PAYDAY 2

PAYDAY 2

View Stats:
Johnman Mar 19, 2015 @ 9:24pm
How do you progress in days?
I'm new to the game, I jumped in and started playing and having a greta time. I figured I'd have figured it out by now as I already have my guy up to level 55. However i still do not know or if it's evn important how you progress in days in the game?

Like you start on day 1 and I think it goes up to day 5.... (i'm not talking about the different missions that might take 2 or 3 days.)

I only guess t5hat once I can buy infamy it might raise uo a day...

I tried to search on the forums but could not find my answer.

Please and thanks.
< >
Showing 1-13 of 13 comments
Furrows Mar 19, 2015 @ 9:26pm 
the only days are mulit day heists.
Tuffcooke Mar 19, 2015 @ 9:29pm 
First off, Welcome to Payday 2! Aside from the different Heists or Missions that take 2 - 3 days like Rats, Watchdogs, etc, there isn't really any day system in the game. If you mean those extra days after day 3 of longer Heists, they are just art. The longest Heist is 3 days, shortest obviously being 1 day. I hope this helps. :)
Johnman Mar 19, 2015 @ 9:35pm 
I guess what I see or what I'm talking about is just a placeholder...or a thing that has no meaning.

Like whenever you start a mission you always start on Day1. I dunno, I saw it of course firt time when I went to the safehouse for tutorial and I guess i always thought there would be more of a narative story where you progress further in say...a storyline. However You're always on Day1 i guess.

I'll do a search oin forums for the safehouse. Seems there is more to that place to me. Or if anyone wants to give me a hint on what the safehouse is besides admiring your guns and looking at your money (any easter eggs.) I know I found some money in one of the safes that I was practicing on drilling. Think I got a steam achievement or two from playing around in the safehouse but otherwise it doen't have much use does it?
Johnman Mar 19, 2015 @ 9:37pm 
Originally posted by Tuffcooke:
First off, Welcome to Payday 2! Aside from the different Heists or Missions that take 2 - 3 days like Rats, Watchdogs, etc, there isn't really any day system in the game. If you mean those extra days after day 3 of longer Heists, they are just art. The longest Heist is 3 days, shortest obviously being 1 day. I hope this helps. :)

Yeah It helps
I figure now it is just ART.
I had it stuck in my head earlier when I first started that there might be more to it though.

Loving the game, really loving it, great game.
Tuffcooke Mar 19, 2015 @ 9:40pm 
Originally posted by Johnman:
I guess what I see or what I'm talking about is just a placeholder...or a thing that has no meaning.

Like whenever you start a mission you always start on Day1. I dunno, I saw it of course firt time when I went to the safehouse for tutorial and I guess i always thought there would be more of a narative story where you progress further in say...a storyline. However You're always on Day1 i guess.

I'll do a search oin forums for the safehouse. Seems there is more to that place to me. Or if anyone wants to give me a hint on what the safehouse is besides admiring your guns and looking at your money (any easter eggs.) I know I found some money in one of the safes that I was practicing on drilling. Think I got a steam achievement or two from playing around in the safehouse but otherwise it doen't have much use does it?

As it currently stands, the safehouse isn't terribly useful, that's true. Back when the game released, there was talk of Safehouse Customization/Upgrades, but that has yet to come to fruition. You always start one day one, this is true, but there are longer missions that move you to Day 2 or Day 3. The safehouse is technically unwinnable once you finish the tutorial. Watchdogs is an example of a 2 day heist. On day 1, you must secure your cocaine stash and escape during an FBI Raid on the vehicle you're transporting it in. Once you escape, you continue on with the heist. On day 2, you rejoin your stash at the docks and give it to a cartel speedboat in loads of 4. Escape then, Heist complete. At the end of a final day is when you get XP, money, and Card Drops. Hope this helps out a bit.
[SCZ]Celestrian Mar 19, 2015 @ 9:46pm 
i would like to have a greta day :/
we got the normal and the bad, but where´s the good? no friggin equality n sh!t!

gotta love them typos ;-)
Johnman Mar 19, 2015 @ 9:47pm 
Yeah I just did a search on safehouse and I guess it's also a touchy subject that have turned into a thread where everyone goes off. So I'll just drop that queestion there before others join and the thread goes BAD.

