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Fordítási probléma jelentése
They couldn't decide between making you unlock the mods or buying them so they chose both.
Well if you start working for your money and actually have to keep in mind what you are spending it becomes obvious what is normal and what is a ripoff. Paying 5$ for a bunch of ak/car mods which need to be unlock with ridicolous achievements is a ripoff.
Like
really ♥♥♥♥♥♥♥ easy
I've got 3 and I don't even own the DLC
Edit: I even got the private party one by accident.
It's that bloody easy
1.8m speedrun, get 2 dudes with saws and one with an ECM, send ECM guy to far back left, other two saw. I did this with a pub and we had time to spare
The killin guys in the bathroom on art gallery? If you stand under the hand dryer it makes a noise, and guards walk over. Found this by accident
Private party? Just play the level and shoot them.
Wouldn't that be more "Pay 2 Have It Easier"? Which doesn't roll quite as trippingly off the tongue, I suppose.
Honestly, I have FAR less of a problem with the DLC precisely because we are not in competition with each other. It's not like some other guy's advantage comes at my expense. So, really, who cares? Now, granted, I got the GOTY edition, which came with a crapload of DLC in it already, so I'm not playing with just the base game itself. But even so, there've been quite a few free releases, I gather, that improve the base game and with which you're still viable, and some stuff that's community or base-game is still best-in-the-game quality.
When is the IZHMA ever better ? The steakout is superior to it in every way. It even has more base damage. In order to make the IZHMA sorta on the same level as the steakout, you have to invest 48 points in the tech tree.[/quote]
At least according to the Payday wiki....
- The IZHMA has 6 more rounds total, and 2 reloads more without Mag Plus than the Steakout (70 rounds vs. 64 rounds, 7 round mag vs. 8 round mag)
- The IZHMA has lower accuracy by far, which is good for shotguns.
- The IZHMA has better base concealment, and can be modded up to 17 concealment, as opposed to the 9 concealment max that the Steakout offers. That may not seem particularly noteworthy, but it means that you can at least bring an IZHMA on a mission you want to start quiet with more ease than you can a Steakout.
- IZHMA has a higher rate of fire than the Steakout.
- The IZHMA can be accessed at level 26, whereas you have to wait for Level 52 for the Steakout.
- The IZHMA is $581K, whereas the Steakout is $921K, not quite double the price.
Many of these are not huge advantages, but altogether, I think it makes it pretty clear that the Steakout isn't simply across-the-board better in every single way than the IZHMA and therefore you NEED to buy the DLC to have any viable autoshotty.
You don't. You can use the IZHMA. You can use it before you can use the Steakout. You can use it for less in-game money than the Steakout.
Now, maybe none of those things are concerns for YOU, so for YOU, the Steakout is better. But that doesn't make it objectively better in every single respect.
Caveat emptor.
It's well documented that the pack requires you to do achievements to get the mods. Unless you bought it literally when it came out, that is, in which case I sympathize with you. But even so, I wait after mods come out to see what's unlockable/achievement-based content, and what I can use right off the bat.
I agree that most of the achievements for that one are goofy, but several of them are doable with a bit of focus. Others are, admittedly, more annoying. There are a few I'll likely never complete, but...eh...so what? I don't find myself NEEDING them. And if I decide I'm really determined to get them, I can always host a lobby or get some friends to help.
They are overpriced, 5 bucks for 3 or 4 weapons is absurd when you think of all the games you can get for 5 bucks or 10 bucks.
Overkill pack is absurd in price for 2 weapons and only 1 of them is actually good.
There's DLC coming out constantly when basic things still don't work in the game. The last patch and the beta today show that they have some time to actually fix the game up a bit so maybe that'll be lessened.
They still owe us:
Some crimefest things
The completely overkill pack secret
A real infamy 2.0
Another skilltree rework because fugitive and ghost are so underdeveloped
The problem isn't the DLC - DLC itself can actually be a fairly good thing... Prolonging the support of the product, adding more life into the game, and preventing a game from becoming stagnate with age.
the problem is the industries current practices with DLC.
DLC doesn't decline in price as time goes on.
a 60 dollar game eventually loses it's value as time goes on - eventually finding itself at bargin-bin prices years after the fact. But DLC - even Day 1 DLC will still remain at it's day 1 DLC price long after the Retail Price of the game itself is actually lower then the price of that DLC.
