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Een vertaalprobleem melden
I also recommend the sharpshooter perk (technician tree), but as a player whose main weapon are sniper rifles I do not use Sharpshooter myself. I'd suppose that the only real core skill you need as a sniper is Kilmer. Maybe Spotter since the Theia scope helps you mark.
You could also go for a shotgun-sniper build in which case get flashbang resistance and Shotgun CQB + Shotgun Impact.
was kinda thinking that myself after reading the skills last night...so is there a generic build that everyone follows?
I never really "snipe" per se. I just use my sniper rifle like a single-shot assault rifle that has penetration. I don't even use a Theia - I use either the Solar or Milspec/ACOG.
As a result I tend to swap between a Mk14EBR or any of the sniper rifles most commonly, so my skill-build itself never really changes.
I have a combined mastermind-enforcer build with Inspire, Kilmer and Joker. I also have Shotgun CQB and Shotgun Impact, and Berserker preferrably if going for Death Wish. Fully Loaded also helps a lot.
Besides that I use a Rogue dodge build (I can't tolerate being slow) and alternate between medic bags or ammo bags depending on conditions.
This is what I used.
http://pd2skills.com/#/v3/mRSnOLHijEGBcDa:eIEgDa:tgDa:ghiEfgCa:fefCDa:ibcdea:ph0O8b0::w38-20-6-22:s9-17-8-3-1-21-2:a3
The important stuff is the Aced Meds, Aced Inpsire, Aced Gunglisnger, Aced Pistol Messiah and Thick Skin aced. Everything else is pretty much personal prefernce. I like Stun Resitance and Tranporter. Die Hard is also kind of important since if you go down you want to help your team but don't want to waste Pistol Messiah charges.
No you don't need Kilmer. I did almost all my Sniper time without it. You can spend those 4 points where you like. Basic is useful yes, but aced is not.
On a side note the build I linked works very well with assault rifles which will make better use of Kilmer. What I used to do was if there was already 1 or more snipers on my team I'd use the Commando 553 and the Bronco.
isn't ammo bags better since you run out of ammo so quick due to limitless amount of police/swats?
and lol is that 75 dmg pistol good? if it can one shot enemies then i'm definately getting after it i make a lil bit more cash
I don't think there is a 'generic' build exactly, but I think what's most important if you're going to be using a sniper rifle as a primary weapon is setting up your skills so that you have a backup, as sniper rifles are powerful, but vulnerable weapons too.
In all honesty, unless you're using the rattlesnake, your sniper rifle isn't going to be a primary source of kills. Anything above the rattlesnake is a primarily anti-special unit tool. The R93 in particular bulldozes special units, and it makes short work of shields. It's a killing machine, but the real genocide machine is my secondary shotgun.
I've built my skills so that I have enforcers skills backing my shotgun of choice (Judge), so that when I'm surrounded by way too many enemies my sniper rifle can't handle, I'm packing something really strong to clear crowds around me. But perhaps most importantly for me, is that I use the rogue perk deck for the fast-weapon-switch. The fast weapon switch ensures that I'll rarely ever be caught off guard with a long sniper reload, or if I suddenly come face-to-face with a shield, I can simply switch to my sniper rifle, and blow through him without any troubles.
Normally if I'm using a pistolmind build though and I want to have a pistol as a secondary I much rather use the SIG P226 (Signature) or M1911 (crosskill), since both have a more controlled firing and large mag mod/bigger ammo pool while still reaching the vital 40/18. Also I guess it's just me but I find the DEagle harder to aim with.
It does a lot more than 75 with the right mods and Gun Slinger. It hits over 100, so it will 1 shot regular cops and 2 shot specials. Ammo bags are not better than meds because you don't need ammo with the R93 and Bronco. You kill everything in 1 hit with the 93R, so you use 1 bullet and get 1 bullet back. You 1 hit regular cops with the Bronco so you use 1 bullet and get 1 back. You get 1 bullet back for both weapons. Use the 93R to murder everything then use the Bronco to kill regular cops and get all your ammo back. Ther 93R will work in close quarters if you need it so you can chop and change depending on how you feel.
The Interceptor 45 and Bronco are the best pistols. The Sig 40 is meh, it doesn't hit 50, it hits 49.875 damage and you get way more ammo with the Interceptor 45 and the Crosskill is just flat out bad. The Deagle is really meh, it doesn't hit 100 damage so it wont 1 shot Tans to the head. If you check the numbers on pd2skills.com you will see the
I prefer the Sig over the USP (interceptor) due to the slightly higher damage. Or, well, it's just preference really, and I never really run out of ammo with pistols. And the little extra damage makes a difference on Bulldozers.
The Crosskill is awful because of its lack of ammo pool but other than that it reaches the 45/18 mark with good stability. But at this point due to Walk-In Closet ammo pool is not a big problem for me unless it's Death Wish.
We all have our preferences and lately I like using the Mk14EBR even though objectively its absolutely useless compared to a MSR. Um, I mean Rattlesnake.
btw ty for the wealth of information in such short time...this game seems like it has a quite active multiplayer community!
Either way my KPM/DPS is almost similar with both, so it's just use what you enjoy, but of course try to find a balance of what you enjoy and what's actually useful. (e.g. I don't use my Ak5 above V.Hard).
Rogue if you want to be dodge build of course. If you're going shotgun secondary you might like Jacket's sociopath deck if you can access it.
Doesn't really matter what you use, to be honest. Just pick a Deck that suits the rest of your skills. E.g. if you're set up with an ICTV you might be best using Armorer.