, don't drop loud drills and he'll never move).
As you have 4 pagers to contend with 5 murky's, all you need to do is to wait until 1 is stuck and you're set. Kill the remaining 3, empty the warehouse with impunity in whatever your favorite escape plan is. Personally I use the bag zip to the river tug, as it's far faster for solo/small groups.
As far as the vault goes -- you know where your 1 stuck murky is, as long as he's not looking at the vault, you can open it whenever you want. No civs will path near the vault as long as you don't open doors. Enemies path thru open doors, but they can't open them. By not opening doors, you are restricting their pathing to only a few very predictable ways. The guaranteed keycard off the civ is on the red suit/gold hat guy. There are 2 locations to take him where you can get to the vault with the keycard within 10 seconds. The first in inside the main storage area of the warehouse -- he will path to the end of the trucks, where the inside stairs go up to the catwalk. Tie him or shoot him here and the keycard is within a 10 second sprint with all relevant movement speed skills. Be wary of moving him around here, as he's easily seen if your stuck murky is looking out a window, or somewhere in the trucking area.
The second is inside small goods storage on the first floor He will path towards the stairs on the first floor by the cages. If you catch him between the cages and the stairs, you are also within 10 seconds of being able to put his keycard in the vault.
You can always get all bags solo if you follow this plan. If you have a murky stuck in a bad spot, don't kill the other 3. Simply wait for another one to get stuck in a better spot. I have had 3 murkys stuck on a map before, which makes for a trivially easy loot haul. You don't need ECM's at all unless you're going for the Artifact in the container that gets dropped off, in which case you probably need them just for the run to the van.
like a whole guide, especially Dickhorn's
just my 5 cents
left - stairs - jump - crowbar - cameras - dance where u want
Yes I was talking about the helicopter that either drops a container or 4 additional guards.
Level has nothing to do with managing the map on dw, when I went infamy last I did Shadow Raid at level 12 (together with one other friend who was also level 12, his first infamy I believe). You dont need any skills, you just need enough mods to get your detection risk down :-)
If you buy the zipline at the docks dont also buy thermal paste, that is redundant bag secure methods. After preplanning was added I buy Zip line at docks, 3 spycams and MY equipment is aced body bags :-)
If you are going for samuri armor, you should open the sewer with the paste at the begining of the heist. You can then throw body bags and loot down the sewer entrance. Kill the guards that patrol past the vault. On very hard and below you can make the path to the vault clear long enough for you to lug them back to van.
@grishenko: ah, okay
@RageMojo: I noticed that for the Waterfront Loot Drop Off, in one rare instance, a guard came by to check on the cut fence. Is this actually bug or just one of the random mechanics?
theres nothing with cutted fence
It is random, there will be a patrolling gaurd once in every 10 play throughs. more common he just stands in doorway and never actually goes outside. Once you open the second floor doors the guards will go out there, so your loot cant be visible, depending on how far you can throw. I usually grab all the easy stuff on second floor and then go clean up the loot on the ground. There is usually at least 3-5 items laying about before using the crowbar.