PAYDAY 2

PAYDAY 2

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LemonyNebula Oct 18, 2014 @ 4:01pm
Any Big Oil Deathwish Tips?
Hey guys, me and my crew are getting real tired of losing all our money failing big oil. Mostly due to bugs sadly. Please please please can anyone give tips? Its the last mission we have for the DW mask.

In day one we have these issues:

The gang members Hive mind (doing it quick doesnt seem to matter, there seems to be a 50% chance theyll get back up with zero health and alert everyone during the getting back up animation). I don't know how everyone seems to do it but (almost) every time we try, someone will alert everyone instantly. We resorted to throwing bags ahead of us to get there attention. (They only alert instantly on sight of a player it seems.) Works more but theres still insta alerts in some cases. Are we missing anything?

Cloakers. 4 cloakers in a row in one corner of such a small map seems a bit much, especially when they kick you through tires/ walls, and sometimes stand there buzzing and you randomly faint. Sometimes no buzz. We even had 2 inside each other, I knocked one down only to see a duplicate him continue towards me.

Walls/buildings at the front of the map. The ai CAN and WILL shoot through these buildings just outside the map. Obviously you cant shoot back and on deathwish this can be crippling.

Spontanious combustion: Rareley the keys/keycard/blueprints and so on get set alight with no animation and even when gang members face the other way or not present.

We tend to win this by getting lucky with stealth, getting lucky with placement (safes in the basement) or by running around to avoid most gunfire in plan B


Day 2:

Cameras a few times have alerted in completley different rooms, usually a drill is involved but it only seems to be this mission where they can "hear" silent drills.

Missing assets. Keycards we gain from the last mission do not always spawn.

If the computer is by a window, facing away, guards can still see through the back of the monitor and alert. Sometimes guards simply path to the room in groups.

and the biggest issue we have are random crashes. Not really assigned to this mission but when you finally have a perfect run and your game crashes its extremely frustrating. A rejoin still means no achievment and no DW mask :( .


So after all the trying and the money spending to get this mission done I have to ask. Any tips? Surley we are missing something. Cheers.

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Showing 1-15 of 21 comments
Derek Icelord Oct 18, 2014 @ 4:12pm 
It almost sounds like you're getting severe lag issues. Geographically, how far are you and your crew members from one another? Also check your bandwidth speeds (use a speed test site, never trust your ISP's marketing).

I've got a pretty crappy connection, and routinely play with the same crew. On bad days, we have issues like what you're describing.

For the crash issue, uninstall any mods you have and validate your files (everyone, not just the host). I find that fixes a number of issues that crop up.

Sadly, I've no specific heist tips to share with you. My normal crew is only 3 people, and Death Wish combat heists are a real challenge for us.
vectorViridian (Banned) Oct 18, 2014 @ 4:25pm 
The way my friends and I did it was something like this:

Take out each gang member silently and just go one-by-one. It's not easy and may take a few tries, but it does work. You have to have the plane keys on day 1, otherwise day 2 is a mess. Once you've taken out all the gang members, you can just drill the safe and use ECMs to open ATMs, get what you need and exit. Day 2 is not terribly different. You stealth all the way until the chopper arrives, but before that, you should already have the right engine ready. Someone should use a delaying ECM to delay the arrival of the cops before the chopper comes. Once it goes loud, you should only have a few minutes before you can escape via the plane. When we did it, we loaded the engine into the chopper which was near the pool area, then ran as fast as we could back to the plane and just hid under this log until the plane became an escape zone. A few of us went down, but having multiple people with Inspire is obviously a must. We all made it out and most of it was just stealth.
Last edited by vectorViridian; Oct 18, 2014 @ 4:25pm
LemonyNebula Oct 18, 2014 @ 4:25pm 
Hey Derek. I usually get around 160Mbps and I host most of the time, but we do switch. We seem to get the issues no matter who hosts. we all experience the issues with any one or all of my group and others I dont always get to play with as well (even when Im not on it with them). We are all relativley close and do not experience any issues with other games. It definatley seems like a Netcode issue to us especially as you can usually tell what has more importance over what.

I could try the reinstall to stop the crashes though as I have hoxhud, but the others do not and I think they experience it without me. I will have to double check that though.

Cheers for the reply. :)

Anyone know of any tricks like the bag trick to minimise the issues?. We thought of the shutters on day 2 to solve the computer issue but thats only if we get the code. Like i said its our last mission but we are begining to lose the will to play lol.
LemonyNebula Oct 18, 2014 @ 4:37pm 
Thanks Vector. Yeah thats what we try to do for the first day. Seen a few walkthroughs and they do the same thing, i guess it is seemingly luck based. The Hivemind and netcode issues work bad with eachother and the dead alerting people or simply not dying by (hox hud shows them at 0 health) the first shot is usaully what screws us. Also of course on a few occasions human error. Hey noones faultless :) . I guess we have to just keep doing what we are doing in that case.
As for day 2 we use our ECMs on the doors mostly so we are hesitant. We probably should just be more willing to use them so probably will keep that in mind thanks. Maybe give up ammo bags for more. That will make survival harder. Unfortunatly the cameras auto spotting things like the drill issue, or picking up guards alerted doesnt give us much time. To be honest weve come this far so we wont give up but it seems to be the most frustrating mission, even if the engine idea is one of the best.