DLC isn't Standardized.
the Gage Assault Pack adds 4 Guns, 4 Melee, and 4 Masks for $5.
the Overkill Pack adds 2 guns, 0 melee, and 1 mask for $5.
the AK/CAR pack adds only mods and nothing else for $5.
lastly DLC isn't Balanced.
Most DLC - in order to make it worthy of the price point they place on it - has to break some sort of mechanic or introduce some sort of feature which isn't inherently apart of the default game. From handgrenades to explosive rounds to penetrating sniper shots. All of these things have been added in after the fact, and all of these things are unique to those that purchase that DLC.
while we can fix all of these things...
Price degrades at a fixed rate.
a formula of what gets added into dlc.
pairing DLC with free 'demo' content - Chicago Typewriter to Gage Historic Pack.
all of these changes have to be self imposed by the industry....
and so long as the public is willing to gobble up $5-7 DLC with out question... none of this will change unfortunatly.
Back then the small DLC scheme was just impractical due to lack of widespread, fast and reliable content delivery systems.
The gaming environment changed, so did the business models accordingly.
We need to stop looking the good ol' days with rose-tinted glasses. Games weren't bundled the way they were due to dev's good-will, but due to necessity. And DLC provides a more steady flow of income to a business over big-bulky expansions.
All of my yes.
Thank you so much Tito.
Well said. Let's also not forget that, during this time, if a game WAS bugged, you were pretty much screwed. Occasionally, a later boxing would include a floppy disk with some patch, but you'd usually only see 1 or 2 patches for a game in its entire life. The only thing that might change that is an expansion disk or whathaveyou.
But seriously, go check out GOG.com if you want to see what games were back then. Some were really long, sure, but others are now basically the length of a budget game that you spend $10 on XboxLive Arcade. Monkey Island Special Edition, anyone? It even has an achievement where you can beat the game in something like 3 hours.
There was plenty of good about the good ol' days. There was also plenty of not-so-good. I certainly am happy I no longer have to worry about whether I have enough extended or expanded RAM to run the latest Wing Commander game -- which would take up at least half of my 40mb hard drive.
DLC is a fact of modern gaming. Some companies do it well, others are pigs. It's not going away, though. And in the end, the answer is simple:
Pay for what you want, and leave the rest.
By 2 points. When fully modded, it's 4 vs 6 accuracy. Not really what I'd call "by far" and hardly a big difference.
I suppose there's that, but honestly, if you're going for a stealth'ish shotty, the raven is much better for that. Not to mention, by going for full concealment on the Izhma, you're sacrificing damage and a bunch of stabilty, making it not all that effective for loud (like cloakers needing 2 headshots insteado of one with overkill active)
300 vs 333. That's hardly a big difference ?
That is true. Unfortunately, by level 26 you wont have the shotgun skills nor the mag plus skill you need to make the IZHMA good (as in, viable), so it doesn't matter much.
Money is hardly an issue in this game
Most of them aren't really big enough "advantages" to justify the 48 points to get mag plus. Unless you're already specced heavily into technician, there's little reason to use it over the steakout. Even if you are in tech already, you can STILL save 12 points by just using the steakout instead, and only lose out on really minor things.
No, but a lot of people expect the DLCs offerred for the game they support to be of quality content.
Don't get me wrong, there are a good many DLCs for Payday 2 which I feel are worth the money. However, at no point should the customer of a product be denied the right to criticize the content of said product. The idea of DLC is to put more into the game in order to prolong the experience of playing it and therefor, to make money off of that. However, if a large number of people complain, whether they do end up buying the product or not, it is up to the developers to correct whatever they may have missed in order to get the maximum satisfaction of their customers.
One needs to keep in mind that the people who criticize the game or its DLC do so not to necessarily judge the developer, but to help shape future content. The customer is always right after all, and there is no better way to praise a developer than to criticize their content for the better of that content.
And of course, the usual "don't buy this, it's overpriced" nonsense, when the bulk of the people who have purchased PD2 have done so when it (and all the content) goes on 50-75% sale.
Complain all you'd like, but the one thing that's an immutable truth in all of this is: the sales of all this stuff warrented Overkill to extend their extention of support of Payday 2. Meaning the game will continue to get new content. Paid and otherwise. That is all.
Age probably turned me more of a pragmatist than an idealist.
Is like arguing about riding horses being better than driving cars. We can argue about it ask day long. But at the end of the day, the world is no longer welcoming to massively riding horses as a transport.