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Also they seemed pretty reasonable right now and may get buffed if the MM skills not impacting them wasn't intentional.
I was SHOCKED at how viable they were (also fun).
I think that might make the bernettis worse actually.. though it might be more satisfying? halving the rate of fire seems like a negative though.
They made saw a secondary with the perk , so perhaps a MM top/2nd tier perk to allow Akimbo to be secondary??
And yeah double tap is slightly irritating would prefer 1shot /click (animation would be awesome)
You can take an assault rifle which deals 50 damage, alongside more ammo, better accuracy, and better stability.
Also, a shot from a single pistol instantly affects the other [which looks extremely silly, when you only have one bullet left in the right pistol. The left pistol kicks up for no reason and the animation for the shot is actually played], so you have to be EXTREMELY close for both of them to hit the head.
Akimbo is really good on OK difficulty or less. On DW you need heavily modded guns and ceratin skills. Like equilibrium, leadership, fully unlocked hitman perkdeck.
Even on DW these guns can easily take out weaker targets like snipers, fbi units, green swats. They kill specials pretty fast, even tazers. Well, when it comes to dozers Akimbo is less effective as pistols have low stability, low damage. But in close range they waste dozers like some KSP or Gecko.