Also that log is awesome. We relied on it a lot but then we discovered the high chance of the helicopter spawning at the pool. Boy did that take us by surprise. When we made it from the front all the way to the back we had such little health we didnt survive long enough for the chopper.

Oh another thing. One of our team has a lower graphics and cannot physically read the clipboards, notes and screens... Are there other giveaways or is it just impossible for him?.
vectorViridian (Banned) Oct 18, 2014 @ 7:03pm 
http://payday2skills.ru/bigoil.html

Use that, it's quite helpful. We all brought ECMs on day 2, just to delay the assault and open doors. The assault only lasted about 1-2 minutes after we threw the engine into the chopper before we were able to escape via plane. When you get to the log, don't engage anyone and just wait for them to come to you. Definitely need 2+ people with Inspire.
Last edited by vectorViridian; Oct 18, 2014 @ 7:05pm
puzzlefox Oct 18, 2014 @ 7:15pm 
Don't try to stealth day 1. It's buggy and far easier to just do it loud.

If you don't care about being shameful, have somneone leave at the beginning of day 2, respec into stealth, come back and begin the hack. Guards often alert on the computer being hacked, so rpay to RNGesus. It's easiest if you farm 3 guards at the front gate. If you have some time to kill, you can kill and use up all 4 pagers > new guard spawns > wait a few minutes > guard leaves.. then you will only have 2 guards on the map. When things go loud, stealth guy leaves, respecs again, comes back in combat built and armor.

My friends and I actually just did Death Wish big oil today. Went loud all the way through. Went loud on day 1, and went straight in on d2, sawed open pc room door, hacked in combat, grabbed the engine, camped at runway and left. This way is a bit more difficult than the shameful way, but it sure is fun! Also, be sure to look for clues BEFORE the wave starts ;)
Last edited by puzzlefox; Oct 18, 2014 @ 7:16pm
Aqua Oct 18, 2014 @ 7:29pm 
Or just do it the fun way: https://www.youtube.com/watch?v=lnTsahW5F04
Derek Icelord Oct 18, 2014 @ 8:06pm 
You can check the Long Guide for very detailed information about what does and doesn't trigger guards (beware, it may be far more than you wanted to know).

Aside from that, have all players validate their local cache. (Seriously, even if you don't think you could possibly have broken files. It's amazing what just breaks, and how many problems a simple file check can fix.)

Though, Payday 2 is a very low intensity game (hardware wise). If one of your buddies has a computer that can't handle the graphics, he may be your weak link.
LuckyCharmT Oct 18, 2014 @ 8:24pm 
I would use the top room as a holdout spot, a la Rats, and try and get self-restarting drills. Just survive until you can make it.

Day 2 will be more troubling, I reckon. Let the cops steal the engine and try to spot when the assault is ending and go out the side door. Use the shutters to spot the correct server room early. I'd suggest bringing at least one batch of shape-charges if you think you can afford it.

Try and stick together and remember that you can always delay the objective. You can still get the plane keys after they're burned. If you haven't got the lab open, hold out upstairs in one of the side room areas and don't split up. They're gonna hammer you with Cloakers constantly so stay alert for those.

When the lab is open, hold out in the intersection just outside and retreat into the lab if necessary, but don't hold out IN the lab or you may get pinned.

Still, just get the whole thing over and done with as quickly as possible, I'd say!
Last edited by LuckyCharmT; Oct 18, 2014 @ 8:25pm
Walter Matthau Oct 18, 2014 @ 8:31pm 
Gotta be fast for day one.
Host plus one (maybe) clears house, floor by floor. Hit hard and quiet. Silent Loco does well, since breaking a window is an automatic alert.
If you don't find the plane keys, I'd honestly just start over.
Coke deal? Do over.
once you've cleared the house, someone get on the cameras and cycle them real quick, so you can track down the wanderers outside. They won't be a big problem, but especialy if someone has HoxHud and can tell if the map is clear.

Day 2, go with 8 maxxed out ECMs and know how to find the right engine. If everyone is on the same page, the 8(!) minutes of jamming will be plenty to bounce out before the first wave begins(provided you hacked open the basement door in stealth).

The stealth man hacking the computer is in suit only, he must carry the engine to runway, and another teammate should have Inspire basic, to give the speed boost.

Once the basement door is open, chain the ECM rush. Everyone run in (NO KILLING) discern the correct engine, and shout the suit man out the door while one runner flares the chopper.

EDIT: I have a fantastic interrnet connection, and so does my usual host. But even with that, I am shocked to watch the desync in Payday2. His character has appeared to be out on the street while I'm aware that he is actually 2 floors in. Navigate and coordinate by voice on day one. Don't trust your eyes.

