PAYDAY 2

PAYDAY 2

View Stats:
LMG Perks?
Which perks affect LMGs the most significantly?
< >
Showing 1-15 of 15 comments
Mr Ilax Nov 3, 2014 @ 3:53pm 
Leadership from MM
If you slap a silencer on it, Silent Killer and Professional help.

Other than that, none.
Would be nice if more perks gave a bit of love to the LMGs. They are really fun to use, especially in enclosed areas like Day 2 Breakout.
Hawk Nov 3, 2014 @ 4:04pm 
They would have to release a "free" LMG in order to warrent adding specific LMG skills, which is something that I do not see happening.
SgtAvalanche Nov 3, 2014 @ 4:20pm 
Run and Gun Aced

Personally, being able to "focus" the LMG while walking the same speed as when hipfiring makes a huge impact.
Malidictus Nov 3, 2014 @ 4:26pm 
Disturbing the Peace is tremendously powerful with an LMG. It's gotten to the point where I don't even need to kill the cops. I fire in their general direction and they either dive for cover, fall over hurt or drop to their knees cluthing their heads.
Rookie Nov 3, 2014 @ 4:36pm 
Originally posted by Hawk:
They would have to release a "free" LMG in order to warrent adding specific LMG skills, which is something that I do not see happening.

That's not what he's asking.

---------------------------

I would have to say the "Sharp Shooter" perk for stability is pretty handy as well as "Hard Boiled" for accuracy (both aced). Also, adding a silencer will allow you do use any "pierce" skills.
SgtAvalanche Nov 3, 2014 @ 4:49pm 
Originally posted by Meep:
Originally posted by Hawk:
They would have to release a "free" LMG in order to warrent adding specific LMG skills, which is something that I do not see happening.

That's not what he's asking.

---------------------------

I would have to say the "Sharp Shooter" perk for stability is pretty handy as well as "Hard Boiled" for accuracy (both aced). Also, adding a silencer will allow you do use any "pierce" skills.

LMGs aren't rifles
Mr Ilax Nov 3, 2014 @ 4:55pm 
Originally posted by Meep:
Originally posted by Hawk:
They would have to release a "free" LMG in order to warrent adding specific LMG skills, which is something that I do not see happening.

That's not what he's asking.

---------------------------

I would have to say the "Sharp Shooter" perk for stability is pretty handy as well as "Hard Boiled" for accuracy (both aced). Also, adding a silencer will allow you do use any "pierce" skills.

Sharpshooter input affects single shot weapons, aced is rifles. Neither apply.
Hard Boiled has an affect but it is almost negligible with the LMG.

Run and gun cam be nice because it helps mitigate the speed penalty of the LMG.
Kilmer aced can be useful to allow you to sprint through the long reload.
Iron man aced helps with both getting rid of shields and suppressing enemies while closing the gap.
Distubing the peace helps suppress the enemy and gets you shot less.

Besides leadership, disturbing the peace and run and gun, most of them require a pretty steep investment to get to.
Diawl Nov 3, 2014 @ 6:02pm 
Fully loaded basic beefs up the KSP's ammo count by another 100 rounds, which is pretty nifty.
Originally posted by Mr. Ilax:
Originally posted by Meep:

That's not what he's asking.

---------------------------

I would have to say the "Sharp Shooter" perk for stability is pretty handy as well as "Hard Boiled" for accuracy (both aced). Also, adding a silencer will allow you do use any "pierce" skills.

Sharpshooter input affects single shot weapons, aced is rifles. Neither apply.
Hard Boiled has an affect but it is almost negligible with the LMG.

Run and gun cam be nice because it helps mitigate the speed penalty of the LMG.
Kilmer aced can be useful to allow you to sprint through the long reload.
Iron man aced helps with both getting rid of shields and suppressing enemies while closing the gap.
Distubing the peace helps suppress the enemy and gets you shot less.

Besides leadership, disturbing the peace and run and gun, most of them require a pretty steep investment to get to.

OP, this guy is full of ♥♥♥♥ and terrible advice. Don't bother with anything he has to say.

Now, for LMGs the only thing you really need is Leadership aced.
SCamp Nov 4, 2014 @ 1:17am 
Last time I heard, Hard Boiled didn't have any effect on LMGs (and even if it did, it's a waste of points).

As for basic skills...

  • Leadership aced
  • Endurance aced
  • Sprinter aced
  • Shinobi basic
  • Run and Gun aced
  • Die Hard basic (clear out enemies that downed you so your team doesn't have to waste time fighting them off for a safe revive)

Situational basic skills (point dumps)...

  • Opressor basic/aced (most important of the three)
  • Bulletstorm basic/aced (situational)
  • Nerves of Steel aced (comfort skill)
  • Combat Medic basic/aced

More advanced/specialized skills...

  • Iron Man aced (a good skill for enforcers that like to be mobile)
  • Fully Loaded basic/(aced) (aced is bugged, but when it's fixed go for aced)

  • Bullseye basic/aced
  • Swan Song aced (like Die Hard and Bulletstorm in the same skill with more utility and firepower)

  • Silent Killer aced
  • The Professional basic/aced

Situational advanced/specialized skills...

  • Kilmer aced (skill itself doesn't synergize well with LMGs, just better to do things the old fashioned way)
  • Shockproof aced (a good idea, but it's deep into the tree and there are no significant skills which aid LMG use prior to this skill)
  • Moving Target aced/basic (for the most part useless, but combos with Iron Man aced)

Most of the skills you want are the 1 and 4 point investment skills (basic skills listed above) which are low hanging fruit, which give passive effects which negate LMG weaknesses. And most significant LMG skills are found deeper in the Enforcer and Fugitive trees.
Last edited by SCamp; Nov 4, 2014 @ 1:23am
Zero Nov 4, 2014 @ 1:29am 
Originally posted by Malidictus:
Disturbing the Peace is tremendously powerful with an LMG. It's gotten to the point where I don't even need to kill the cops. I fire in their general direction and they either dive for cover, fall over hurt or drop to their knees cluthing their heads.

REALLY?! dayum ima have to try that.
Pecomare Nov 4, 2014 @ 1:33am 
Originally posted by Zero:
Originally posted by Malidictus:
Disturbing the Peace is tremendously powerful with an LMG. It's gotten to the point where I don't even need to kill the cops. I fire in their general direction and they either dive for cover, fall over hurt or drop to their knees cluthing their heads.

REALLY?! dayum ima have to try that.

Panic for LGM is just a 10% chance to fullfil the supression meter of the enemies per shot (7% for some enemies, read The Long Guide).
B Dawg (Banned) Nov 4, 2014 @ 1:43am 
Leadership Aced and Thick Skin Basic

Of course to compensate for the lower speed, Shinobi Basic, Sprinter Aced, Endurance Aced, Bulletstorm goes well with LMGs, Swan Song could be useful too.

Couple all that with an ICTV and Bulletproof.
Malidictus Nov 4, 2014 @ 1:54am 
Originally posted by lekousin:
Panic for LGM is just a 10% chance to fullfil the supression meter of the enemies per shot (7% for some enemies, read The Long Guide).

That's per shot, though, and LMGs have both a high rate of fire and large magazines. I'm not too up on the percentages, but I know from experience that simply firing at distant enemies provides a tremendous amount of mitigation, even if you don't hit them. Judging from experience again, the KSP makes at least a couple enemies cower out of every single group I fire on.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 3, 2014 @ 3:43pm
Posts: 15