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The point is it's another option for more versatility. You personally may not find it useful and there's nothing wrong with that. But understand that I've had a LOT of games where 3 guys fit for loud and 1 fits for stealth and the team crosses their fingers.
In any other case it's useless for me.
1, While true, this is actually useful with the way me and my crew play, when we do Firestarter day 2, we have one guy go in, hack the computer and cut the wires, then we all go in and raid the loot room and get the server and we're usually gone before the first responders arrive, since he can't wear armor while sneaking around in there, the armor bag helps in case we're not able to get back to the van before an assault starts.
2, Again, true, but that really depends on how powerful your stealth weapons are, this is quite useful if you've got Silent Killer aced so your suppressed weapons do more damaged than if they didn't have a suppressor attached. And, using Firestarter day 2 again, the guy who goes in to cut the wires never uses his deployables anyway since his ECM's are pretty much useless (I'm the guy who drops them when it's needed) and the other two have the ammo and health bags. And being able to take a few more hits is useful when we're running all the loot from the loot room to the van.
3, Yes you actually can pick your armor, what you gotta do is equip the armor bag then equip the armor you want to use, you'll start the heist in a suit and when you use the armor bag, you'll have the armor you equipped on.
4, While true, this isn't possible on a Pro job, it's a one way trip and (yet again) on Firestarter day 2, if we messed stealth up and have to drill open the security gate for the server, the guy who went in to sneak it would need armor or he wouldn't live long enough to escape.
A good counteraction for putting your armor on but having stealth gear would be to carry a stealth secondary and a loud primary with decent concealment, that way you can stealth and go loud if you need to.
This can also apply to Go Bank if the police captain calls and you don't get out before an alarm is tripped and the van leaves, if at least one player has an armor bag, they'd be more likely to make it to the escape van than the other three who are in suits, giving a higher chance of completing the job instead of having to restart. And on Go Bank, you really only need two ECM's, one for the initial entry and the second to make sure all the cameras are down, if someone brought a saw, they'd need to bring ammo bags, the other two could bring loud weapons and armor bags so that if stealth fails but they get the sewer escape, they can get that done without having to go in suits.
Sure, it's not useful for every heist, but it's got its uses for some of them.
Firestarter Day 2.
Hotline Miami Day 2.
Election Day Day 2.
The Big Bank.
They are heists that find a use for the Armor Bag. Especially, Big Oil Day 2.
It does need something to make it better though.
EDIT: Framing Frame Day 1 and Day 3.
You drop your ECM for the ability to put on your armor later. You do not get to share it with anyone.
People on the forums asked for that. And
Small example: to almost every map you'll need at least 2 players to do the stealth.
Even Firestarter. If you bring the full team you get higher chances to be spotted.
(not counting the parts where 4 players can answer four pagers in a major mess: yeah that's helpful then, but c'mon the team's failing too hard already).
So that's why at least 2 players can keep good weapons and armor (even a flak or lighter can be enough). Then those guys with 20/35 concealment can defend a drill on the bank roof, keep a door safe and so on.
The two other can do what they please.
Then what's the point to the armor case ? None.
There is also the point of shooting ennemies down. With a silenced judge or loco and a 45 damage (accurate and stable) FAMAS you can reach 15 to 20 concealment with a Lightweight ballistic vest. Then why dropping your double ammo bag or double medbag for a little more armor ?
If you brought the worst weapons to be as much stealthiest as possible you'll have no need for more armor. Ennemies are just going to crush you down in the very same way, just longer.
Yeah I guess it could be a good thing on Big Oil day 1, but grenades can save the day too.
Or maybe when you're really confident and have backup plans it's okay.
Probably not groundbreaking stuff though.
Oh, I never knew this. An actual elaboration in the description of the armor bags would be appreciated though.