PAYDAY 2

PAYDAY 2

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illistrix Mar 29, 2015 @ 1:59pm
Armored Vehicles
Soo.. i since i started playing payday again after a while i noticed one thing that annoys me.
The armored vehicles with miniguns on their roofs.. since when was this implemented and how can i disable them from my game.

I dont feel like running arround with an RPG all of the time im playing payday..
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Showing 1-15 of 39 comments
PrivateKI Mar 29, 2015 @ 2:00pm 
You don't have to. Just stay inside, and that swat van can't do ♥♥♥♥.
Ellie Mar 29, 2015 @ 2:01pm 
rpg doesn't do anything to it anyway
ninja crouton Mar 29, 2015 @ 2:01pm 
RPG sucks against it anyways
In b4 "NOOB GET USED TO THE VANS GREGRTDEHDH" when the SWAT Van Turret has ruined several heists and made several more achievements nearly impossible.

You have 2 options. Hack the game to remove the ♥♥♥♥♥♥♥♥ turrets, or ignore them on the heists that you can and avoid the heists where ignoring swat turrets is impossible. Hoxton Breakout is much more difficult with them but you can make it through, so I would make that heist your one exception.
Last edited by Creatures Lie Here; Mar 29, 2015 @ 2:04pm
If you have to go outside, use cover like you should have been doing the first place. As to when they got added, it was during the Spring Break Event this month.
Ellie Mar 29, 2015 @ 2:03pm 
Originally posted by Creatures Lie Here:
In b4 "NOOB GET USED TO THE VANS GREGRTDEHDH" when the SWAT Van Turret has ruined several heists and made several more achievements nearly impossible.
preventing you from running around like a chicken with your head cut off =/= ruining the heist
YipYapYoup (QC) Mar 29, 2015 @ 2:07pm 
Originally posted by Creatures Lie Here:
In b4 "NOOB GET USED TO THE VANS GREGRTDEHDH" when the SWAT Van Turret has ruined several heists and made several more achievements nearly impossible.

You have 2 options. Hack the game to remove the ♥♥♥♥♥♥♥♥ turrets, or ignore them on the heists that you can and avoid the heists where ignoring swat turrets is impossible. Hoxton Breakout is much more difficult with them but you can make it through, so I would make that heist your one exception.

I did GO Bank with a turret right in front of the bank and the sky hook also in front instead of on the roof, on overkill and we had a level 3 with us. Guess what, he was with us at the van.

People are getting way too p!ssy over a stationnary turret that doesn't hurt that much.

EDIT : On watchdogs you're supposed to be at the car right as the escape is available, don't tell me you can no longer escape on Watchdogs just because the driver dies 2 seconds earlier.
Last edited by YipYapYoup (QC); Mar 29, 2015 @ 2:08pm
Styx|UnsyNZ Mar 29, 2015 @ 2:08pm 
I feel like im the only one that really doesn't find the swat turret that big of an issue.. seriously. You can practically sit in front of it and not move, and not die.
ninja crouton Mar 29, 2015 @ 2:10pm 
Originally posted by Styx|UnsyNZ:
I feel like im the only one that really doesn't find the swat turret that big of an issue.. seriously. You can practically sit in front of it and not move, and not die.

Same here. Although I just kill it. Takes like 20 seconds tops
Yip Yaps' Quote: (the quotes broke)
EDIT : On watchdogs you're supposed to be at the car right as the escape is available, don't tell me you can no longer escape on Watchdogs just because the driver dies 2 seconds earlier. [/quote]

2 seconds. Lets think about the way this game works for a moment.

It runs off of a host system. Whether I'm the host or someone else is the host, desync and lag is going to cause them/me to see things differently. The average lag in this game with desync included (in my experience with 40mbps internet aka good net) is around 1-3 seconds.

1-3 seconds of lag + 2 seconds for the turret to kill the driver (it was instant in my match) = dead driver. Wow, math works! This means that whether I'm the host or someone else is the host, we're going to see different things and I/they may not make it to the driver in time because the driver had not yet appeared for them yet.

And to the people that say they can just stand in front of a turret and kill it without taking hp damage.... idontbelieveyou.gif
Unless you're a noob running dodge builds or ICTV all the time this is impossible. Another nail in the coffin for MasterTechs I guess, game's good.
Last edited by Creatures Lie Here; Mar 29, 2015 @ 2:22pm
ninja crouton Mar 29, 2015 @ 2:21pm 
Did someone say that dodge builds are for noobs?

Someone is very wrong
Mr. Ry Mar 29, 2015 @ 2:21pm 
ECMs disable the turrets so they wont shoot at your but will shoot their own cops,pretty nice
Metal Izanagi Mar 29, 2015 @ 2:22pm 
Originally posted by Creatures Lie Here:
Yip Yaps' Quote: (the quotes broke)
EDIT : On watchdogs you're supposed to be at the car right as the escape is available, don't tell me you can no longer escape on Watchdogs just because the driver dies 2 seconds earlier.

2 seconds. Lets think about the way this game works for a moment.

It runs off of a host system. Whether I'm the host or someone else is the host, desync and lag is going to cause them/me to see things differently. The average lag in this game with desync included (in my experience with 40mbps internet aka good net) is around 1-3 seconds.

1-3 seconds of lag + 2 seconds for the turret to kill the driver (it was instant in my match) = dead driver. Wow, math works! This means that whether I'm the host or someone else is the host, we're going to see different things and I/they may not make it to the driver in time because the driver had not yet appeared for them yet.

And to the people that say they can just stand in front of a turret and kill it without taking hp damage.... idontbelieveyou.gif
Unless you're a noob running dodge builds or ICTV all the time this is impossible. Another nail in the coffin for MasterTechs I guess, game's good.

You know, considering your rude, aggressive attitude, and the use of a homophobic slur to refer to people with a different playstyle than yourself, any crew is probably better-off with these so-called noobs, than with you.
Last edited by Metal Izanagi; Mar 29, 2015 @ 2:23pm
Originally posted by Alpha:
ECMs disable the turrets so they wont shoot at your but will shoot their own cops,pretty nice
So now we're supposed to give up an entire set of skills and an equipment slot to defeat one enemy?

You people can't say that turrets didn't ruin the game. You just can't. They require a certain loadout and certain perks/skills to defeat, which is different from every other enemy in the game. And they have so much hp that it takes 2-3 player around a full minute of continuous on-and-off fire to kill it. Wtf.
Metal Izanagi Mar 29, 2015 @ 2:24pm 
Originally posted by Creatures Lie Here:
Originally posted by Alpha:
ECMs disable the turrets so they wont shoot at your but will shoot their own cops,pretty nice
So now we're supposed to give up an entire set of skills and an equipment slot to defeat one enemy?

You people can't say that turrets didn't ruin the game. You just can't. They require a certain loadout and certain perks/skills to defeat, which is different from every other enemy in the game. And they have so much hp that it takes 2-3 player around a full minute of continuous on-and-off fire to kill it. Wtf.

Turrets didn't ruin the game.
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Date Posted: Mar 29, 2015 @ 1:59pm
Posts: 39