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I can confirm this, support couldn't tell me anything but the community sure can help.
>Press any button to continue
>Press power button
>Computer turns off
Thanks, Obama.
/shudder
It made my toes curl too but I've never seen someone actually listen when people told them a keyboard and mouse was better (or explained why) so I don't even bother mentioning it anymore.
And then so many of them want to debate the issue, it just get really old hearing "It's just personal preference" (which is not even a valid argument when talking about how well something functions) as the counter argument too "your control method is inferior and here's why...". It turns in to a whole mess that is just a waste of everyone's time so it's best to just avoid it entirely.
On topic: your game may not recognize the inputs because you have a controller plugged in, unplug it, start game and see if that works.
Motor Functions
There is slight delay between forcing a joystick forward and tapping a button to instantaneously move at full speed, and the mouse feature for looking will not be limited by the maximum sensitivity placed on a joystick, nor can the minimum movement of flicking. Additional force must also be placed on controller triggers to produce any meaningful actions.
Ergonomics
In my experience, there are two ways to hold a controller. The normal method where both hands are mostly mirrored, or the Claw Grip, where an additional partition is needed on the hand to cover an analog stick, the interactive buttons, and the triggers. No such form is needed on a keyboard if the commonly-used keybinds are kept close to the WASD.
Keybinds and Macros
One can bind as many actions as they can on their keyboard minus computer-global keys, multiplied by the Shift, Control, and Alt keys. I don't know what game could require this or who has that kind of memory, but it's theoretically possible.