EDIT 2: Inspire doesn't work in whisper mode, so please disregard my dummyness on that subject.
Last edited by Walter Matthau; Oct 18, 2014 @ 8:47pm
DDRMANIAC007 Oct 18, 2014 @ 8:43pm 
Originally posted by Walter Matthau:
Gotta be fast for day one.
Host plus one (maybe) clears house, floor by floor. Hit hard and quiet. Silent Loco does well, since breaking a window is an automatic alert.
If you don't find the plane keys, I'd honestly just start over.
Coke deal? Do over.
once you've cleared the house, someone get on the cameras and cycle them real quick, so you can track down the wanderers outside. They won't be a big problem, but especialy if someone has HoxHud and can tell if the map is clear.

Day 2, go with 8 maxxed out ECMs and know how to find the right engine. If everyone is on the same page, the 8(!) minutes of jamming will be plenty to bounce out before the first wave begins(provided you hacked open the basement door in stealth).

The stealth man hacking the computer is in suit only, he must carry the engine to runway, and another teammate should have Inspire basic, to give the speed boost.

Once the basement door is open, chain the ECM rush. Everyone run in (NO KILLING) discern the correct engine, and shout the suit man out the door while one runner flares the chopper.

EDIT: I have a fantastic interrnet connection, and so does my usual host. But even with that, I am shocked to watch the desync in Payday2. His character has appeared to be out on the street while I'm aware that he is actually 2 floors in. Navigate and coordinate by voice on day one. Don't trust your eyes.
Inspire doesn't work during stealth phase.
We Are Going To Do It We Have Done It Before so there Is 2 Spots Open For Anyone
Walter Matthau Oct 18, 2014 @ 8:45pm 
Inspire doesn't work during stealth phase. [/quote]

You are so right. Disregard that.
LemonyNebula Oct 19, 2014 @ 5:05am 
Thanks Vector, I usually use another guide but your's leaves less chances of error. Helpful.

Yeah puzzlefox, we have probably done day one more times loud than stealth due to bugging out but weve had more failures because of it too. Sadly as we all want the mask noone can leave as the leaver cannot unlock the achievment.

Lexaeus, thats possible???. We have thrown grenades that cause an instaspot with ecms on. We even had an empty map after actually managing to stealth kill everyone, yet someones misfire of their unsilenced gun caused the cops to come. Is that a thing specific with the grenade launcher? If so, that could be very helpful.

Hey Derek, yeah we have found out a while ago that he has more issues than all of us but only he tends to see them when im host. Hes usually backup in full armour waiting outside if it all goes wrong. The issues we all experience seem in sync to us all but still bugs happen regardless of who I'm with. Does mean we are a man down stealth wise but usually its not a problem. And its a godsend having backup when it all goes down, hes usually the guy fixing the drills in day 1.

Lucky Charm, we usualy die pretty fast anywhere in that house. If its not cloakers kicking us through the walls its a skulldozer combo ruining our day. Probably a lot more possible in full gear but we like to get the keys whenever possible which burn instantly and only sometimes can be picked up. I find my crew has a better chance of getting them as i do as host so i think its actually another bug being able to. When they host, I can retrieve them.

Thanks for the details there Walter. Because we get tired of paying for the mission we tend to continue with whatever we get but it always seems a waste of time in the end lol. Seems like the general concensus for day one is luck. We seem to be doing the right thing but it appears to be the bugs that screw us. After all no other mission has these issues, its all to do with the hivemind. Unless the grenade launcher thing works we will probably just keep at it and hope for fairness. For day 2, ecms are definatly seeming the way to go. We are so busy worrying about opening the doors with the ecms we forget how much time we can delay them. Although as we need to open doors and drills are... untrustworthy to say the least, we will probably never have 8 ecms by the lab. Should hopefully be enough time anyway. Oh and thanks for mentioning you have issues too, we believe its the games net code but we always second guess. Knowing its a known thing means people who do it, can do it with the problems so we can too. We have some pretty funny recordings of bugs, including civilians being cabletied across the map, bags being in two places at once, people walking through walls and so on. Thinking of making a compilation.

Thanks for the offer slave for one but we got a full crew and would like to do it at the same time. :)

Cheers guys for the help I appreciate it
Leap Oct 19, 2014 @ 5:44am 
I got extremely close in a Pug lobby. Our host had a few hundred million in offshore, so we just kept restarting for a few hours.

Basically, Day 1, stealth it. If you get alerted, restart. Have one or two guys work together, having "Shinobi" aced is essential, otherwise killing one guard will alert the rest in such tight spaces. Start at the basement, work your way up, and don't let any of them get a shot off. If you really want to game the system, look for the plane keys asset.

Day 2, stealth again. Three guys loaded for war, one guy stealthing the house. There are plenty of guides to stealthing it, just take out a few guards out of sight, wait for your moment, and hope you're lucky and they don't walk by an open door. Grab the engine, get to the helipad, drop it off, and chill out by the plane in the ditch with ammo and health. Kill everything that moves. We barely managed to hold together with two guys bringing shotguns and LMG's (because they thought we would be holding out in the house for some reason), and died trying to run across the field to the helicopter. If we'd had the plane keys, we would have escaped.

It's tough, and requires a lot of luck, but it's doable, and you need at least one really good Ghost.
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Date Posted: Oct 18, 2014 @ 4:01pm
Posts: 21