Still would be nice to upgrade my pad to do hookers and Blow. (this was quoted from nother thread.) lol

Yeah Thanks for that Tuffcooke, like i said I'm already Level 55 or 57 somehing like that so I understand some missions like Watchdogs have a day 1 and day2.
I dunno, I just kind of fixated on the idea that there might be some story-line that would eventually progressive and would reflect in your safehouse. So ssooner or later as you progressed not only would thier be your guns on the gun rack and your money in the vault, you'd have options to upgrade your living room or different dumb-crap.LOL

It does makes sense although it's probably pointless. Unless you get additional content unlocked by upgrading certain things. I dunno, people like that, I like that, adds more roleplay to the game.
redtieguy Mar 19, 2015 @ 9:48pm 
Or Big Bank/Diamond/Shadow Raid are rather large one-day missions. Cook Off can be. These may be what you're looking for.
Tuffcooke Mar 19, 2015 @ 9:50pm 
Originally posted by Johnman:
Yeah I just did a search on safehouse and I guess it's also a touchy subject that have turned into a thread where everyone goes off. So I'll just drop that queestion there before others join and the thread goes BAD.

Still would be nice to upgrade my pad to do hookers and Blow. (this was quoted from nother thread.) lol

Yeah Thanks for that Tuffcooke, like i said I'm already Level 55 or 57 somehing like that so I understand some missions like Watchdogs have a day 1 and day2.
I dunno, I just kind of fixated on the idea that there might be some story-line that would eventually progressive and would reflect in your safehouse. So ssooner or later as you progressed not only would thier be your guns on the gun rack and your money in the vault, you'd have options to upgrade your living room or different dumb-crap.LOL

It does makes sense although it's probably pointless. Unless you get additional content unlocked by upgrading certain things. I dunno, people like that, I like that, adds more roleplay to the game.

That's essentially why people want it, and why it's kind of touchy. But there are some story elements to the game. The contractor Hector's Heists follow a linear story. Watchdogs has his cartel gain a foothold in D.C. while Firestarter is to cripple the opposing Mendoza cartel. In their weakened state, we assassinate them and end Hector's arc with Rats. The character of Hoxton actually has a MASSIVE story arc that spawns across multiple contractors.
Johnman Mar 19, 2015 @ 10:02pm 
Yeah well....Like i just found some blueprints the other day and that opened up the train Heist. So with elements like that I kind of assumed something might trigger in the safehouse also.
Tuffcooke Mar 19, 2015 @ 10:04pm 
Originally posted by Johnman:
Yeah well....Like i just found some blueprints the other day and that opened up the train Heist. So with elements like that I kind of assumed something might trigger in the safehouse also.

In a perfect world, yes. In our world.........that's a neat idea you've got there.
Duckilous Mar 19, 2015 @ 10:12pm 
If you're on a heist with more than 1 day then here how it works:

You start off the game as normal just like any 1-day heists and if you completed all the objectives then you're finished day 1, since you're doing a multi-day heist, you won't get your money yet as it isn't PAYDAY so you have to continue the heist until it reaches Day 3 (or later if Overkill wants to be even more awesome)

Each Day usually take place in a different scnario for example like: In Hotline Miami Heist, in Day 1, you have to kill all the Russian mobster in a motel and find the right barcode and in Day 2 which is the final day of this heist, You have to race upstairs to kill someone that is somehow as tough as a ♥♥♥♥♥♥♥ bulldozer (that's how I describe it folks, don't hate me ;c) and grab da coke........-a-cola and then you finished the Heist!

TL:DR: Example: in Hoxton Breakout Day 1, you must get the old Hoxton to somewhere I don't know & I after that you continue playing so it's off to Day 2 which Hoxton must use computers in a Police Station for some reason and after that, IT'S PAYDAY FELLAS!

Basically playing a Multi-Day Heist will give you lots of money in your offshore account than a 1-Day Heist, once you finished Day 1, you have to continue to Day 2 and so on.

Hope this helps. I somehow learn everything in PD2 in just 2 days.......
Last edited by Duckilous; Mar 19, 2015 @ 10:12pm
Johnman Mar 19, 2015 @ 10:21pm 
Well I have been examining the safehouse every few days and there are changes to as you progress in the game...or as your character is successfull. I mean you have weapon room that shows your inventory guns, masks ect. you have the vault that shows your money on hand and also offshore. I also noticed those packing boxes upstairs seem to slowly pile up (they have different characters names on them.) So there are definate changes already to the safehouse which I'm ssure you all already know. Only seems logical to me that sooner or later something more significant or even story-driven would happen. Although it was just a new-guy guessing on what's gonna happen nect.

Judging by the fairly emotional and even rage drive discussion on this (in other past threads) I looked at I'm guessing I'm not the only guy to think it might happen or wish it to happen. Some people have suggested and I'm not sure they were wrong that there probablyy was a plan but it just got dropped. It's only guesswork though but I'd take that school of thought as mine as well.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 19, 2015 @ 9:24pm
Posts: 13